Ogre::HardwareBufferManagerBase Class Reference
[RenderSystem]

Base definition of a hardware buffer manager. More...

#include <OgreHardwareBufferManager.h>

Inheritance diagram for Ogre::HardwareBufferManagerBase:
Inheritance graph
[legend]

List of all members.

Classes

class  VertexBufferLicense
 Struct holding details of a license to use a temporary shared buffer. More...

Public Types

enum  BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE }

Public Member Functions

 HardwareBufferManagerBase ()
virtual ~HardwareBufferManagerBase ()
virtual
HardwareVertexBufferSharedPtr 
createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0
 Create a hardware vertex buffer.
virtual
HardwareIndexBufferSharedPtr 
createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0
 Create a hardware index buffer.
virtual
RenderToVertexBufferSharedPtr 
createRenderToVertexBuffer ()=0
 Create a render to vertex buffer.
virtual VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration.
virtual void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration.
virtual VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding.
virtual void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding.
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another.
virtual
HardwareVertexBufferSharedPtr 
allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer.
virtual void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use.
virtual void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse.
virtual void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies.
virtual void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
virtual void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer.
virtual void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer.
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed.
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
 Notification that a hardware index buffer has been destroyed.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef set
< HardwareVertexBuffer * >
::type 
VertexBufferList
 WARNING: The following two members should place before all other members.
typedef set
< HardwareIndexBuffer * >
::type 
IndexBufferList
typedef set< VertexDeclaration * >
::type 
VertexDeclarationList
typedef set
< VertexBufferBinding * >
::type 
VertexBufferBindingList
typedef multimap
< HardwareVertexBuffer
*, HardwareVertexBufferSharedPtr >
::type 
FreeTemporaryVertexBufferMap
 Map from original buffer to temporary buffers.
typedef map
< HardwareVertexBuffer
*, VertexBufferLicense >::type 
TemporaryVertexBufferLicenseMap
 Map from temporary buffer to details of a license.

Protected Member Functions

virtual void destroyAllDeclarations (void)
 Internal method for destroys all vertex declarations.
virtual void destroyAllBindings (void)
 Internal method for destroys all vertex buffer bindings.
virtual VertexDeclarationcreateVertexDeclarationImpl (void)
 Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs.
virtual void destroyVertexDeclarationImpl (VertexDeclaration *decl)
 Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs.
virtual VertexBufferBindingcreateVertexBufferBindingImpl (void)
 Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs.
virtual void destroyVertexBufferBindingImpl (VertexBufferBinding *binding)
 Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs.
virtual
HardwareVertexBufferSharedPtr 
makeBufferCopy (const HardwareVertexBufferSharedPtr &source, HardwareBuffer::Usage usage, bool useShadowBuffer)
 Creates a new buffer as a copy of the source, does not copy data.

Protected Attributes

VertexBufferList mVertexBuffers
IndexBufferList mIndexBuffers
VertexDeclarationList mVertexDeclarations
VertexBufferBindingList mVertexBufferBindings
FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap
 Map of current available temp buffers.
TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses
 Map of currently licensed temporary buffers.
size_t mUnderUsedFrameCount
 Number of frames elapsed since temporary buffers utilization was above half the available.

Static Protected Attributes

static const size_t UNDER_USED_FRAME_THRESHOLD
 Number of frames to wait before free unused temporary buffers.
static const size_t EXPIRED_DELAY_FRAME_THRESHOLD
 Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers.

Friends

class HardwareVertexBufferSharedPtr
class HardwareIndexBufferSharedPtr

Detailed Description

Base definition of a hardware buffer manager.

Remarks:
This class is deliberately not a Singleton, so that multiple types can exist at once. The Singleton is wrapped via the Decorator pattern in HardwareBufferManager, below. Each concrete implementation should provide a subclass of HardwareBufferManagerBase, which does the actual work, and also a very simple subclass of HardwareBufferManager which simply constructs the instance of the HardwareBufferManagerBase subclass and passes it to the HardwareBufferManager superclass as a delegate. This subclass must also delete the implementation instance it creates.

Definition at line 109 of file OgreHardwareBufferManager.h.


Member Typedef Documentation

Map from original buffer to temporary buffers.

Definition at line 187 of file OgreHardwareBufferManager.h.

Definition at line 120 of file OgreHardwareBufferManager.h.

Map from temporary buffer to details of a license.

Definition at line 191 of file OgreHardwareBufferManager.h.

