This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
#include <OgreSceneQuery.h>
Public Member Functions | |
virtual | ~SceneQueryListener () |
virtual bool | queryResult (MovableObject *object)=0 |
Called when a MovableObject is returned by a query. | |
virtual bool | queryResult (SceneQuery::WorldFragment *fragment)=0 |
Called when a WorldFragment is returned by a query. |
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results.
Definition at line 186 of file OgreSceneQuery.h.
virtual Ogre::SceneQueryListener::~SceneQueryListener | ( | ) | [virtual] |
Definition at line 189 of file OgreSceneQuery.h.
virtual bool Ogre::SceneQueryListener::queryResult | ( | SceneQuery::WorldFragment * | fragment | ) | [pure virtual] |
Called when a WorldFragment is returned by a query.
Implemented in Ogre::SceneManager::ShadowCasterSceneQueryListener, and Ogre::RegionSceneQuery.
virtual bool Ogre::SceneQueryListener::queryResult | ( | MovableObject * | object | ) | [pure virtual] |
Called when a MovableObject is returned by a query.
Implemented in Ogre::SceneManager::ShadowCasterSceneQueryListener, and Ogre::RegionSceneQuery.
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:39:58 2012