#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreMaterial.h"
#include "OgreTechnique.h"
#include "OgrePass.h"
#include "OgreRadixSort.h"
Go to the source code of this file.
Classes | |
struct | Ogre::RenderablePass |
Struct associating a single Pass with a single Renderable. More... | |
class | Ogre::QueuedRenderableVisitor |
Visitor interface for items in a QueuedRenderableCollection. More... | |
class | Ogre::QueuedRenderableCollection |
Lowest level collection of renderables. More... | |
struct | Ogre::QueuedRenderableCollection::PassGroupLess |
Comparator to order pass groups. More... | |
struct | Ogre::QueuedRenderableCollection::DepthSortDescendingLess |
Comparator to order objects by descending camera distance. More... | |
struct | Ogre::QueuedRenderableCollection::RadixSortFunctorPass |
Functor for accessing sort value 1 for radix sort (Pass). More... | |
struct | Ogre::QueuedRenderableCollection::RadixSortFunctorDistance |
Functor for descending sort value 2 for radix sort (distance). More... | |
class | Ogre::RenderPriorityGroup |
Collection of renderables by priority. More... | |
class | Ogre::RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012