Ogre::RenderTexture Class Reference
[RenderSystem]

This class represents a RenderTarget that renders to a Texture. More...

#include <OgreRenderTexture.h>

Inheritance diagram for Ogre::RenderTexture:
Inheritance graph
[legend]

List of all members.

Public Types

enum  StatFlags {
  SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4,
  SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF
}
enum  FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO }

Public Member Functions

 RenderTexture (HardwarePixelBuffer *buffer, size_t zoffset)
virtual ~RenderTexture ()
virtual void copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer)
 Copies the current contents of the render target to a pixelbox.
PixelFormat suggestPixelFormat () const
 Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.
virtual const StringgetName (void) const
 Retrieve target's name.
virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth)
 Retrieve information about the render target.
virtual unsigned int getWidth (void) const
virtual unsigned int getHeight (void) const
virtual unsigned int getColourDepth (void) const
void setDepthBufferPool (uint16 poolId)
 Sets the pool ID this RenderTarget should query from.
uint16 getDepthBufferPool () const
DepthBuffergetDepthBuffer () const
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
virtual void detachDepthBuffer ()
virtual void _detachDepthBuffer ()
 Detaches DepthBuffer without notifying it from the detach.
virtual void update (bool swapBuffers=true)
 Tells the target to update it's contents.
virtual void swapBuffers (bool waitForVSync=true)
 Swaps the frame buffers to display the next frame.
virtual ViewportaddViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target.
virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target.
virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index.
virtual ViewportgetViewportByZOrder (int ZOrder)
 Retrieves a pointer to the viewport with the given zorder.
virtual bool hasViewportWithZOrder (int ZOrder)
 Returns true if and only if a viewport exists at the given ZOrder.
virtual void removeViewport (int ZOrder)
 Removes a viewport at a given ZOrder.
virtual void removeAllViewports (void)
 Removes all viewports on this target.
virtual void getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const
 Retieves details of current rendering performance.
virtual const FrameStatsgetStatistics (void) const
virtual float getLastFPS () const
 Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
virtual float getAverageFPS () const
 Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
virtual float getBestFPS () const
 Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
virtual float getWorstFPS () const
 Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
virtual float getBestFrameTime () const
 Individual stats access - gets the best frame time.
virtual float getWorstFrameTime () const
 Individual stats access - gets the worst frame time.
virtual void resetStatistics (void)
 Resets saved frame-rate statistices.
virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute.
virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering.
virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener.
virtual void removeAllListeners (void)
 Removes all listeners from this instance.
virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others.
virtual uchar getPriority () const
 Gets the priority of a render target.
virtual bool isActive () const
 Used to retrieve or set the active state of the render target.
virtual void setActive (bool state)
 Used to set the active state of the render target.
virtual void setAutoUpdated (bool autoupdate)
 Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
virtual bool isAutoUpdated (void) const
 Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
void writeContentsToFile (const String &filename)
 Writes the current contents of the render target to the named file.
virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
virtual bool requiresTextureFlipping () const =0
virtual size_t getTriangleCount (void) const
 Gets the number of triangles rendered in the last update() call.
virtual size_t getBatchCount (void) const
 Gets the number of batches rendered in the last update() call.
virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.
virtual bool isPrimary (void) const
 Indicates whether this target is the primary window.
virtual bool isHardwareGammaEnabled () const
 Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
virtual uint getFSAA () const
 Indicates whether multisampling is performed on rendering and at what level.
virtual const StringgetFSAAHint () const
 Gets the FSAA hint (.
virtual Impl_getImpl ()
 Get rendersystem specific interface for this RenderTarget.
virtual void _beginUpdate ()
 Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
virtual void _updateViewport (int zorder, bool updateStatistics=true)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).
virtual void _updateViewport (Viewport *viewport, bool updateStatistics=true)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).
virtual void _updateAutoUpdatedViewports (bool updateStatistics=true)
 Method for manual management of rendering - renders only viewports that are auto updated.
virtual void _endUpdate ()
 Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef map< int, Viewport * >
::type 
ViewportList
typedef vector
< RenderTargetListener * >
::type 
RenderTargetListenerList

Protected Member Functions

void updateStats (void)
virtual void firePreUpdate (void)
 internal method for firing events
virtual void firePostUpdate (void)
 internal method for firing events
virtual void fireViewportPreUpdate (Viewport *vp)
 internal method for firing events
virtual void fireViewportPostUpdate (Viewport *vp)
 internal method for firing events
virtual void fireViewportAdded (Viewport *vp)
 internal method for firing events
virtual void fireViewportRemoved (Viewport *vp)
 internal method for firing events
virtual void updateImpl ()
 Internal implementation of update().

