Ogre::DefaultHardwareVertexBuffer Class Reference
[RenderSystem]

Specialisation of HardwareVertexBuffer for emulation. More...

#include <OgreDefaultHardwareBufferManager.h>

Inheritance diagram for Ogre::DefaultHardwareVertexBuffer:
Inheritance graph
[legend]

List of all members.

Public Types

enum  Usage {
  HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8,
  HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
}
 

Enums describing buffer usage; not mutually exclusive.

More...
enum  LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE }
 

Locking options.

More...

Public Member Functions

 DefaultHardwareVertexBuffer (size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)
 DefaultHardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)
 ~DefaultHardwareVertexBuffer ()
void readData (size_t offset, size_t length, void *pDest)
 See HardwareBuffer.
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
 See HardwareBuffer.
void * lock (size_t offset, size_t length, LockOptions options)
 Override HardwareBuffer to turn off all shadowing.
void unlock (void)
 Override HardwareBuffer to turn off all shadowing.
HardwareBufferManagerBasegetManager () const
 Return the manager of this buffer, if any.
size_t getVertexSize (void) const
 Gets the size in bytes of a single vertex in this buffer.
size_t getNumVertices (void) const
 Get the number of vertices in this buffer.
bool getIsInstanceData () const
 Get if this vertex buffer is an "instance data" buffer (per instance).
void setIsInstanceData (const bool val)
 Set if this vertex buffer is an "instance data" buffer (per instance).
size_t getInstanceDataStepRate () const
 Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
void setInstanceDataStepRate (const size_t val)
 Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
void * lock (LockOptions options)
 Lock the entire buffer for (potentially) reading / writing.
virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one.
virtual void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one.
virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required.
size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes.
Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created.
bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory.
bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading.
bool isLocked (void) const
 Returns whether or not this buffer is currently locked.
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Member Functions

void * lockImpl (size_t offset, size_t length, LockOptions options)
 See HardwareBuffer.
void unlockImpl (void)
 See HardwareBuffer.
virtual bool checkIfVertexInstanceDataIsSupported ()
 Checks if vertex instance data is supported by the render system.

Protected Attributes

unsigned char * mData
HardwareBufferManagerBasemMgr
size_t mNumVertices
size_t mVertexSize
bool mIsInstanceData
size_t mInstanceDataStepRate
size_t mSizeInBytes
Usage mUsage
bool mIsLocked
size_t mLockStart
size_t mLockSize
bool mSystemMemory
bool mUseShadowBuffer
HardwareBuffermShadowBuffer
bool mShadowUpdated
bool mSuppressHardwareUpdate

Detailed Description

Specialisation of HardwareVertexBuffer for emulation.

Definition at line 46 of file OgreDefaultHardwareBufferManager.h.


Member Enumeration Documentation

Locking options.

Enumerator:
HBL_NORMAL 

Normal mode, ie allows read/write and contents are preserved.

HBL_DISCARD 

Discards the entire buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed.

Only allowed on buffers created with the HBU_DYNAMIC flag.

HBL_READ_ONLY 

Lock the buffer for reading only.

Not allowed in buffers which are created with HBU_WRITE_ONLY. Mandatory on static buffers, i.e. those created without the HBU_DYNAMIC flag.

HBL_NO_OVERWRITE 

As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs.

Definition at line 121 of file OgreHardwareBuffer.h.

enum Ogre::HardwareBuffer::Usage [inherited]

Enums describing buffer usage; not mutually exclusive.

Enumerator:
HBU_STATIC 

Static buffer which the application rarely modifies once created.

Modifying the contents of this buffer will involve a performance hit.

HBU_DYNAMIC 

Indicates the application would like to modify this buffer with the CPU fairly often.

Buffers created with this flag will typically end up in AGP memory rather than video memory.

HBU_WRITE_ONLY 

Indicates the application will never read the contents of the buffer back, it will only ever write data.