Definition at line 126 of file OgreHardwareBufferManager.h.

WARNING: The following two members should place before all other members.

Members destruct order is very important here, because destructing other members will cause notify back to this class, and then will access to this two members.

Definition at line 119 of file OgreHardwareBufferManager.h.

Definition at line 125 of file OgreHardwareBufferManager.h.


Member Enumeration Documentation

Enumerator:
BLT_MANUAL_RELEASE 

Licensee will only release buffer when it says so.

BLT_AUTOMATIC_RELEASE 

Licensee can have license revoked.

Definition at line 153 of file OgreHardwareBufferManager.h.


Constructor & Destructor Documentation

Ogre::HardwareBufferManagerBase::HardwareBufferManagerBase (  ) 
virtual Ogre::HardwareBufferManagerBase::~HardwareBufferManagerBase (  )  [virtual]

Member Function Documentation

virtual void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies ( HardwareVertexBuffer sourceBuffer  )  [virtual]

Internal method that forces the release of copies of a given buffer.

Remarks:
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters:
sourceBuffer the source buffer as a pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented in Ogre::HardwareBufferManager.

virtual void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies ( const HardwareVertexBufferSharedPtr sourceBuffer  )  [virtual]

Internal method that forces the release of copies of a given buffer.

Remarks:
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters:
sourceBuffer the source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_forceReleaseBufferCopies().

virtual void Ogre::HardwareBufferManagerBase::_freeUnusedBufferCopies ( void   )  [virtual]

Free all unused vertex buffer copies.

Remarks:
This method free all temporary vertex buffers that not in used. In normally, temporary vertex buffers are subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction. But in some cases you want to free them to save hardware memory (e.g. application was runs in a long time, you might free temporary buffers periodically to avoid memory overload).

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_freeUnusedBufferCopies().

void Ogre::HardwareBufferManagerBase::_notifyIndexBufferDestroyed ( HardwareIndexBuffer buf  ) 

Notification that a hardware index buffer has been destroyed.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_notifyIndexBufferDestroyed().

void Ogre::HardwareBufferManagerBase::_notifyVertexBufferDestroyed ( HardwareVertexBuffer buf  ) 

Notification that a hardware vertex buffer has been destroyed.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_notifyVertexBufferDestroyed().

virtual void Ogre::HardwareBufferManagerBase::_releaseBufferCopies ( bool  forceFreeUnused = false  )  [virtual]

Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.

Parameters:
forceFreeUnused If true, free all unused temporary buffers. If false, auto detect and free all unused temporary buffers based on temporary buffers utilization.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_releaseBufferCopies().

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::allocateVertexBufferCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
BufferLicenseType  licenseType,
HardwareBufferLicensee licensee,
bool  copyData = false 
) [virtual]

Allocates a copy of a given vertex buffer.

Remarks:
This method allocates a temporary copy of an existing vertex buffer. This buffer is subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction.
Parameters:
sourceBuffer The source buffer to use as a copy
licenseType The type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew.
licensee Pointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires.
copyData If true, the current data is copied as well as the structure of the buffer

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::allocateVertexBufferCopy().

virtual HardwareIndexBufferSharedPtr Ogre::HardwareBufferManagerBase::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
) [pure virtual]

Create a hardware index buffer.

Remarks:
Note that because buffers can be shared, they are reference counted so you do not need to worry about destroying them this will be done automatically.
Parameters:
itype The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address
numIndexes The number of indexes in the buffer
usage One or more members of the HardwareBuffer::Usage enumeration.
useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implemented in Ogre::DefaultHardwareBufferManagerBase, and Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::createIndexBuffer().

virtual RenderToVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::createRenderToVertexBuffer (  )  [pure virtual]

Create a render to vertex buffer.

Remarks:
The parameters (such as vertex size etc) are determined later and are allocated when needed.

Implemented in Ogre::DefaultHardwareBufferManagerBase, and Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::createRenderToVertexBuffer().

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
) [pure virtual]

Create a hardware vertex buffer.

