Ogre::DefaultWorkQueue Class Reference

Implementation of a general purpose request / response style background work queue. More...

#include <OgreDefaultWorkQueueStandard.h>

Inheritance diagram for Ogre::DefaultWorkQueue:
Inheritance graph
[legend]

List of all members.

Public Types

typedef unsigned long long int RequestID
 Numeric identifier for a request.

Public Member Functions

 DefaultWorkQueue (const String &name=StringUtil::BLANK)
virtual ~DefaultWorkQueue ()
virtual void _threadMain ()
 Main function for each thread spawned.
virtual void shutdown ()
virtual void startup (bool forceRestart=true)
 DefaultWorkQueue (const String &name=StringUtil::BLANK)
virtual ~DefaultWorkQueue ()
virtual void _threadMain ()
 Process the next request on the queue.
virtual void shutdown ()
virtual void startup (bool forceRestart=true)
void _registerThreadWithRenderSystem ()
 Register the current thread with the rendersystem.
const StringgetName () const
 Get the name of the work queue.
virtual size_t getWorkerThreadCount () const
 Get the number of worker threads that this queue will start when startup() is called.
virtual void setWorkerThreadCount (size_t c)
 Set the number of worker threads that this queue will start when startup() is called (default 1).
virtual bool getWorkersCanAccessRenderSystem () const
 Get whether worker threads will be allowed to access render system resources.
virtual void setWorkersCanAccessRenderSystem (bool access)
 Set whether worker threads will be allowed to access render system resources.
virtual void _processNextRequest ()
 Process the next request on the queue.
virtual bool isShuttingDown () const
 Returns whether the queue is trying to shut down.
virtual void addRequestHandler (uint16 channel, RequestHandler *rh)
virtual void removeRequestHandler (uint16 channel, RequestHandler *rh)
virtual void addResponseHandler (uint16 channel, ResponseHandler *rh)
virtual void removeResponseHandler (uint16 channel, ResponseHandler *rh)
virtual RequestID addRequest (uint16 channel, uint16 requestType, const Any &rData, uint8 retryCount=0, bool forceSynchronous=false)
virtual void abortRequest (RequestID id)
virtual void abortRequestsByChannel (uint16 channel)
virtual void abortAllRequests ()
virtual void setPaused (bool pause)
virtual bool isPaused () const
virtual void setRequestsAccepted (bool accept)
virtual bool getRequestsAccepted () const
virtual void processResponses ()
virtual unsigned long getResponseProcessingTimeLimit () const
virtual void setResponseProcessingTimeLimit (unsigned long ms)
virtual uint16 getChannel (const String &channelName)
 Get a channel ID for a given channel name.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef deque< Request * >::type RequestQueue
typedef deque< Response * >::type ResponseQueue
typedef SharedPtr
< RequestHandlerHolder
RequestHandlerHolderPtr
typedef list
< RequestHandlerHolderPtr >
::type 
RequestHandlerList
typedef list< ResponseHandler * >
::type 
ResponseHandlerList
typedef map< uint16,
RequestHandlerList >::type 
RequestHandlerListByChannel
typedef map< uint16,
ResponseHandlerList >::type 
ResponseHandlerListByChannel
typedef std::map< String, uint16ChannelMap

Protected Member Functions

virtual void waitForNextRequest ()
 To be called by a separate thread; will return immediately if there are items in the queue, or suspend the thread until new items are added otherwise.
virtual void notifyThreadRegistered ()
 Notify that a thread has registered itself with the render system.
virtual void notifyWorkers ()
 Notify workers about a new request.
virtual void notifyWorkers ()
 Notify workers about a new request.
 OGRE_RW_MUTEX (mRequestHandlerMutex)
void processRequestResponse (Request *r, bool synchronous)
ResponseprocessRequest (Request *r)
void processResponse (Response *r)
void addRequestWithRID (RequestID rid, uint16 channel, uint16 requestType, const Any &rData, uint8 retryCount)
 Put a Request on the queue with a specific RequestID.

Protected Attributes

size_t mNumThreadsRegisteredWithRS
String mName
size_t mWorkerThreadCount
bool mWorkerRenderSystemAccess
bool mIsRunning
unsigned long mResposeTimeLimitMS
RequestQueue mRequestQueue
RequestQueue mProcessQueue
ResponseQueue mResponseQueue
WorkerFunc * mWorkerFunc
RequestHandlerListByChannel mRequestHandlers
ResponseHandlerListByChannel mResponseHandlers
RequestID mRequestCount
bool mPaused
bool mAcceptRequests
bool mShuttingDown
ChannelMap mChannelMap
uint16 mNextChannel

Private Member Functions

 OGRE_MUTEX (mRegisterRSMutex)
 Synchronise registering threads with the RenderSystem.