Protected Attributes

HardwarePixelBuffermBuffer
size_t mZOffset
String mName
 The name of this target.
uchar mPriority
 The priority of the render target.
unsigned int mWidth
unsigned int mHeight
unsigned int mColourDepth
uint16 mDepthBufferPoolId
DepthBuffermDepthBuffer
FrameStats mStats
TimermTimer
unsigned long mLastSecond
unsigned long mLastTime
size_t mFrameCount
bool mActive
bool mAutoUpdate
bool mHwGamma
uint mFSAA
String mFSAAHint
ViewportList mViewportList
 List of viewports, map on Z-order.
RenderTargetListenerList mListeners

Detailed Description

This class represents a RenderTarget that renders to a Texture.

There is no 1 on 1 relation between Textures and RenderTextures, as there can be multiple RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures) of the same Texture.

Definition at line 48 of file OgreRenderTexture.h.


Member Typedef Documentation

Definition at line 509 of file OgreRenderTarget.h.

typedef map<int, Viewport*>::type Ogre::RenderTarget::ViewportList [protected, inherited]

Definition at line 505 of file OgreRenderTarget.h.


Member Enumeration Documentation

Enumerator:
FB_FRONT 
FB_BACK 
FB_AUTO 

Definition at line 90 of file OgreRenderTarget.h.

Enumerator:
SF_NONE 
SF_FPS 
SF_AVG_FPS 
SF_BEST_FPS 
SF_WORST_FPS 
SF_TRIANGLE_COUNT 
SF_ALL 

Definition at line 67 of file OgreRenderTarget.h.


Constructor & Destructor Documentation

Ogre::RenderTexture::RenderTexture ( HardwarePixelBuffer buffer,
size_t  zoffset 
)
virtual Ogre::RenderTexture::~RenderTexture (  )  [virtual]

Member Function Documentation

virtual void Ogre::RenderTarget::_beginUpdate (  )  [virtual, inherited]

Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.

Remarks:
  • _beginUpdate resets statistics and fires 'preRenderTargetUpdate'.
  • _updateViewport renders the given viewport (even if it is not autoupdated), fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _updateAutoUpdatedViewports renders only viewports that are auto updated, fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _endUpdate() ends statistics calculation and fires postRenderTargetUpdate.
you can use it like this for example :
			renderTarget->_beginUpdate();
			renderTarget->_updateViewport(1); // which is not auto updated
			renderTarget->_updateViewport(2); // which is not auto updated
			renderTarget->_updateAutoUpdatedViewports();
			renderTarget->_endUpdate();
			renderTarget->swapBuffers(true);
		
Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.
virtual void Ogre::RenderTarget::_detachDepthBuffer (  )  [virtual, inherited]

Detaches DepthBuffer without notifying it from the detach.

Useful when called from the DepthBuffer while it iterates through attached RenderTargets (

See also:
DepthBuffer::_setPoolId())
virtual void Ogre::RenderTarget::_endUpdate (  )  [virtual, inherited]

Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.

Remarks:
You should call it after a _beginUpdate
See also:
_beginUpdate for more details.
virtual Impl* Ogre::RenderTarget::_getImpl (  )  [virtual, inherited]

Get rendersystem specific interface for this RenderTarget.

This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.

virtual void Ogre::RenderTarget::_notifyCameraRemoved ( const Camera cam  )  [virtual, inherited]

Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.

virtual void Ogre::RenderTarget::_updateAutoUpdatedViewports ( bool  updateStatistics = true  )  [virtual, inherited]

Method for manual management of rendering - renders only viewports that are auto updated.

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics. You should call it between _beginUpdate() and _endUpdate(). See _beginUpdate for more details.
Parameters:
updateStatistics Whether you want to update statistics or not.
See also:
_beginUpdate()
virtual void Ogre::RenderTarget::_updateViewport ( Viewport viewport,
bool  updateStatistics = true 
) [virtual, inherited]

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics if needed. You should call it between _beginUpdate() and _endUpdate().
See also:
_beginUpdate for more details.
Parameters:
viewport The viewport you want to update, it must be bound to the rendertarget.
updateStatistics Whether you want to update statistics or not.
virtual void Ogre::RenderTarget::_updateViewport ( int  zorder,
bool  updateStatistics = true 
) [virtual, inherited]

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics. You should call it between _beginUpdate() and _endUpdate().
See also:
_beginUpdate for more details.
Parameters:
zorder The zorder of the viewport to update.
updateStatistics Whether you want to update statistics or not.
virtual void Ogre::RenderTarget::addListener ( RenderTargetListener listener  )  [virtual, inherited]

Add a listener to this RenderTarget which will be called back before & after rendering.