Remarks:
This method creates a new vertex buffer; this will act as a source of geometry data for rendering objects. Note that because the meaning of the contents of the vertex buffer depends on the usage, this method does not specify a vertex format; the user of this buffer can actually insert whatever data they wish, in any format. However, in order to use this with a RenderOperation, the data in this vertex buffer will have to be associated with a semantic element of the rendering pipeline, e.g. a position, or texture coordinates. This is done using the VertexDeclaration class, which itself contains VertexElement structures referring to the source data.
Note that because vertex buffers can be shared, they are reference counted so you do not need to worry about destroying themm this will be done automatically.
Parameters:
vertexSize The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with.
numVerts The number of vertices in this buffer.
usage One or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implemented in Ogre::DefaultHardwareBufferManagerBase, and Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::createVertexBuffer().

virtual VertexBufferBinding* Ogre::HardwareBufferManagerBase::createVertexBufferBinding ( void   )  [virtual]
virtual VertexBufferBinding* Ogre::HardwareBufferManagerBase::createVertexBufferBindingImpl ( void   )  [protected, virtual]

Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs.

virtual VertexDeclaration* Ogre::HardwareBufferManagerBase::createVertexDeclaration ( void   )  [virtual]

Creates a new vertex declaration.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::createVertexDeclaration().

virtual VertexDeclaration* Ogre::HardwareBufferManagerBase::createVertexDeclarationImpl ( void   )  [protected, virtual]

Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs.

virtual void Ogre::HardwareBufferManagerBase::destroyAllBindings ( void   )  [protected, virtual]

Internal method for destroys all vertex buffer bindings.

virtual void Ogre::HardwareBufferManagerBase::destroyAllDeclarations ( void   )  [protected, virtual]

Internal method for destroys all vertex declarations.

virtual void Ogre::HardwareBufferManagerBase::destroyVertexBufferBinding ( VertexBufferBinding binding  )  [virtual]
virtual void Ogre::HardwareBufferManagerBase::destroyVertexBufferBindingImpl ( VertexBufferBinding binding  )  [protected, virtual]

Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs.

virtual void Ogre::HardwareBufferManagerBase::destroyVertexDeclaration ( VertexDeclaration decl  )  [virtual]

Destroys a vertex declaration.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::destroyVertexDeclaration().

virtual void Ogre::HardwareBufferManagerBase::destroyVertexDeclarationImpl ( VertexDeclaration decl  )  [protected, virtual]

Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs.

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::makeBufferCopy ( const HardwareVertexBufferSharedPtr source,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer 
) [protected, virtual]

Creates a new buffer as a copy of the source, does not copy data.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::HardwareBufferManagerBase::registerVertexBufferSourceAndCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
const HardwareVertexBufferSharedPtr copy 
) [virtual]

Registers a vertex buffer as a copy of another.

Remarks:
This is useful for registering an existing buffer as a temporary buffer which can be allocated just like a copy.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::registerVertexBufferSourceAndCopy().

virtual void Ogre::HardwareBufferManagerBase::releaseVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy  )  [virtual]

Manually release a vertex buffer copy for others to subsequently use.

Remarks:
Only required if the original call to allocateVertexBufferCopy included a licenseType of BLT_MANUAL_RELEASE.
Parameters:
bufferCopy The buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::releaseVertexBufferCopy().

virtual void Ogre::HardwareBufferManagerBase::touchVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy  )  [virtual]

Tell engine that the vertex buffer copy intent to reuse.

Remarks:
Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE buffers, when the counter count down to zero, it'll release for other purposes later. But you can use this function to reset the counter to the internal configured value, keep the buffer not get released for some frames.
Parameters:
bufferCopy The buffer copy. The caller is expected to keep this buffer copy for use.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::touchVertexBufferCopy().


Friends And Related Function Documentation

friend class HardwareIndexBufferSharedPtr [friend]

Reimplemented in Ogre::HardwareBufferManager.

Definition at line 112 of file OgreHardwareBufferManager.h.

friend class HardwareVertexBufferSharedPtr [friend]

Reimplemented in Ogre::HardwareBufferManager.

Definition at line 111 of file OgreHardwareBufferManager.h.


Member Data Documentation

Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers.

Definition at line 199 of file OgreHardwareBufferManager.h.

Map of current available temp buffers.

Definition at line 189 of file OgreHardwareBufferManager.h.

Definition at line 122 of file OgreHardwareBufferManager.h.

Map of currently licensed temporary buffers.

Definition at line 193 of file OgreHardwareBufferManager.h.

Number of frames elapsed since temporary buffers utilization was above half the available.

Definition at line 195 of file OgreHardwareBufferManager.h.

Definition at line 128 of file OgreHardwareBufferManager.h.

Definition at line 121 of file OgreHardwareBufferManager.h.

Definition at line 127 of file OgreHardwareBufferManager.h.

Number of frames to wait before free unused temporary buffers.

Definition at line 197 of file OgreHardwareBufferManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:35 2012