Ogre::RenderQueueInvocation Class Reference
[RenderSystem]

Class representing the invocation of queue groups in a RenderQueue. More...

#include <OgreRenderQueueInvocation.h>

Inheritance diagram for Ogre::RenderQueueInvocation:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 RenderQueueInvocation (uint8 renderQueueGroupID, const String &invocationName=StringUtil::BLANK)
 Constructor.
virtual ~RenderQueueInvocation ()
virtual uint8 getRenderQueueGroupID (void) const
 Get the render queue group id.
virtual const StringgetInvocationName (void) const
 Get the invocation name (may be blank if not set by creator).
virtual void setSolidsOrganisation (QueuedRenderableCollection::OrganisationMode org)
 Set the organisation mode being used for solids in this queue group invocation.
virtual
QueuedRenderableCollection::OrganisationMode 
getSolidsOrganisation (void) const
 Get the organisation mode being used for solids in this queue group invocation.
virtual void setSuppressShadows (bool suppress)
 Sets whether shadows are suppressed when invoking this queue.
virtual bool getSuppressShadows (void) const
 Gets whether shadows are suppressed when invoking this queue.
virtual void setSuppressRenderStateChanges (bool suppress)
 Sets whether render state changes are suppressed when invoking this queue.
virtual bool getSuppressRenderStateChanges (void) const
 Gets whether shadows are suppressed when invoking this queue.
virtual void invoke (RenderQueueGroup *group, SceneManager *targetSceneManager)
 Invoke this class on a concrete queue group.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Attributes

static String RENDER_QUEUE_INVOCATION_SHADOWS
 Invocation identifier for shadows.

Protected Attributes

uint8 mRenderQueueGroupID
 Target queue group.
String mInvocationName
 Invocation identifier - used in listeners.
QueuedRenderableCollection::OrganisationMode mSolidsOrganisation
 Solids ordering mode.
bool mSuppressShadows
 Suppress shadows processing in this invocation?
bool mSuppressRenderStateChanges
 Suppress OGRE's render state management?

Detailed Description

Class representing the invocation of queue groups in a RenderQueue.

Remarks:
The default behaviour for OGRE's render queue is to render each queue group in turn, dealing with shadows automatically, and rendering solids in grouped passes, followed by transparent objects in descending order. This class, together with RenderQueueInvocationSequence and the ability to associate one with a Viewport, allows you to change that behaviour and render queue groups in arbitrary sequence, repeatedly, and to skip shadows, change the ordering of solids, or even prevent OGRE controlling the render state during a particular invocation for special effects.
Note that whilst you can change the ordering of rendering solids, you can't change the ordering on transparent objects, since to do this would cause them to render incorrectly.
As well as using this class directly and using the options it provides you with, you can also provide subclasses of it to a RenderQueueInvocationSequence instance if you want to gain ultimate control.
Note:
Invocations will be skipped if there are scene-level options preventing them being rendered - for example special-case render queues and render queue listeners that dictate this.

Definition at line 66 of file OgreRenderQueueInvocation.h.


Constructor & Destructor Documentation

Ogre::RenderQueueInvocation::RenderQueueInvocation ( uint8  renderQueueGroupID,
const String invocationName = StringUtil::BLANK 
)

Constructor.

Parameters:
renderQueueGroupID ID of the queue this will target
invocationName Optional name to uniquely identify this invocation from others in a RenderQueueListener
virtual Ogre::RenderQueueInvocation::~RenderQueueInvocation (  )  [virtual]

Member Function Documentation

virtual const String& Ogre::RenderQueueInvocation::getInvocationName ( void   )  const [virtual]

Get the invocation name (may be blank if not set by creator).

Definition at line 93 of file OgreRenderQueueInvocation.h.

virtual uint8 Ogre::RenderQueueInvocation::getRenderQueueGroupID ( void   )  const [virtual]

Get the render queue group id.

Definition at line 90 of file OgreRenderQueueInvocation.h.

virtual QueuedRenderableCollection::OrganisationMode Ogre::RenderQueueInvocation::getSolidsOrganisation ( void   )  const [virtual]

Get the organisation mode being used for solids in this queue group invocation.

Definition at line 106 of file OgreRenderQueueInvocation.h.

virtual bool Ogre::RenderQueueInvocation::getSuppressRenderStateChanges ( void   )  const [virtual]

Gets whether shadows are suppressed when invoking this queue.

Definition at line 145 of file OgreRenderQueueInvocation.h.

virtual bool Ogre::RenderQueueInvocation::getSuppressShadows ( void   )  const [virtual]

Gets whether shadows are suppressed when invoking this queue.

Definition at line 118 of file OgreRenderQueueInvocation.h.

virtual void Ogre::RenderQueueInvocation::invoke ( RenderQueueGroup group,
SceneManager targetSceneManager 
) [virtual]

Invoke this class on a concrete queue group.

Remarks:
Implementation will send the queue group to the target scene manager after doing what it needs to do.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::RenderQueueInvocation::setSolidsOrganisation ( QueuedRenderableCollection::OrganisationMode  org  )  [virtual]

Set the organisation mode being used for solids in this queue group invocation.

Definition at line 98 of file OgreRenderQueueInvocation.h.

virtual void Ogre::RenderQueueInvocation::setSuppressRenderStateChanges ( bool  suppress  )  [virtual]

Sets whether render state changes are suppressed when invoking this queue.

Remarks:
When doing special effects you may want to set up render state yourself and have it apply for the entire rendering of a queue. In that case, you should call this method with a parameter of 'true', and use a RenderQueueListener to set the render state directly on RenderSystem yourself before the invocation.
Suppressing render state changes is only intended for advanced use, don't use it if you're unsure of the effect. The only RenderSystem calls made are to set the world matrix for each object (note - view an projection matrices are NOT SET - they are under your control) and to render the object; it is up to the caller to do everything else, including enabling any vertex / fragment programs and updating their parameter state, and binding parameters to the RenderSystem. We advise you use a RenderQueueListener in order to get a notification when this invocation is going to happen (use an invocation name to identify it if you like), at which point you can set the state you need to apply before the objects are rendered.

Definition at line 140 of file OgreRenderQueueInvocation.h.

virtual void Ogre::RenderQueueInvocation::setSuppressShadows ( bool  suppress  )  [virtual]

Sets whether shadows are suppressed when invoking this queue.

Remarks:
When doing effects you often will want to suppress shadow processing if shadows will already have been done by a previous render.

Definition at line 113 of file OgreRenderQueueInvocation.h.


Member Data Documentation

Invocation identifier - used in listeners.

Definition at line 72 of file OgreRenderQueueInvocation.h.

Target queue group.

Definition at line 70 of file OgreRenderQueueInvocation.h.

Solids ordering mode.

Definition at line 74 of file OgreRenderQueueInvocation.h.

Suppress OGRE's render state management?

Definition at line 78 of file OgreRenderQueueInvocation.h.

Suppress shadows processing in this invocation?

Definition at line 76 of file OgreRenderQueueInvocation.h.

Invocation identifier for shadows.

Definition at line 155 of file OgreRenderQueueInvocation.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:10 2012