Remarks:
If you want notifications before and after a target is updated by the system, use this method to register your own custom RenderTargetListener class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering.
NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
virtual Viewport* Ogre::RenderTarget::addViewport ( Camera cam,
int  ZOrder = 0,
float  left = 0.0f,
float  top = 0.0f,
float  width = 1.0f,
float  height = 1.0f 
) [virtual, inherited]

Adds a viewport to the rendering target.

Remarks:
A viewport is the rectangle into which rendering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters:
cam The camera from which the viewport contents will be rendered (mandatory)
ZOrder The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
left The relative position of the left of the viewport on the target, as a value between 0 and 1.
top The relative position of the top of the viewport on the target, as a value between 0 and 1.
width The relative width of the viewport on the target, as a value between 0 and 1.
height The relative height of the viewport on the target, as a value between 0 and 1.
virtual bool Ogre::RenderTarget::attachDepthBuffer ( DepthBuffer depthBuffer  )  [virtual, inherited]
virtual void Ogre::RenderTexture::copyContentsToMemory ( const PixelBox dst,
FrameBuffer  buffer 
) [virtual]

Copies the current contents of the render target to a pixelbox.

Remarks:
See suggestPixelFormat for a tip as to the best pixel format to extract into, although you can use whatever format you like and the results will be converted.

Implements Ogre::RenderTarget.

virtual void Ogre::RenderTarget::detachDepthBuffer (  )  [virtual, inherited]
virtual void Ogre::RenderTarget::firePostUpdate ( void   )  [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::firePreUpdate ( void   )  [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportAdded ( Viewport vp  )  [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPostUpdate ( Viewport vp  )  [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPreUpdate ( Viewport vp  )  [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportRemoved ( Viewport vp  )  [protected, virtual, inherited]

internal method for firing events

virtual float Ogre::RenderTarget::getAverageFPS (  )  const [virtual, inherited]

Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.

virtual size_t Ogre::RenderTarget::getBatchCount ( void   )  const [virtual, inherited]

Gets the number of batches rendered in the last update() call.

virtual float Ogre::RenderTarget::getBestFPS (  )  const [virtual, inherited]

Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getBestFrameTime (  )  const [virtual, inherited]

Individual stats access - gets the best frame time.

virtual unsigned int Ogre::RenderTarget::getColourDepth ( void   )  const [virtual, inherited]
virtual void Ogre::RenderTarget::getCustomAttribute ( const String name,
void *  pData 
) [virtual, inherited]

Gets a custom (maybe platform-specific) attribute.

Remarks:
This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted.
Parameters:
name The name of the attribute.
pData Pointer to memory of the right kind of structure to receive the info.
DepthBuffer* Ogre::RenderTarget::getDepthBuffer (  )  const [inherited]
uint16 Ogre::RenderTarget::getDepthBufferPool (  )  const [inherited]
virtual uint Ogre::RenderTarget::getFSAA (  )  const [virtual, inherited]

Indicates whether multisampling is performed on rendering and at what level.

Definition at line 390 of file OgreRenderTarget.h.

virtual const String& Ogre::RenderTarget::getFSAAHint (  )  const [virtual, inherited]

Gets the FSAA hint (.

See also:
Root::createRenderWindow)

Definition at line 394 of file OgreRenderTarget.h.

virtual unsigned int Ogre::RenderTarget::getHeight ( void   )  const [virtual, inherited]
virtual float Ogre::RenderTarget::getLastFPS (  )  const [virtual, inherited]

Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.

virtual void Ogre::RenderTarget::getMetrics ( unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth 
) [virtual, inherited]

Retrieve information about the render target.

virtual const String& Ogre::RenderTarget::getName ( void   )  const [virtual, inherited]

Retrieve target's name.

virtual unsigned short Ogre::RenderTarget::getNumViewports ( void   )  const [virtual, inherited]

Returns the number of viewports attached to this target.

virtual uchar Ogre::RenderTarget::getPriority (  )  const [virtual, inherited]

Gets the priority of a render target.