Private Attributes

tbb::task_scheduler_init mTaskScheduler
tbb::task_group mTaskGroup
std::set< tbb::tbb_thread::id > mRegisteredThreads

Detailed Description

Implementation of a general purpose request / response style background work queue.

Remarks:
This default implementation of a work queue starts a thread pool and provides queues to process requests.
This implementation utilises tbb's task system for the WorkQueue implementation.

Definition at line 38 of file OgreDefaultWorkQueueStandard.h.


Member Typedef Documentation

typedef std::map<String, uint16> Ogre::WorkQueue::ChannelMap [protected, inherited]

Definition at line 72 of file OgreWorkQueue.h.

Definition at line 515 of file OgreWorkQueue.h.

Definition at line 517 of file OgreWorkQueue.h.

Definition at line 519 of file OgreWorkQueue.h.

typedef unsigned long long int Ogre::WorkQueue::RequestID [inherited]

Numeric identifier for a request.

Definition at line 78 of file OgreWorkQueue.h.

typedef deque<Request*>::type Ogre::DefaultWorkQueueBase::RequestQueue [protected, inherited]

Definition at line 448 of file OgreWorkQueue.h.

Definition at line 518 of file OgreWorkQueue.h.

Definition at line 520 of file OgreWorkQueue.h.

typedef deque<Response*>::type Ogre::DefaultWorkQueueBase::ResponseQueue [protected, inherited]

Definition at line 449 of file OgreWorkQueue.h.


Constructor & Destructor Documentation

Ogre::DefaultWorkQueue::DefaultWorkQueue ( const String name = StringUtil::BLANK  ) 
virtual Ogre::DefaultWorkQueue::~DefaultWorkQueue (  )  [virtual]
Ogre::DefaultWorkQueue::DefaultWorkQueue ( const String name = StringUtil::BLANK  ) 
virtual Ogre::DefaultWorkQueue::~DefaultWorkQueue (  )  [virtual]

Member Function Documentation

virtual void Ogre::DefaultWorkQueueBase::_processNextRequest (  )  [virtual, inherited]

Process the next request on the queue.

Remarks:
This method is public, but only intended for advanced users to call. The only reason you would call this, is if you were using your own thread to drive the worker processing. The thread calling this method will be the thread used to call the RequestHandler.
void Ogre::DefaultWorkQueue::_registerThreadWithRenderSystem (  ) 

Register the current thread with the rendersystem.

virtual void Ogre::DefaultWorkQueue::_threadMain (  )  [virtual]

Process the next request on the queue.

Remarks:
This method is public, but only intended for advanced users to call. The only reason you would call this, is if you were using your own thread to drive the worker processing. The thread calling this method will be the thread used to call the RequestHandler. Main function for each thread spawned.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueue::_threadMain (  )  [virtual]

Main function for each thread spawned.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueueBase::abortAllRequests (  )  [virtual, inherited]

Abort all previously issued requests. Any requests still waiting to be processed will be removed from the queue. Any requests that are being processed will still complete.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::abortRequest ( RequestID  id  )  [virtual, inherited]

Abort a previously issued request. If the request is still waiting to be processed, it will be removed from the queue.

Parameters:
id The ID of the previously issued request.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::abortRequestsByChannel ( uint16  channel  )  [virtual, inherited]

Abort all previously issued requests in a given channel. Any requests still waiting to be processed of the given channel, will be removed from the queue.

Parameters:
channel The type of request to be aborted

Implements Ogre::WorkQueue.

virtual RequestID Ogre::DefaultWorkQueueBase::addRequest ( uint16  channel,
uint16  requestType,
const Any rData,
uint8  retryCount = 0,
bool  forceSynchronous = false 
) [virtual, inherited]

Add a new request to the queue.

Parameters:
channel The channel this request will go into = 0; the channel is the top-level categorisation of the request
requestType An identifier that's unique within this queue which identifies the type of the request (user decides the actual value)
rData The data required by the request process.
retryCount The number of times the request should be retried if it fails.
forceSynchronous Forces the request to be processed immediately even if threading is enabled.
Returns:
The ID of the request that has been added

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::addRequestHandler ( uint16  channel,
RequestHandler rh 
) [virtual, inherited]

Add a request handler instance to the queue.

