Implements the uniform shadow mapping algorithm in focused mode. More...
#include <OgreShadowCameraSetupFocused.h>
Classes | |
class | PointListBody |
Internal class holding a point list representation of a convex body. More... | |
Public Member Functions | |
FocusedShadowCameraSetup (void) | |
Default constructor. | |
virtual | ~FocusedShadowCameraSetup (void) |
Default destructor. | |
virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const |
Returns a uniform shadow camera with a focused view. | |
void | setUseAggressiveFocusRegion (bool aggressive) |
Sets whether or not to use the more aggressive approach to deciding on the focus region or not. | |
bool | getUseAggressiveFocusRegion () const |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Member Functions | |
void | calculateShadowMappingMatrix (const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const |
Calculates the standard shadow mapping matrix. | |
void | calculateB (const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const |
Calculates the intersection bodyB. | |
void | calculateLVS (const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const |
Calculates the bodyLVS. | |
Vector3 | getLSProjViewDir (const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const |
Returns the projection view direction. | |
Vector3 | getNearCameraPoint_ws (const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const |
Returns a valid near-point seen by the camera. | |
Matrix4 | transformToUnitCube (const Matrix4 &m, const PointListBody &body) const |
Transforms a given body to the unit cube (-1,-1,-1) / (+1,+1,+1) with a specific shadow matrix enabled. | |
Matrix4 | buildViewMatrix (const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const |
Builds a view matrix. | |
Protected Attributes | |
Frustum * | mTempFrustum |
Temporary preallocated frustum to set up a projection matrix in calculateShadowMappingMatrix(). | |
Camera * | mLightFrustumCamera |
Temporary preallocated camera to set up a light frustum for clipping in calculateB. | |
bool | mLightFrustumCameraCalculated |
bool | mUseAggressiveRegion |
Use tighter focus region? | |
ConvexBody | mBodyB |
PointListBody | mPointListBodyB |
PointListBody | mPointListBodyLVS |
Static Protected Attributes | |
static const Matrix4 | msNormalToLightSpace |
Transform to or from light space as defined by Wimmer et al. | |
static const Matrix4 | msLightSpaceToNormal |
Implements the uniform shadow mapping algorithm in focused mode.
Definition at line 57 of file OgreShadowCameraSetupFocused.h.
Ogre::FocusedShadowCameraSetup::FocusedShadowCameraSetup | ( | void | ) |
Default constructor.
virtual Ogre::FocusedShadowCameraSetup::~FocusedShadowCameraSetup | ( | void | ) | [virtual] |
Default destructor.
Matrix4 Ogre::FocusedShadowCameraSetup::buildViewMatrix | ( | const Vector3 & | pos, | |
const Vector3 & | dir, | |||
const Vector3 & | up | |||
) | const [protected] |
Builds a view matrix.
void Ogre::FocusedShadowCameraSetup::calculateB | ( | const SceneManager & | sm, | |
const Camera & | cam, | |||
const Light & | light, | |||
const AxisAlignedBox & | sceneBB, | |||
const AxisAlignedBox & | receiverBB, | |||
PointListBody * | out_bodyB | |||
) | const [protected] |
Calculates the intersection bodyB.
sm,: | scene manager | |
cam,: | currently active camera | |
light,: | currently active light | |
sceneBB,: | scene bounding box for clipping operations | |
receiverAABB,: | bounding information for just the receivers | |
out_bodyB,: | final intersection bodyB point list |
void Ogre::FocusedShadowCameraSetup::calculateLVS | ( | const SceneManager & | sm, | |
const Camera & | cam, | |||
const Light & | light, | |||
const AxisAlignedBox & | sceneBB, | |||
PointListBody * | out_LVS | |||
) | const [protected] |
Calculates the bodyLVS.
scene,: | holds all potential occluders / receivers as one single bounding box of the currently active scene node | |
cam,: | current viewer camera | |
light,: | current light | |
out_LVS,: | intersection body LVS (world coordinates) |
void Ogre::FocusedShadowCameraSetup::calculateShadowMappingMatrix | ( | const SceneManager & | sm, | |
const Camera & | cam, | |||
const Light & | light, | |||
Matrix4 * | out_view, | |||
Matrix4 * | out_proj, | |||
Camera * | out_cam | |||
) | const [protected] |
Calculates the standard shadow mapping matrix.
