OgreRenderQueueInvocation.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007  Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __RenderQueueInvocation_H__
00029 #define __RenderQueueInvocation_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreRenderQueueSortingGrouping.h"
00033 #include "OgreIteratorWrappers.h"
00034 
00035 namespace Ogre {
00036 
00066     class _OgreExport RenderQueueInvocation : public RenderQueueAlloc
00067     {
00068     protected:
00070         uint8 mRenderQueueGroupID;
00072         String mInvocationName;
00074         QueuedRenderableCollection::OrganisationMode mSolidsOrganisation;
00076         bool mSuppressShadows;
00078         bool mSuppressRenderStateChanges;
00079     public:
00085         RenderQueueInvocation(uint8 renderQueueGroupID, 
00086             const String& invocationName = StringUtil::BLANK);
00087         virtual ~RenderQueueInvocation();
00088 
00090         virtual uint8 getRenderQueueGroupID(void) const { return mRenderQueueGroupID; }
00091 
00093         virtual const String& getInvocationName(void) const { return mInvocationName; }
00094 
00098         virtual void setSolidsOrganisation(
00099             QueuedRenderableCollection::OrganisationMode org)  
00100         { mSolidsOrganisation = org; }
00101 
00105         virtual QueuedRenderableCollection::OrganisationMode
00106             getSolidsOrganisation(void) const { return mSolidsOrganisation; }
00107 
00113         virtual void setSuppressShadows(bool suppress) 
00114         { mSuppressShadows =  suppress; }
00115 
00118         virtual bool getSuppressShadows(void) const { return mSuppressShadows; }
00119 
00140         virtual void setSuppressRenderStateChanges(bool suppress) 
00141         { mSuppressRenderStateChanges =  suppress; }
00142 
00145         virtual bool getSuppressRenderStateChanges(void) const { return mSuppressRenderStateChanges; }
00146 
00152         virtual void invoke(RenderQueueGroup* group, SceneManager* targetSceneManager);
00153 
00155         static String RENDER_QUEUE_INVOCATION_SHADOWS;
00156     };
00157 
00158 
00160     typedef vector<RenderQueueInvocation*>::type RenderQueueInvocationList;
00161     typedef VectorIterator<RenderQueueInvocationList> RenderQueueInvocationIterator;
00162 
00173     class _OgreExport RenderQueueInvocationSequence : public RenderQueueAlloc
00174     {
00175     protected:
00176         String mName;
00177         RenderQueueInvocationList mInvocations;
00178     public:
00179         RenderQueueInvocationSequence(const String& name);
00180         virtual ~RenderQueueInvocationSequence();
00181 
00183         const String& getName(void) const { return mName; }
00184 
00191         RenderQueueInvocation* add(uint8 renderQueueGroupID, 
00192             const String& invocationName);
00193 
00200         void add(RenderQueueInvocation* i);
00201 
00203         size_t size(void) const { return mInvocations.size(); }
00204 
00206         void clear(void);
00207 
00209         RenderQueueInvocation* get(size_t index);
00210 
00212         void remove(size_t index);
00213 
00215         RenderQueueInvocationIterator iterator(void);
00216 
00217 
00218     };
00222 }
00223 
00224 #endif
00225 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:25 2012