Ogre::SceneManagerEnumerator Class Reference
[Scene]

Enumerates the SceneManager classes available to applications. More...

#include <OgreSceneManagerEnumerator.h>

Inheritance diagram for Ogre::SceneManagerEnumerator:
Inheritance graph
[legend]

List of all members.

Public Types

typedef map< String,
SceneManager * >::type 
Instances
 Scene manager instances, indexed by instance name.
typedef vector< const
SceneManagerMetaData * >::type 
MetaDataList
 List of available scene manager types as meta data.
typedef ConstVectorIterator
< MetaDataList
MetaDataIterator
typedef MapIterator< InstancesSceneManagerIterator

Public Member Functions

 SceneManagerEnumerator ()
 ~SceneManagerEnumerator ()
void addFactory (SceneManagerFactory *fact)
 Register a new SceneManagerFactory.
void removeFactory (SceneManagerFactory *fact)
 Remove a SceneManagerFactory.
const SceneManagerMetaDatagetMetaData (const String &typeName) const
 Get more information about a given type of SceneManager.
MetaDataIterator getMetaDataIterator (void) const
 Iterate over all types of SceneManager available for construction, providing some information about each one.
SceneManagercreateSceneManager (const String &typeName, const String &instanceName=StringUtil::BLANK)
 Create a SceneManager instance of a given type.
SceneManagercreateSceneManager (SceneTypeMask typeMask, const String &instanceName=StringUtil::BLANK)
 Create a SceneManager instance based on scene type support.
void destroySceneManager (SceneManager *sm)
 Destroy an instance of a SceneManager.
SceneManagergetSceneManager (const String &instanceName) const
 Get an existing SceneManager instance that has already been created, identified by the instance name.
bool hasSceneManager (const String &instanceName) const
 Identify if a SceneManager instance already exists.
SceneManagerIterator getSceneManagerIterator (void)
 Get an iterator over all the existing SceneManager instances.
void setRenderSystem (RenderSystem *rs)
 Notifies all SceneManagers of the destination rendering system.
void shutdownAll (void)
 Utility method to control shutdown of the managers.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static SceneManagerEnumeratorgetSingleton (void)
 Override standard Singleton retrieval.
static SceneManagerEnumeratorgetSingletonPtr (void)
 Override standard Singleton retrieval.

Static Protected Attributes

static SceneManagerEnumeratormsSingleton

Private Types

typedef list
< SceneManagerFactory * >
::type 
Factories
 Scene manager factories.

Private Attributes

Factories mFactories
Instances mInstances
MetaDataList mMetaDataList
 Stored separately to allow iteration.
DefaultSceneManagerFactory mDefaultFactory
 Factory for default scene manager.
unsigned long mInstanceCreateCount
 Count of creations for auto-naming.
RenderSystemmCurrentRenderSystem
 Currently assigned render system.

Detailed Description

Enumerates the SceneManager classes available to applications.

Remarks:
As described in the SceneManager class, SceneManagers are responsible for organising the scene and issuing rendering commands to the RenderSystem. Certain scene types can benefit from different rendering approaches, and it is intended that subclasses will be created to special case this.
In order to give applications easy access to these implementations, this class has a number of methods to create or retrieve a SceneManager which is appropriate to the scene type.
SceneManagers are created by SceneManagerFactory instances. New factories for new types of SceneManager can be registered with this class to make them available to clients.
Note that you can still plug in your own custom SceneManager without using a factory, should you choose, it's just not as flexible that way. Just instantiate your own SceneManager manually and use it directly.

Definition at line 87 of file OgreSceneManagerEnumerator.h.


Member Typedef Documentation

Scene manager factories.

Definition at line 96 of file OgreSceneManagerEnumerator.h.

Scene manager instances, indexed by instance name.

Definition at line 91 of file OgreSceneManagerEnumerator.h.

Definition at line 134 of file OgreSceneManagerEnumerator.h.

List of available scene manager types as meta data.

Definition at line 93 of file OgreSceneManagerEnumerator.h.

Definition at line 183 of file OgreSceneManagerEnumerator.h.


