Shader generator scene manager sub class. More...
#include <OgreShaderGenerator.h>
Public Member Functions | |
SGSceneManagerListener (ShaderGenerator *owner) | |
virtual void | preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) |
Listener overridden function notify the shader generator when finding visible objects process started. | |
virtual void | postFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) |
Called after searching for visible objects in this SceneManager. | |
virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures) |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). | |
virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration) |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture. | |
virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum) |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. | |
virtual void | preUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called prior to updating the scene graph in this SceneManager. | |
virtual void | postUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called after updating the scene graph in this SceneManager. | |
virtual bool | sortLightsAffectingFrustum (LightList &lightList) |
Hook to allow the listener to override the ordering of lights for the entire frustum. | |
virtual void | sceneManagerDestroyed (SceneManager *source) |
Event notifying the listener of the SceneManager's destruction. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Attributes | |
ShaderGenerator * | mOwner |
Shader generator scene manager sub class.
Definition at line 707 of file OgreShaderGenerator.h.
Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::SGSceneManagerListener | ( | ShaderGenerator * | owner | ) |
Definition at line 710 of file OgreShaderGenerator.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
virtual void Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::postFindVisibleObjects | ( | SceneManager * | source, | |
SceneManager::IlluminationRenderStage | irs, | |||
Viewport * | v | |||
) | [virtual] |
Called after searching for visible objects in this SceneManager.
source | The SceneManager instance raising this event. | |
irs | The stage of illumination being dealt with. IRS_NONE for a regular render, IRS_RENDER_TO_TEXTURE for a shadow caster render. | |
v | The viewport being updated. You can get the camera from here. |
Reimplemented from Ogre::SceneManager::Listener.
Definition at line 724 of file OgreShaderGenerator.h.
virtual void Ogre::SceneManager::Listener::postUpdateSceneGraph | ( | SceneManager * | source, | |
Camera * | camera | |||
) | [virtual, inherited] |
Called after updating the scene graph in this SceneManager.
source | The SceneManager instance raising this event. | |
camera | The camera being updated. |
Definition at line 240 of file OgreSceneManager.h.
virtual void Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::preFindVisibleObjects | ( | SceneManager * | source, | |
SceneManager::IlluminationRenderStage | irs, | |||
Viewport * | v | |||
) | [virtual] |
Listener overridden function notify the shader generator when finding visible objects process started.
Reimplemented from Ogre::SceneManager::Listener.
Definition at line 718 of file OgreShaderGenerator.h.
References Ogre::RTShader::ShaderGenerator::preFindVisibleObjects().
virtual void Ogre::SceneManager::Listener::preUpdateSceneGraph | ( | SceneManager * | source, | |
Camera * | camera | |||
) | [virtual, inherited] |
Called prior to updating the scene graph in this SceneManager.
source | The SceneManager instance raising this event. | |
camera | The camera being updated. |
Definition at line 231 of file OgreSceneManager.h.
virtual void Ogre::SceneManager::Listener::sceneManagerDestroyed | ( | SceneManager * | source | ) | [virtual, inherited] |
Event notifying the listener of the SceneManager's destruction.
Reimplemented in Ogre::Terrain.
Definition at line 347 of file OgreSceneManager.h.
virtual void Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::shadowTextureCasterPreViewProj | ( | Light * | light, | |
Camera * | camera, | |||
size_t | iteration | |||
) | [virtual] |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
light | Pointer to the light for which shadows are being rendered | |
camera | Pointer to the camera being used to render | |
iteration | For lights that use multiple shadow textures, the iteration number |
Reimplemented from Ogre::SceneManager::Listener.
Definition at line 735 of file OgreShaderGenerator.h.
virtual void Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::shadowTextureReceiverPreViewProj | ( | Light * | light, | |
Frustum * | frustum | |||
) | [virtual] |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
light | Pointer to the light for which shadows are being rendered | |
frustum | Pointer to the projection frustum being used to project the shadow texture |
Reimplemented from Ogre::SceneManager::Listener.
Definition at line 741 of file OgreShaderGenerator.h.
virtual void Ogre::RTShader::ShaderGenerator::SGSceneManagerListener::shadowTexturesUpdated | ( | size_t | numberOfShadowTextures | ) | [virtual] |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
numberOfShadowTextures | The number of shadow textures in use |
Reimplemented from Ogre::SceneManager::Listener.
Definition at line 730 of file OgreShaderGenerator.h.
virtual bool Ogre::SceneManager::Listener::sortLightsAffectingFrustum | ( | LightList & | lightList | ) | [virtual, inherited] |
Hook to allow the listener to override the ordering of lights for the entire frustum.
lightList | The list of lights within range of the frustum which you may sort. |
Definition at line 343 of file OgreSceneManager.h.
Definition at line 748 of file OgreShaderGenerator.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:40 2012