sm,: | scene manager | |
cam,: | currently active camera | |
light,: | currently active light | |
out_view,: | calculated uniform view shadow mapping matrix (may be NULL) | |
out_proj,: | calculated uniform projection shadow mapping matrix (may be NULL) | |
out_cam,: | calculated uniform shadow camera (may be NULL) |
Vector3 Ogre::FocusedShadowCameraSetup::getLSProjViewDir | ( | const Matrix4 & | lightSpace, | |
const Camera & | cam, | |||
const PointListBody & | bodyLVS | |||
) | const [protected] |
Returns the projection view direction.
lightSpace,: | matrix of the light space transformation | |
cam,: | current viewer camera | |
bodyLVS,: | intersection body LVS (relevant space in front of the camera) |
Vector3 Ogre::FocusedShadowCameraSetup::getNearCameraPoint_ws | ( | const Matrix4 & | viewMatrix, | |
const PointListBody & | bodyLVS | |||
) | const [protected] |
Returns a valid near-point seen by the camera.
viewMatrix,: | view matrix of the current camera | |
bodyLVS,: | intersection body LVS (relevant space in front of the camera) |
virtual void Ogre::FocusedShadowCameraSetup::getShadowCamera | ( | const SceneManager * | sm, | |
const Camera * | cam, | |||
const Viewport * | vp, | |||
const Light * | light, | |||
Camera * | texCam, | |||
size_t | iteration | |||
) | const [virtual] |
Returns a uniform shadow camera with a focused view.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::LiSPSMShadowCameraSetup, and Ogre::PSSMShadowCameraSetup.
bool Ogre::FocusedShadowCameraSetup::getUseAggressiveFocusRegion | ( | ) | const |
Definition at line 280 of file OgreShadowCameraSetupFocused.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void Ogre::FocusedShadowCameraSetup::setUseAggressiveFocusRegion | ( | bool | aggressive | ) |
Sets whether or not to use the more aggressive approach to deciding on the focus region or not.
aggressive | True to use the more aggressive approach, false otherwise. |
Definition at line 278 of file OgreShadowCameraSetupFocused.h.
Matrix4 Ogre::FocusedShadowCameraSetup::transformToUnitCube | ( | const Matrix4 & | m, | |
const PointListBody & | body | |||
) | const [protected] |
Transforms a given body to the unit cube (-1,-1,-1) / (+1,+1,+1) with a specific shadow matrix enabled.
m,: | transformation matrix applied on the point list body | |
body,: | contains the points of the extends of all valid scene elements which are mapped to the unit cube |
ConvexBody Ogre::FocusedShadowCameraSetup::mBodyB [mutable, protected] |
Definition at line 144 of file OgreShadowCameraSetupFocused.h.
Temporary preallocated camera to set up a light frustum for clipping in calculateB.
Definition at line 77 of file OgreShadowCameraSetupFocused.h.
bool Ogre::FocusedShadowCameraSetup::mLightFrustumCameraCalculated [mutable, protected] |
Definition at line 78 of file OgreShadowCameraSetupFocused.h.
PointListBody Ogre::FocusedShadowCameraSetup::mPointListBodyB [mutable, protected] |
Definition at line 145 of file OgreShadowCameraSetupFocused.h.
PointListBody Ogre::FocusedShadowCameraSetup::mPointListBodyLVS [mutable, protected] |
Definition at line 146 of file OgreShadowCameraSetupFocused.h.
const Matrix4 Ogre::FocusedShadowCameraSetup::msLightSpaceToNormal [static, protected] |
Definition at line 68 of file OgreShadowCameraSetupFocused.h.
const Matrix4 Ogre::FocusedShadowCameraSetup::msNormalToLightSpace [static, protected] |
Transform to or from light space as defined by Wimmer et al.
Definition at line 67 of file OgreShadowCameraSetupFocused.h.
Frustum* Ogre::FocusedShadowCameraSetup::mTempFrustum [protected] |
Temporary preallocated frustum to set up a projection matrix in calculateShadowMappingMatrix().
Definition at line 73 of file OgreShadowCameraSetupFocused.h.
bool Ogre::FocusedShadowCameraSetup::mUseAggressiveRegion [protected] |
Use tighter focus region?
Definition at line 81 of file OgreShadowCameraSetupFocused.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:17 2012