OgreHardwareBuffer.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __HardwareBuffer__
00029 #define __HardwareBuffer__
00030 
00031 // Precompiler options
00032 #include "OgrePrerequisites.h"
00033 #include "OgreException.h"
00034 
00035 namespace Ogre {
00036 
00074     class _OgreExport HardwareBuffer : public BufferAlloc
00075     {
00076 
00077         public:
00079             enum Usage 
00080             {
00084                 HBU_STATIC = 1,
00090                 HBU_DYNAMIC = 2,
00097                 HBU_WRITE_ONLY = 4,
00106                 HBU_DISCARDABLE = 8,
00108                 HBU_STATIC_WRITE_ONLY = 5, 
00114                 HBU_DYNAMIC_WRITE_ONLY = 6,
00116                 HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
00117 
00118 
00119             };
00121             enum LockOptions
00122             {
00124                 HBL_NORMAL,
00129                 HBL_DISCARD,
00133                 HBL_READ_ONLY,
00137                 HBL_NO_OVERWRITE
00138                 
00139             };
00140         protected:
00141             size_t mSizeInBytes;
00142             Usage mUsage;
00143             bool mIsLocked;
00144             size_t mLockStart;
00145             size_t mLockSize;
00146             bool mSystemMemory;
00147             bool mUseShadowBuffer;
00148             HardwareBuffer* mShadowBuffer;
00149             bool mShadowUpdated;
00150             bool mSuppressHardwareUpdate;
00151             
00153             virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0;
00155             virtual void unlockImpl(void) = 0;
00156 
00157     public:
00159             HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) 
00160                 : mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory), 
00161                 mUseShadowBuffer(useShadowBuffer), mShadowBuffer(NULL), mShadowUpdated(false), 
00162                 mSuppressHardwareUpdate(false) 
00163             {
00164                 // If use shadow buffer, upgrade to WRITE_ONLY on hardware side
00165                 if (useShadowBuffer && usage == HBU_DYNAMIC)
00166                 {
00167                     mUsage = HBU_DYNAMIC_WRITE_ONLY;
00168                 }
00169                 else if (useShadowBuffer && usage == HBU_STATIC)
00170                 {
00171                     mUsage = HBU_STATIC_WRITE_ONLY;
00172                 }
00173             }
00174             virtual ~HardwareBuffer() {}
00181             virtual void* lock(size_t offset, size_t length, LockOptions options)
00182             {
00183                 assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
00184 
00185                 void* ret = NULL;
00186                 if ((length + offset) > mSizeInBytes)
00187                 {
00188                     OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
00189                         "Lock request out of bounds.",
00190                         "HardwareBuffer::lock");
00191                 }
00192                 else if (mUseShadowBuffer)
00193                 {
00194                     if (options != HBL_READ_ONLY)
00195                     {
00196                         // we have to assume a read / write lock so we use the shadow buffer
00197                         // and tag for sync on unlock()
00198                         mShadowUpdated = true;
00199                     }
00200 
00201                     ret = mShadowBuffer->lock(offset, length, options);
00202                 }
00203                 else
00204                 {
00205                     // Lock the real buffer if there is no shadow buffer 
00206                     ret = lockImpl(offset, length, options);
00207                     mIsLocked = true;
00208                 }
00209                 mLockStart = offset;
00210                 mLockSize = length;
00211                 return ret;
00212             }
00213 
00218             void* lock(LockOptions options)
00219             {
00220                 return this->lock(0, mSizeInBytes, options);
00221             }
00234             virtual void unlock(void)
00235             {
00236                 assert(isLocked() && "Cannot unlock this buffer, it is not locked!");
00237 
00238                 // If we used the shadow buffer this time...
00239                 if (mUseShadowBuffer && mShadowBuffer->isLocked())
00240                 {
00241                     mShadowBuffer->unlock();
00242                     // Potentially update the 'real' buffer from the shadow buffer
00243                     _updateFromShadow();
00244                 }
00245                 else
00246                 {
00247                     // Otherwise, unlock the real one
00248                     unlockImpl();
00249                     mIsLocked = false;
00250                 }
00251 
00252             }
00253 
00260             virtual void readData(size_t offset, size_t length, void* pDest) = 0;
00269             virtual void writeData(size_t offset, size_t length, const void* pSource,
00270                     bool discardWholeBuffer = false) = 0;
00271 
00282             virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 
00283                 size_t dstOffset, size_t length, bool discardWholeBuffer = false)
00284             {
00285                 const void *srcData = srcBuffer.lock(
00286                     srcOffset, length, HBL_READ_ONLY);
00287                 this->writeData(dstOffset, length, srcData, discardWholeBuffer);
00288                 srcBuffer.unlock();
00289             }
00290 
00296             virtual void copyData(HardwareBuffer& srcBuffer)
00297             {
00298                 size_t sz = std::min(getSizeInBytes(), srcBuffer.getSizeInBytes()); 
00299                 copyData(srcBuffer, 0, 0, sz, true);
00300             }
00301             
00303             virtual void _updateFromShadow(void)
00304             {
00305                 if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate)
00306                 {
00307                     // Do this manually to avoid locking problems
00308                     const void *srcData = mShadowBuffer->lockImpl(
00309                         mLockStart, mLockSize, HBL_READ_ONLY);
00310                     // Lock with discard if the whole buffer was locked, otherwise normal
00311                     LockOptions lockOpt;
00312                     if (mLockStart == 0 && mLockSize == mSizeInBytes)
00313                         lockOpt = HBL_DISCARD;
00314                     else
00315                         lockOpt = HBL_NORMAL;
00316                     
00317                     void *destData = this->lockImpl(
00318                         mLockStart, mLockSize, lockOpt);
00319                     // Copy shadow to real
00320                     memcpy(destData, srcData, mLockSize);
00321                     this->unlockImpl();
00322                     mShadowBuffer->unlockImpl();
00323                     mShadowUpdated = false;
00324                 }
00325             }
00326 
00328             size_t getSizeInBytes(void) const { return mSizeInBytes; }
00330             Usage getUsage(void) const { return mUsage; }
00332             bool isSystemMemory(void) const { return mSystemMemory; }
00334             bool hasShadowBuffer(void) const { return mUseShadowBuffer; }
00336             bool isLocked(void) const { 
00337                 return mIsLocked || (mUseShadowBuffer && mShadowBuffer->isLocked()); 
00338             }
00340             void suppressHardwareUpdate(bool suppress) {
00341                 mSuppressHardwareUpdate = suppress;
00342                 if (!suppress)
00343                     _updateFromShadow();
00344             }
00345 
00346 
00347 
00348 
00349             
00350     };
00353 }
00354 #endif
00355 
00356 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:24 2012