Remarks:
Every queue must have at least one request handler instance for each channel in which requests are raised. If you add more than one handler per channel, then you must implement canHandleRequest differently in each if you wish them to respond to different requests.
Parameters:
channel The channel for requests you want to handle
rh Your handler

Implements Ogre::WorkQueue.

void Ogre::DefaultWorkQueueBase::addRequestWithRID ( RequestID  rid,
uint16  channel,
uint16  requestType,
const Any rData,
uint8  retryCount 
) [protected, inherited]

Put a Request on the queue with a specific RequestID.

virtual void Ogre::DefaultWorkQueueBase::addResponseHandler ( uint16  channel,
ResponseHandler rh 
) [virtual, inherited]

Add a response handler instance to the queue.

Remarks:
Every queue must have at least one response handler instance for each channel in which requests are raised. If you add more than one, then you must implement canHandleResponse differently in each if you wish them to respond to different responses.
Parameters:
channel The channel for responses you want to handle
rh Your handler

Implements Ogre::WorkQueue.

virtual uint16 Ogre::WorkQueue::getChannel ( const String channelName  )  [virtual, inherited]

Get a channel ID for a given channel name.

Remarks:
Channels are assigned on a first-come, first-served basis and are not persistent across application instances. This method allows applications to not worry about channel clashes through manually assigned channel numbers.
const String& Ogre::DefaultWorkQueueBase::getName (  )  const [inherited]

Get the name of the work queue.

virtual bool Ogre::DefaultWorkQueueBase::getRequestsAccepted (  )  const [virtual, inherited]

Returns whether requests are being accepted right now.

Implements Ogre::WorkQueue.

virtual unsigned long Ogre::DefaultWorkQueueBase::getResponseProcessingTimeLimit (  )  const [virtual, inherited]

Get the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit).

Implements Ogre::WorkQueue.

Definition at line 438 of file OgreWorkQueue.h.

virtual bool Ogre::DefaultWorkQueueBase::getWorkersCanAccessRenderSystem (  )  const [virtual, inherited]

Get whether worker threads will be allowed to access render system resources.

Accessing render system resources from a separate thread can require that a context is maintained for that thread. Also, it requires that the render system is running in threadsafe mode, which only happens when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means that threads can not use GPU resources, and the render system can work in non-threadsafe mode, which is more efficient.

virtual size_t Ogre::DefaultWorkQueueBase::getWorkerThreadCount (  )  const [virtual, inherited]

Get the number of worker threads that this queue will start when startup() is called.

virtual bool Ogre::DefaultWorkQueueBase::isPaused (  )  const [virtual, inherited]

Return whether the queue is paused ie not sending more work to workers.

Implements Ogre::WorkQueue.

virtual bool Ogre::DefaultWorkQueueBase::isShuttingDown (  )  const [virtual, inherited]

Returns whether the queue is trying to shut down.

Definition at line 407 of file OgreWorkQueue.h.

virtual void Ogre::DefaultWorkQueue::notifyThreadRegistered (  )  [protected, virtual]

Notify that a thread has registered itself with the render system.

virtual void Ogre::DefaultWorkQueue::notifyWorkers (  )  [protected, virtual]

Notify workers about a new request.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueue::notifyWorkers (  )  [protected, virtual]

Notify workers about a new request.

Implements Ogre::DefaultWorkQueueBase.

Ogre::DefaultWorkQueue::OGRE_MUTEX ( mRegisterRSMutex   )  [private]

Synchronise registering threads with the RenderSystem.

Ogre::DefaultWorkQueueBase::OGRE_RW_MUTEX ( mRequestHandlerMutex   )  [protected, inherited]
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

Response* Ogre::DefaultWorkQueueBase::processRequest ( Request r  )  [protected, inherited]
void Ogre::DefaultWorkQueueBase::processRequestResponse ( Request r,
bool  synchronous 
) [protected, inherited]
void Ogre::DefaultWorkQueueBase::processResponse ( Response r  )  [protected, inherited]
virtual void Ogre::DefaultWorkQueueBase::processResponses (  )  [virtual, inherited]

Process the responses in the queue.

