Ogre::Terrain Class Reference
[Terrain]

The main containing class for a chunk of terrain. More...

#include <OgreTerrain.h>

Inheritance diagram for Ogre::Terrain:
Inheritance graph
[legend]

List of all members.

Classes

class  DefaultGpuBufferAllocator
 Standard implementation of a buffer allocator which re-uses buffers. More...
struct  DerivedDataRequest
 A data holder for communicating with the background derived data update. More...
struct  DerivedDataResponse
 A data holder for communicating with the background derived data update. More...
class  GpuBufferAllocator
 Interface used to by the Terrain instance to allocate GPU buffers. More...
struct  ImportData
 Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...
struct  LayerInstance
 An instance of a layer, with specific texture names. More...

Public Types

enum  Alignment { ALIGN_X_Z = 0, ALIGN_X_Y = 1, ALIGN_Y_Z = 2 }
 

The alignment of the terrain.

More...
enum  NeighbourIndex {
  NEIGHBOUR_EAST = 0, NEIGHBOUR_NORTHEAST = 1, NEIGHBOUR_NORTH = 2, NEIGHBOUR_NORTHWEST = 3,
  NEIGHBOUR_WEST = 4, NEIGHBOUR_SOUTHWEST = 5, NEIGHBOUR_SOUTH = 6, NEIGHBOUR_SOUTHEAST = 7,
  NEIGHBOUR_COUNT = 8
}
 

Neighbour index enumeration - indexed anticlockwise from East like angles.

More...
enum  Space { WORLD_SPACE = 0, LOCAL_SPACE = 1, TERRAIN_SPACE = 2, POINT_SPACE = 3 }
 

Enumeration of relative spaces that you might want to use to address the terrain.

More...
typedef vector< Real >::type RealVector
typedef vector< LayerInstance >
::type 
LayerInstanceList