Definition at line 314 of file OgreRenderTarget.h.

virtual const FrameStats& Ogre::RenderTarget::getStatistics ( void   )  const [virtual, inherited]
virtual void Ogre::RenderTarget::getStatistics ( float &  lastFPS,
float &  avgFPS,
float &  bestFPS,
float &  worstFPS 
) const [virtual, inherited]

Retieves details of current rendering performance.

Remarks:
If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics.
Parameters:
lastFPS Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered.
avgFPS Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to Root::startRendering).
bestFPS Pointer to a float to receive the best FPS rating that has been achieved since rendering began.
worstFPS Pointer to a float to receive the worst FPS rating seen so far.
virtual size_t Ogre::RenderTarget::getTriangleCount ( void   )  const [virtual, inherited]

Gets the number of triangles rendered in the last update() call.

virtual Viewport* Ogre::RenderTarget::getViewport ( unsigned short  index  )  [virtual, inherited]

Retrieves a pointer to the viewport with the given index.

virtual Viewport* Ogre::RenderTarget::getViewportByZOrder ( int  ZOrder  )  [virtual, inherited]

Retrieves a pointer to the viewport with the given zorder.

Remarks:
throws if not found.
virtual unsigned int Ogre::RenderTarget::getWidth ( void   )  const [virtual, inherited]
virtual float Ogre::RenderTarget::getWorstFPS (  )  const [virtual, inherited]

Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getWorstFrameTime (  )  const [virtual, inherited]

Individual stats access - gets the worst frame time.

virtual bool Ogre::RenderTarget::hasViewportWithZOrder ( int  ZOrder  )  [virtual, inherited]

Returns true if and only if a viewport exists at the given ZOrder.

virtual bool Ogre::RenderTarget::isActive (  )  const [virtual, inherited]

Used to retrieve or set the active state of the render target.

Reimplemented in Ogre::RenderWindow.

virtual bool Ogre::RenderTarget::isAutoUpdated ( void   )  const [virtual, inherited]

Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

virtual bool Ogre::RenderTarget::isHardwareGammaEnabled (  )  const [virtual, inherited]

Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.

This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.

Definition at line 386 of file OgreRenderTarget.h.

virtual bool Ogre::RenderTarget::isPrimary ( void   )  const [virtual, inherited]

Indicates whether this target is the primary window.

The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.

Reimplemented in Ogre::RenderWindow.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::RenderTarget::removeAllListeners ( void   )  [virtual, inherited]

Removes all listeners from this instance.

virtual void Ogre::RenderTarget::removeAllViewports ( void   )  [virtual, inherited]

Removes all viewports on this target.

virtual void Ogre::RenderTarget::removeListener ( RenderTargetListener listener  )  [virtual, inherited]

Removes a RenderTargetListener previously registered using addListener.

virtual void Ogre::RenderTarget::removeViewport ( int  ZOrder  )  [virtual, inherited]

Removes a viewport at a given ZOrder.

virtual bool Ogre::RenderTarget::requiresTextureFlipping (  )  const [pure virtual, inherited]
virtual void Ogre::RenderTarget::resetStatistics ( void   )  [virtual, inherited]

Resets saved frame-rate statistices.

virtual void Ogre::RenderTarget::setActive ( bool  state  )  [virtual, inherited]

Used to set the active state of the render target.

virtual void Ogre::RenderTarget::setAutoUpdated ( bool  autoupdate  )  [virtual, inherited]

Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

Remarks:
By default, if you use Ogre's own rendering loop (Root::startRendering) or call Root::_updateAllRenderTargets, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically.
Parameters:
autoupdate If true, the render target is updated during the automatic render loop or when Root::_updateAllRenderTargets is called. If false, the target is only updated when its update() method is called explicitly.
void Ogre::RenderTarget::setDepthBufferPool ( uint16  poolId  )  [inherited]

Sets the pool ID this RenderTarget should query from.

Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)

See also:
DepthBuffer
Remarks:
Changing the pool Id will cause the current depth buffer to be detached unless the old id and the new one are the same
virtual void Ogre::RenderTarget::setPriority ( uchar  priority  )  [virtual, inherited]

Sets the priority of this render target in relation to the others.

Remarks:
This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering.

Definition at line 312 of file OgreRenderTarget.h.

PixelFormat Ogre::RenderTexture::suggestPixelFormat (  )  const [virtual]

Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::swapBuffers ( bool  waitForVSync = true  )  [virtual, inherited]

Swaps the frame buffers to display the next frame.

