OgreDepthBuffer.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __DepthBuffer_H__
00029 #define __DepthBuffer_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 
00033 namespace Ogre
00034 {
00081     class _OgreExport DepthBuffer : public RenderSysAlloc
00082     {
00083     public:
00084         enum PoolId
00085         {
00086             POOL_NO_DEPTH       = 0,
00087             POOL_MANUAL_USAGE   = 0,
00088             POOL_DEFAULT        = 1
00089         };
00090 
00091         DepthBuffer( uint16 poolId, uint16 bitDepth, uint32 width, uint32 height,
00092                      uint32 fsaa, const String &fsaaHint, bool manual );
00093         virtual ~DepthBuffer();
00094 
00095         //Sets the pool id in which this DepthBuffer lives
00096         //Note this will detach any render target from this depth buffer
00097         void _setPoolId( uint16 poolId );
00098 
00099         //Gets the pool id in which this DepthBuffer lives
00100         virtual uint16 getPoolId() const;
00101         virtual uint16 getBitDepth() const;
00102         virtual uint32 getWidth() const;
00103         virtual uint32 getHeight() const;
00104         virtual uint32 getFsaa() const;
00105         virtual const String& getFsaaHint() const;
00106 
00107         //Manual DepthBuffers are cleared in RenderSystem's destructor. Non-manual ones are released
00108         //with it's render target (aka, a backbuffer or similar)
00109         bool isManual() const;
00110 
00120         virtual bool isCompatible( RenderTarget *renderTarget ) const;
00121 
00129         virtual void _notifyRenderTargetAttached( RenderTarget *renderTarget );
00130 
00136         virtual void _notifyRenderTargetDetached( RenderTarget *renderTarget );
00137 
00138     protected:
00139         typedef set<RenderTarget*>::type RenderTargetSet;
00140 
00141         uint16                      mPoolId;
00142         uint16                      mBitDepth;
00143         uint32                      mWidth;
00144         uint32                      mHeight;
00145         uint32                      mFsaa;
00146         String                      mFsaaHint;
00147 
00148         bool                        mManual; //We don't Release manual surfaces on destruction
00149         RenderTargetSet             mAttachedRenderTargets;
00150 
00151         void detachFromAllRenderTargets();
00152     };
00153 }
00154 
00155 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:23 2012