Public Member Functions

 Terrain (SceneManager *sm)
 Constructor.
virtual ~Terrain ()
SceneManagergetSceneManager () const
void setGpuBufferAllocator (GpuBufferAllocator *alloc)
 Tell this instance to use the given GpuBufferAllocator.
GpuBufferAllocatorgetGpuBufferAllocator ()
 Get the current buffer allocator.
void convertPosition (Space inSpace, const Vector3 &inPos, Space outSpace, Vector3 &outPos) const
 Convert a position from one space to another with respect to this terrain.
Vector3 convertPosition (Space inSpace, const Vector3 &inPos, Space outSpace) const
 Convert a position from one space to another with respect to this terrain.
void convertDirection (Space inSpace, const Vector3 &inDir, Space outSpace, Vector3 &outDir) const
 Convert a direction from one space to another with respect to this terrain.
Vector3 convertDirection (Space inSpace, const Vector3 &inDir, Space outSpace) const
 Convert a direction from one space to another with respect to this terrain.
void setResourceGroup (const String &resGroup)
 Set the resource group to use when loading / saving.
const StringgetResourceGroup () const
 Get the resource group to use when loading / saving.
const String_getDerivedResourceGroup () const
 Get the final resource group to use when loading / saving.
void save (const String &filename)
 Save terrain data in native form to a standalone file.
void save (StreamSerialiser &stream)
 Save terrain data in native form to a serializing stream.
bool prepare (const String &filename)
 Prepare the terrain from a standalone file.
bool prepare (StreamSerialiser &stream)
 Prepare terrain data from saved data.
bool prepare (const ImportData &importData)
 Prepare the terrain from some import data rather than loading from native data.
void load (const String &filename)
 Prepare and load the terrain in one simple call from a standalone file.
void load (StreamSerialiser &stream)
 Prepare and load the terrain in one simple call from a stream.
void load ()
 Load the terrain based on the data already populated via prepare methods.
bool isLoaded () const
 Return whether the terrain is loaded.
bool isModified () const
 Returns whether this terrain has been modified since it was first loaded / defined.
bool isHeightDataModified () const
 Returns whether terrain heights have been modified since the terrain was first loaded / defined.
void unload ()
 Unload the terrain and free GPU resources.
void unprepare ()
 Free CPU resources created during prepare methods.
float * getHeightData () const
 Get a pointer to all the height data for this terrain.
float * getHeightData (long x, long y) const
 Get a pointer to the height data for a given point.
float getHeightAtPoint (long x, long y) const
 Get the height data for a given terrain point.
void setHeightAtPoint (long x, long y, float h)
 Set the height data for a given terrain point.
float getHeightAtTerrainPosition (Real x, Real y)
 Get the height data for a given terrain position.
float getHeightAtWorldPosition (Real x, Real y, Real z)
 Get the height data for a given world position (projecting the point down on to the terrain).
float getHeightAtWorldPosition (const Vector3 &pos)
 Get the height data for a given world position (projecting the point down on to the terrain).
const float * getDeltaData ()
 Get a pointer to all the delta data for this terrain.
const float * getDeltaData (long x, long y)
 Get a pointer to the delta data for a given point.
void getPoint (long x, long y, Vector3 *outpos)
 Get a Vector3 of the world-space point on the terrain, aligned as per options.
void getPointFromSelfOrNeighbour (long x, long y, Vector3 *outpos)
 Get a Vector3 of the world-space point on the terrain, aligned as per options.
void getPoint (long x, long y, float height, Vector3 *outpos)
 Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal).
void getPointTransform (Matrix4 *outXform) const
 Get a transform which converts Vector4(xindex, yindex, height, 1) into an object-space position including scalings and alignment.
void getTerrainVector (const Vector3 &inVec, Vector3 *outVec)
 Translate a vector from world space to local terrain space based on the alignment options.
void getTerrainVectorAlign (const Vector3 &inVec, Alignment align, Vector3 *outVec)
 Translate a vector from world space to local terrain space based on a specified alignment.
void getTerrainVector (Real x, Real y, Real z, Vector3 *outVec)
 Translate a vector from world space to local terrain space based on the alignment options.
void getTerrainVectorAlign (Real x, Real y, Real z, Alignment align, Vector3 *outVec)
 Translate a vector from world space to local terrain space based on a specified alignment.
void getVector (const Vector3 &inVec, Vector3 *outVec)
 Translate a vector into world space based on the alignment options.
void getVectorAlign (const Vector3 &inVec, Alignment align, Vector3 *outVec)
 Translate a vector into world space based on a specified alignment.
void getVector (Real x, Real y, Real z, Vector3 *outVec)
 Translate a vector into world space based on the alignment options.
void getVectorAlign (Real x, Real y, Real z, Alignment align, Vector3 *outVec)
 Translate a vector into world space based on a specified alignment.
void getPosition (const Vector3 &TSpos, Vector3 *outWSpos)
 Convert a position from terrain basis space to world space.
void getPosition (Real x, Real y, Real z, Vector3 *outWSpos)
 Convert a position from terrain basis space to world space.
void getTerrainPosition (const Vector3 &WSpos, Vector3 *outTSpos)
 Convert a position from world space to terrain basis space.
void getTerrainPosition (Real x, Real y, Real z, Vector3 *outTSpos)
 Convert a position from world space to terrain basis space.