Remarks:
For targets that are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.
Parameters:
waitForVSync If true, the system waits for the next vertical blank period (when the CRT beam turns off as it travels from bottom-right to top-left at the end of the pass) before flipping. If false, flipping occurs no matter what the beam position. Waiting for a vertical blank can be slower (and limits the framerate to the monitor refresh rate) but results in a steadier image with no 'tearing' (a flicker resulting from flipping buffers when the beam is in the progress of drawing the last frame).

Definition at line 178 of file OgreRenderTarget.h.

virtual void Ogre::RenderTarget::update ( bool  swapBuffers = true  )  [virtual, inherited]

Tells the target to update it's contents.

Remarks:
If OGRE is not running in an automatic rendering loop (started using Root::startRendering), the user of the library is responsible for asking each render target to refresh. This is the method used to do this. It automatically re-renders the contents of the target using whatever cameras have been pointed at it (using Camera::setRenderTarget).
This allows OGRE to be used in multi-windowed utilities and for contents to be refreshed only when required, rather than constantly as with the automatic rendering loop.
Parameters:
swapBuffers For targets that support double-buffering, if set to true, the target will immediately swap it's buffers after update. Otherwise, the buffers are not swapped, and you have to call swapBuffers yourself sometime later. You might want to do this on some rendersystems which pause for queued rendering commands to complete before accepting swap buffers calls - so you could do other CPU tasks whilst the queued commands complete. Or, you might do this if you want custom control over your windows, such as for externally created windows.
virtual void Ogre::RenderTarget::updateImpl (  )  [protected, virtual, inherited]

Internal implementation of update().

void Ogre::RenderTarget::updateStats ( void   )  [protected, inherited]
void Ogre::RenderTarget::writeContentsToFile ( const String filename  )  [inherited]

Writes the current contents of the render target to the named file.

virtual String Ogre::RenderTarget::writeContentsToTimestampedFile ( const String filenamePrefix,
const String filenameSuffix 
) [virtual, inherited]

Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Returns:
the name of the file used.

Member Data Documentation

bool Ogre::RenderTarget::mActive [protected, inherited]

Definition at line 495 of file OgreRenderTarget.h.

bool Ogre::RenderTarget::mAutoUpdate [protected, inherited]

Definition at line 496 of file OgreRenderTarget.h.

Definition at line 58 of file OgreRenderTexture.h.

unsigned int Ogre::RenderTarget::mColourDepth [protected, inherited]

Definition at line 483 of file OgreRenderTarget.h.

Definition at line 485 of file OgreRenderTarget.h.

Definition at line 484 of file OgreRenderTarget.h.

size_t Ogre::RenderTarget::mFrameCount [protected, inherited]

Definition at line 493 of file OgreRenderTarget.h.

uint Ogre::RenderTarget::mFSAA [protected, inherited]

Definition at line 500 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mFSAAHint [protected, inherited]

Definition at line 501 of file OgreRenderTarget.h.

unsigned int Ogre::RenderTarget::mHeight [protected, inherited]

Definition at line 482 of file OgreRenderTarget.h.

bool Ogre::RenderTarget::mHwGamma [protected, inherited]

Definition at line 498 of file OgreRenderTarget.h.

unsigned long Ogre::RenderTarget::mLastSecond [protected, inherited]

Definition at line 491 of file OgreRenderTarget.h.

unsigned long Ogre::RenderTarget::mLastTime [protected, inherited]

Definition at line 492 of file OgreRenderTarget.h.

Definition at line 510 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mName [protected, inherited]

The name of this target.

Definition at line 477 of file OgreRenderTarget.h.

uchar Ogre::RenderTarget::mPriority [protected, inherited]

The priority of the render target.

Definition at line 479 of file OgreRenderTarget.h.

FrameStats Ogre::RenderTarget::mStats [protected, inherited]

Definition at line 488 of file OgreRenderTarget.h.

Timer* Ogre::RenderTarget::mTimer [protected, inherited]

Definition at line 490 of file OgreRenderTarget.h.

List of viewports, map on Z-order.

Definition at line 507 of file OgreRenderTarget.h.

unsigned int Ogre::RenderTarget::mWidth [protected, inherited]

Definition at line 481 of file OgreRenderTarget.h.

size_t Ogre::RenderTexture::mZOffset [protected]

Definition at line 59 of file OgreRenderTexture.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:21 2012