OgreRenderToVertexBuffer.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __RenderToVertexBuffer_H__
00029 #define __RenderToVertexBuffer_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreMaterial.h"
00033 #include "OgreRenderOperation.h"
00034 
00035 namespace Ogre {
00051     class _OgreExport RenderToVertexBuffer
00052     {    
00053     public:
00055         RenderToVertexBuffer();
00057         virtual ~RenderToVertexBuffer();
00058 
00065         VertexDeclaration* getVertexDeclaration();
00066         
00070         unsigned int getMaxVertexCount() const { return mMaxVertexCount; }
00071         
00075         void setMaxVertexCount(unsigned int maxVertexCount) { mMaxVertexCount = maxVertexCount; }
00076 
00080         RenderOperation::OperationType getOperationType() const { return mOperationType; }
00081 
00085         void setOperationType(RenderOperation::OperationType operationType) { mOperationType = operationType; }
00086 
00090         void setResetsEveryUpdate(bool resetsEveryUpdate) { mResetsEveryUpdate = resetsEveryUpdate; }
00091 
00095         bool getResetsEveryUpdate() const { return mResetsEveryUpdate; }
00096 
00100         virtual void getRenderOperation(RenderOperation& op) = 0;
00101 
00105         virtual void update(SceneManager* sceneMgr) = 0;
00106 
00111         virtual void reset() { mResetRequested = true; }
00112         
00118         void setSourceRenderable(Renderable* source) { mSourceRenderable = source; }
00119 
00123         const Renderable* getSourceRenderable() const { return mSourceRenderable; }
00124 
00129         const MaterialPtr& getRenderToBufferMaterial() { return mMaterial; }
00130 
00135         void setRenderToBufferMaterialName(const String& materialName);
00136     protected:
00137         RenderOperation::OperationType mOperationType;
00138         bool mResetsEveryUpdate;
00139         bool mResetRequested;
00140         MaterialPtr mMaterial;
00141         Renderable* mSourceRenderable;
00142         VertexData* mVertexData;
00143         unsigned int mMaxVertexCount;
00144     };
00145 
00146     typedef SharedPtr<RenderToVertexBuffer> RenderToVertexBufferSharedPtr;
00149 }
00150 
00151 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:26 2012