Locking a buffer with this flag will ALWAYS return a pointer to new, blank memory rather than the memory associated with the contents of the buffer; this avoids DMA stalls because you can write to a new memory area while the previous one is being used.

HBU_DISCARDABLE 

Indicates that the application will be refilling the contents of the buffer regularly (not just updating, but generating the contents from scratch), and therefore does not mind if the contents of the buffer are lost somehow and need to be recreated.

This allows and additional level of optimisation on the buffer. This option only really makes sense when combined with HBU_DYNAMIC_WRITE_ONLY.

HBU_STATIC_WRITE_ONLY 

Combination of HBU_STATIC and HBU_WRITE_ONLY.

HBU_DYNAMIC_WRITE_ONLY 

Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.

If you use this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE instead if you update the entire contents of the buffer very regularly.

HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE 

Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE.

Definition at line 79 of file OgreHardwareBuffer.h.


Constructor & Destructor Documentation

Ogre::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer ( size_t  vertexSize,
size_t  numVertices,
HardwareBuffer::Usage  usage 
)
Ogre::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer ( HardwareBufferManagerBase mgr,
size_t  vertexSize,
size_t  numVertices,
HardwareBuffer::Usage  usage 
)
Ogre::DefaultHardwareVertexBuffer::~DefaultHardwareVertexBuffer (  ) 

Member Function Documentation

virtual void Ogre::HardwareBuffer::_updateFromShadow ( void   )  [virtual, inherited]

Updates the real buffer from the shadow buffer, if required.

Definition at line 303 of file OgreHardwareBuffer.h.

virtual bool Ogre::HardwareVertexBuffer::checkIfVertexInstanceDataIsSupported (  )  [protected, virtual, inherited]

Checks if vertex instance data is supported by the render system.

virtual void Ogre::HardwareBuffer::copyData ( HardwareBuffer srcBuffer  )  [virtual, inherited]

Copy all data from another buffer into this one.

Remarks:
Normally these buffers should be of identical size, but if they're not, the routine will use the smallest of the two sizes.

Definition at line 296 of file OgreHardwareBuffer.h.

References Ogre::HardwareBuffer::getSizeInBytes().

virtual void Ogre::HardwareBuffer::copyData ( HardwareBuffer srcBuffer,
size_t  srcOffset,
size_t  dstOffset,
size_t  length,
bool  discardWholeBuffer = false 
) [virtual, inherited]

Copy data from another buffer into this one.

Remarks:
Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.
Parameters:
srcBuffer The buffer from which to read the copied data
srcOffset Offset in the source buffer at which to start reading
dstOffset Offset in the destination buffer to start writing
length Length of the data to copy, in bytes.
discardWholeBuffer If true, will discard the entire contents of this buffer before copying

Definition at line 282 of file OgreHardwareBuffer.h.

References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().

size_t Ogre::HardwareVertexBuffer::getInstanceDataStepRate (  )  const [inherited]

Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.

bool Ogre::HardwareVertexBuffer::getIsInstanceData (  )  const [inherited]

Get if this vertex buffer is an "instance data" buffer (per instance).

Definition at line 71 of file OgreHardwareVertexBuffer.h.

HardwareBufferManagerBase* Ogre::HardwareVertexBuffer::getManager (  )  const [inherited]

Return the manager of this buffer, if any.

Definition at line 65 of file OgreHardwareVertexBuffer.h.

size_t Ogre::HardwareVertexBuffer::getNumVertices ( void   )  const [inherited]

Get the number of vertices in this buffer.

Definition at line 69 of file OgreHardwareVertexBuffer.h.

size_t Ogre::HardwareBuffer::getSizeInBytes ( void   )  const [inherited]

Returns the size of this buffer in bytes.

Definition at line 328 of file OgreHardwareBuffer.h.

Referenced by Ogre::HardwareBuffer::copyData().

Usage Ogre::HardwareBuffer::getUsage ( void   )  const [inherited]

Returns the Usage flags with which this buffer was created.