Remarks:
This method is public, and must be called from the main render thread to 'pump' responses through the system. The method will usually try to clear all responses before returning = 0; however, you can specify a time limit on the response processing to limit the impact of spikes in demand by calling setResponseProcessingTimeLimit.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::removeRequestHandler ( uint16  channel,
RequestHandler rh 
) [virtual, inherited]

Remove a request handler.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::removeResponseHandler ( uint16  channel,
ResponseHandler rh 
) [virtual, inherited]

Remove a Response handler.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setPaused ( bool  pause  )  [virtual, inherited]

Set whether to pause further processing of any requests. If true, any further requests will simply be queued and not processed until setPaused(false) is called. Any requests which are in the process of being worked on already will still continue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setRequestsAccepted ( bool  accept  )  [virtual, inherited]

Set whether to accept new requests or not. If true, requests are added to the queue as usual. If false, requests are silently ignored until setRequestsAccepted(true) is called.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setResponseProcessingTimeLimit ( unsigned long  ms  )  [virtual, inherited]

Set the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit). This sets the maximum time that will be spent in processResponses() in a single frame. The default is 8ms.

Implements Ogre::WorkQueue.

Definition at line 440 of file OgreWorkQueue.h.

virtual void Ogre::DefaultWorkQueueBase::setWorkersCanAccessRenderSystem ( bool  access  )  [virtual, inherited]

Set whether worker threads will be allowed to access render system resources.

Accessing render system resources from a separate thread can require that a context is maintained for that thread. Also, it requires that the render system is running in threadsafe mode, which only happens when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means that threads can not use GPU resources, and the render system can work in non-threadsafe mode, which is more efficient. Calling this will have no effect unless the queue is shut down and restarted.

virtual void Ogre::DefaultWorkQueueBase::setWorkerThreadCount ( size_t  c  )  [virtual, inherited]

Set the number of worker threads that this queue will start when startup() is called (default 1).

Calling this will have no effect unless the queue is shut down and restarted.

virtual void Ogre::DefaultWorkQueue::shutdown (  )  [virtual]

Shut down the queue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::shutdown (  )  [virtual]

Shut down the queue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::startup ( bool  forceRestart = true  )  [virtual]

Start up the queue with the options that have been set.

Parameters:
forceRestart If the queue is already running, whether to shut it down and restart.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::startup ( bool  forceRestart = true  )  [virtual]

Start up the queue with the options that have been set.

Parameters:
forceRestart If the queue is already running, whether to shut it down and restart.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::waitForNextRequest (  )  [protected, virtual]

To be called by a separate thread; will return immediately if there are items in the queue, or suspend the thread until new items are added otherwise.


Member Data Documentation

bool Ogre::DefaultWorkQueueBase::mAcceptRequests [protected, inherited]

Definition at line 526 of file OgreWorkQueue.h.

ChannelMap Ogre::WorkQueue::mChannelMap [protected, inherited]

Definition at line 73 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mIsRunning [protected, inherited]

Definition at line 445 of file OgreWorkQueue.h.

String Ogre::DefaultWorkQueueBase::mName [protected, inherited]

Definition at line 442 of file OgreWorkQueue.h.

uint16 Ogre::WorkQueue::mNextChannel [protected, inherited]

Definition at line 74 of file OgreWorkQueue.h.

Definition at line 66 of file OgreDefaultWorkQueueStandard.h.

bool Ogre::DefaultWorkQueueBase::mPaused [protected, inherited]

Definition at line 525 of file OgreWorkQueue.h.

Definition at line 451 of file OgreWorkQueue.h.

std::set<tbb::tbb_thread::id> Ogre::DefaultWorkQueue::mRegisteredThreads [private]

Definition at line 71 of file OgreDefaultWorkQueueTBB.h.

Definition at line 524 of file OgreWorkQueue.h.

Definition at line 522 of file OgreWorkQueue.h.

Definition at line 450 of file OgreWorkQueue.h.

Definition at line 523 of file OgreWorkQueue.h.

Definition at line 452 of file OgreWorkQueue.h.

unsigned long Ogre::DefaultWorkQueueBase::mResposeTimeLimitMS [protected, inherited]

Definition at line 446 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mShuttingDown [protected, inherited]

Definition at line 527 of file OgreWorkQueue.h.

tbb::task_group Ogre::DefaultWorkQueue::mTaskGroup [private]

Definition at line 68 of file OgreDefaultWorkQueueTBB.h.

tbb::task_scheduler_init Ogre::DefaultWorkQueue::mTaskScheduler [private]

Definition at line 67 of file OgreDefaultWorkQueueTBB.h.

WorkerFunc* Ogre::DefaultWorkQueueBase::mWorkerFunc [protected, inherited]

Definition at line 466 of file OgreWorkQueue.h.

Definition at line 444 of file OgreWorkQueue.h.

size_t Ogre::DefaultWorkQueueBase::mWorkerThreadCount [protected, inherited]

Definition at line 443 of file OgreWorkQueue.h.


The documentation for this class was generated from the following files:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:41:41 2012