Constructor & Destructor Documentation

Ogre::SceneManagerEnumerator::SceneManagerEnumerator (  ) 
Ogre::SceneManagerEnumerator::~SceneManagerEnumerator (  ) 

Member Function Documentation

void Ogre::SceneManagerEnumerator::addFactory ( SceneManagerFactory fact  ) 

Register a new SceneManagerFactory.

Remarks:
Plugins should call this to register as new SceneManager providers.
SceneManager* Ogre::SceneManagerEnumerator::createSceneManager ( SceneTypeMask  typeMask,
const String instanceName = StringUtil::BLANK 
)

Create a SceneManager instance based on scene type support.

Remarks:
Creates an instance of a SceneManager which supports the scene types identified in the parameter. If more than one type of SceneManager has been registered as handling that combination of scene types, in instance of the last one registered is returned.
Note:
This method always succeeds, if a specific scene manager is not found, the default implementation is always returned.
Parameters:
typeMask A mask containing one or more SceneType flags
instanceName Optional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
SceneManager* Ogre::SceneManagerEnumerator::createSceneManager ( const String typeName,
const String instanceName = StringUtil::BLANK 
)

Create a SceneManager instance of a given type.

Remarks:
You can use this method to create a SceneManager instance of a given specific type. You may know this type already, or you may have discovered it by looking at the results from getMetaDataIterator.
Note:
This method throws an exception if the named type is not found.
Parameters:
typeName String identifying a unique SceneManager type
instanceName Optional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
void Ogre::SceneManagerEnumerator::destroySceneManager ( SceneManager sm  ) 

Destroy an instance of a SceneManager.

const SceneManagerMetaData* Ogre::SceneManagerEnumerator::getMetaData ( const String typeName  )  const

Get more information about a given type of SceneManager.

Remarks:
The metadata returned tells you a few things about a given type of SceneManager, which can be created using a factory that has been registered already.
Parameters:
typeName The type name of the SceneManager you want to enquire on. If you don't know the typeName already, you can iterate over the metadata for all types using getMetaDataIterator.
MetaDataIterator Ogre::SceneManagerEnumerator::getMetaDataIterator ( void   )  const

Iterate over all types of SceneManager available for construction, providing some information about each one.

SceneManager* Ogre::SceneManagerEnumerator::getSceneManager ( const String instanceName  )  const

Get an existing SceneManager instance that has already been created, identified by the instance name.

Parameters:
instanceName The name of the instance to retrieve.
SceneManagerIterator Ogre::SceneManagerEnumerator::getSceneManagerIterator ( void   ) 

Get an iterator over all the existing SceneManager instances.

static SceneManagerEnumerator& Ogre::SceneManagerEnumerator::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< SceneManagerEnumerator >.

static SceneManagerEnumerator* Ogre::SceneManagerEnumerator::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< SceneManagerEnumerator >.

bool Ogre::SceneManagerEnumerator::hasSceneManager ( const String instanceName  )  const

Identify if a SceneManager instance already exists.

Parameters:
instanceName The name of the instance to retrieve.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::SceneManagerEnumerator::removeFactory ( SceneManagerFactory fact  ) 
void Ogre::SceneManagerEnumerator::setRenderSystem ( RenderSystem rs  ) 

Notifies all SceneManagers of the destination rendering system.

void Ogre::SceneManagerEnumerator::shutdownAll ( void   ) 

Utility method to control shutdown of the managers.


Member Data Documentation

Currently assigned render system.

Definition at line 106 of file OgreSceneManagerEnumerator.h.

Factory for default scene manager.

Definition at line 102 of file OgreSceneManagerEnumerator.h.

Definition at line 97 of file OgreSceneManagerEnumerator.h.

Count of creations for auto-naming.

Definition at line 104 of file OgreSceneManagerEnumerator.h.

Definition at line 98 of file OgreSceneManagerEnumerator.h.

Stored separately to allow iteration.

Definition at line 100 of file OgreSceneManagerEnumerator.h.

Definition at line 75 of file OgreSingleton.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:54 2012