Definition at line 330 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareVertexBuffer::getVertexSize ( void   )  const [inherited]

Gets the size in bytes of a single vertex in this buffer.

Definition at line 67 of file OgreHardwareVertexBuffer.h.

bool Ogre::HardwareBuffer::hasShadowBuffer ( void   )  const [inherited]

Returns whether this buffer has a system memory shadow for quicker reading.

Definition at line 334 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isLocked ( void   )  const [inherited]

Returns whether or not this buffer is currently locked.

Definition at line 336 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isSystemMemory ( void   )  const [inherited]

Returns whether this buffer is held in system memory.

Definition at line 332 of file OgreHardwareBuffer.h.

void* Ogre::HardwareBuffer::lock ( LockOptions  options  )  [inherited]

Lock the entire buffer for (potentially) reading / writing.

Parameters:
options Locking options
Returns:
Pointer to the locked memory

Definition at line 218 of file OgreHardwareBuffer.h.

void* Ogre::DefaultHardwareVertexBuffer::lock ( size_t  offset,
size_t  length,
LockOptions  options 
) [virtual]

Override HardwareBuffer to turn off all shadowing.

Reimplemented from Ogre::HardwareBuffer.

void* Ogre::DefaultHardwareVertexBuffer::lockImpl ( size_t  offset,
size_t  length,
LockOptions  options 
) [protected, virtual]
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::DefaultHardwareVertexBuffer::readData ( size_t  offset,
size_t  length,
void *  pDest 
) [virtual]
void Ogre::HardwareVertexBuffer::setInstanceDataStepRate ( const size_t  val  )  [inherited]

Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.

void Ogre::HardwareVertexBuffer::setIsInstanceData ( const bool  val  )  [inherited]

Set if this vertex buffer is an "instance data" buffer (per instance).

void Ogre::HardwareBuffer::suppressHardwareUpdate ( bool  suppress  )  [inherited]

Pass true to suppress hardware upload of shadow buffer changes.

Definition at line 340 of file OgreHardwareBuffer.h.

void Ogre::DefaultHardwareVertexBuffer::unlock ( void   )  [virtual]

Override HardwareBuffer to turn off all shadowing.

Reimplemented from Ogre::HardwareBuffer.

void Ogre::DefaultHardwareVertexBuffer::unlockImpl ( void   )  [protected, virtual]
void Ogre::DefaultHardwareVertexBuffer::writeData ( size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false 
) [virtual]

Member Data Documentation

unsigned char* Ogre::DefaultHardwareVertexBuffer::mData [protected]

Definition at line 49 of file OgreDefaultHardwareBufferManager.h.

Definition at line 55 of file OgreHardwareVertexBuffer.h.

bool Ogre::HardwareVertexBuffer::mIsInstanceData [protected, inherited]

Definition at line 54 of file OgreHardwareVertexBuffer.h.

bool Ogre::HardwareBuffer::mIsLocked [protected, inherited]

Definition at line 143 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockSize [protected, inherited]

Definition at line 145 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockStart [protected, inherited]

Definition at line 144 of file OgreHardwareBuffer.h.

Definition at line 51 of file OgreHardwareVertexBuffer.h.

size_t Ogre::HardwareVertexBuffer::mNumVertices [protected, inherited]

Definition at line 52 of file OgreHardwareVertexBuffer.h.

Definition at line 148 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mShadowUpdated [protected, inherited]

Definition at line 149 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mSizeInBytes [protected, inherited]

Definition at line 141 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSuppressHardwareUpdate [protected, inherited]

Definition at line 150 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSystemMemory [protected, inherited]

Definition at line 146 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::mUsage [protected, inherited]

Definition at line 142 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mUseShadowBuffer [protected, inherited]

Definition at line 147 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareVertexBuffer::mVertexSize [protected, inherited]

Definition at line 53 of file OgreHardwareVertexBuffer.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:19 2012