Ogre::FocusedShadowCameraSetup::PointListBody Class Reference

Internal class holding a point list representation of a convex body. More...

#include <OgreShadowCameraSetupFocused.h>

List of all members.

Public Member Functions

 PointListBody ()
 PointListBody (const ConvexBody &body)
 ~PointListBody ()
void merge (const PointListBody &plb)
 Merges a second PointListBody into this one.
void build (const ConvexBody &body, bool filterDuplicates=true)
 Builds a point list body from a 'real' body.
void buildAndIncludeDirection (const ConvexBody &body, Real extrudeDist, const Vector3 &dir)
 Builds a PointListBody from a Body and includes all the space in a given direction.
const AxisAlignedBoxgetAAB (void) const
 Returns the bounding box representation.
void addPoint (const Vector3 &point)
 Adds a specific point to the body list.
void addAAB (const AxisAlignedBox &aab)
 Adds all points of an AAB.
const Vector3getPoint (size_t cnt) const
 Returns a point.
size_t getPointCount (void) const
 Returns the point count.
void reset (void)
 Resets the body.

Private Attributes

Polygon::VertexList mBodyPoints
AxisAlignedBox mAAB

Detailed Description

Internal class holding a point list representation of a convex body.

Definition at line 85 of file OgreShadowCameraSetupFocused.h.


Constructor & Destructor Documentation

Ogre::FocusedShadowCameraSetup::PointListBody::PointListBody (  ) 
Ogre::FocusedShadowCameraSetup::PointListBody::PointListBody ( const ConvexBody body  ) 
Ogre::FocusedShadowCameraSetup::PointListBody::~PointListBody (  ) 

Member Function Documentation

void Ogre::FocusedShadowCameraSetup::PointListBody::addAAB ( const AxisAlignedBox aab  ) 

Adds all points of an AAB.

void Ogre::FocusedShadowCameraSetup::PointListBody::addPoint ( const Vector3 point  ) 

Adds a specific point to the body list.

void Ogre::FocusedShadowCameraSetup::PointListBody::build ( const ConvexBody body,
bool  filterDuplicates = true 
)

Builds a point list body from a 'real' body.

Remarks:
Inserts all vertices from a body into the point list with or without adding duplicate vertices.
void Ogre::FocusedShadowCameraSetup::PointListBody::buildAndIncludeDirection ( const ConvexBody body,
Real  extrudeDist,
const Vector3 dir 
)

Builds a PointListBody from a Body and includes all the space in a given direction.

Remarks:
Intersects the bounding box with a ray from each available point of the body with the given direction. Base and intersection points are stored in a PointListBody structure.
Note:
Duplicate vertices are not filtered.
Body is not checked for correctness.
const AxisAlignedBox& Ogre::FocusedShadowCameraSetup::PointListBody::getAAB ( void   )  const

Returns the bounding box representation.

const Vector3& Ogre::FocusedShadowCameraSetup::PointListBody::getPoint ( size_t  cnt  )  const

Returns a point.

size_t Ogre::FocusedShadowCameraSetup::PointListBody::getPointCount ( void   )  const

Returns the point count.

void Ogre::FocusedShadowCameraSetup::PointListBody::merge ( const PointListBody plb  ) 

Merges a second PointListBody into this one.

void Ogre::FocusedShadowCameraSetup::PointListBody::reset ( void   ) 

Resets the body.


Member Data Documentation

Definition at line 88 of file OgreShadowCameraSetupFocused.h.

Definition at line 87 of file OgreShadowCameraSetupFocused.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:17 2012