void getPositionAlign (const Vector3 &TSpos, Alignment align, Vector3 *outWSpos)
 Convert a position from terrain basis space to world space based on a specified alignment.
void getPositionAlign (Real x, Real y, Real z, Alignment align, Vector3 *outWSpos)
 Convert a position from terrain basis space to world space based on a specified alignment.
void getTerrainPositionAlign (const Vector3 &WSpos, Alignment align, Vector3 *outTSpos)
 Convert a position from world space to terrain basis space based on a specified alignment.
void getTerrainPositionAlign (Real x, Real y, Real z, Alignment align, Vector3 *outTSpos)
 Convert a position from world space to terrain basis space based on a specified alignment.
Alignment getAlignment () const
 Get the alignment of the terrain.
uint16 getSize () const
 Get the size of the terrain in vertices along one side.
void setSize (uint16 newSize)
 Set the size of terrain in vertices along one side.
uint16 getMaxBatchSize () const
 Get the maximum size in vertices along one side of a batch.
uint16 getMinBatchSize () const
 Get the minimum size in vertices along one side of a batch.
Real getWorldSize () const
 Get the size of the terrain in world units.
void setWorldSize (Real newWorldSize)
 Set the world size of terrain.
uint8 getLayerCount () const
 Get the number of layers in this terrain.
const TerrainLayerDeclarationgetLayerDeclaration () const
 Get the declaration which describes the layers in this terrain.
void addLayer (Real worldSize=0, const StringVector *textureNames=0)
 Add a new layer to this terrain.
void addLayer (uint8 index, Real worldSize=0, const StringVector *textureNames=0)
 Add a new layer to this terrain at a specific index.
void removeLayer (uint8 index)
 Remove a layer from the terrain.
void replaceLayer (uint8 index, bool keepBlends, Real worldSize=0, const StringVector *textureNames=0)
 Replace an existing terrain layer, optionally preserving all other layer blend maps.
uint8 getMaxLayers () const
 Get the maximum number of layers supported with the current options.
Real getLayerWorldSize (uint8 index) const
 How large an area in world space the texture in a terrain layer covers before repeating.
void setLayerWorldSize (uint8 index, Real size)
 How large an area in world space the texture in a terrain layer covers before repeating.
Real getLayerUVMultiplier (uint8 index) const
 Get the layer UV multiplier.
const StringgetLayerTextureName (uint8 layerIndex, uint8 samplerIndex) const
 Get the name of the texture bound to a given index within a given layer.
void setLayerTextureName (uint8 layerIndex, uint8 samplerIndex, const String &textureName)
 Set the name of the texture bound to a given index within a given layer.
uint16 getLayerBlendMapSize () const
 Get the requested size of the blend maps used to blend between layers for this terrain.
uint16 getLightmapSize () const
 Get the requested size of lightmap for this terrain.
const TexturePtrgetLightmap () const
 Get access to the lightmap, if enabled (as requested by the material generator).
uint16 getCompositeMapSize () const
 Get the requested size of composite map for this terrain.
const TexturePtrgetCompositeMap () const
 Get access to the composite map, if enabled (as requested by the material generator).
const Vector3getPosition () const
 Get the world position of the terrain centre.
void setPosition (const Vector3 &pos)
 Set the position of the terrain centre in world coordinates.
SceneNode_getRootSceneNode () const
 Get the root scene node for the terrain (internal use only).
void dirty ()
 Mark the entire terrain as dirty.
void dirtyRect (const Rect &rect)
 Mark a region of the terrain as dirty.
void _dirtyCompositeMapRect (const Rect &rect)
 Mark a region of the terrain composite map as dirty.
void dirtyLightmapRect (const Rect &rect)
 Mark a region of the lightmap as dirty.
void dirtyLightmap ()
 Mark a the entire lightmap as dirty.
void update (bool synchronous=false)
 Trigger the update process for the terrain.
void updateGeometry ()
 Performs an update on the terrain geometry based on the dirty region.
void updateDerivedData (bool synchronous=false, uint8 typeMask=0xFF)
 Updates derived data for the terrain (LOD, lighting) to reflect changed height data, in a separate thread if threading is enabled (OGRE_THREAD_SUPPORT).
void updateCompositeMap ()
 Performs an update on the terrain composite map based on its dirty region.
void updateCompositeMapWithDelay (Real delay=2)
 Performs an update on the terrain composite map based on its dirty region, but only at a maximum frequency.
Real getSkirtSize () const
 The default size of 'skirts' used to hide terrain cracks (default 10, set for new Terrain using TerrainGlobalOptions).
uint16 getNumLodLevels () const
 Get the total number of LOD levels in the terrain.
uint16 getNumLodLevelsPerLeaf () const
 Get the number of LOD levels in a leaf of the terrain quadtree.
Rect calculateHeightDeltas (const Rect &rect)
 Calculate (or recalculate) the delta values of heights between a vertex in its recorded position, and the place it will end up in the LOD in which it is removed.
void finaliseHeightDeltas (const Rect &rect, bool cpuData)
 Finalise the height deltas.
PixelBoxcalculateNormals (const Rect &rect, Rect &outFinalRect)
 Calculate (or recalculate) the normals on the terrain.
void finaliseNormals (const Rect &rect, PixelBox *normalsBox)
 Finalise the normals.
PixelBoxcalculateLightmap (const Rect &rect, const Rect &extraTargetRect, Rect &outFinalRect)
 Calculate (or recalculate) the terrain lightmap.
void finaliseLightmap (const Rect &rect, PixelBox *lightmapBox)
 Finalise the lightmap.
uint16 getResolutionAtLod (uint16 lodLevel)
 Gets the resolution of the entire terrain (down one edge) at a given LOD level.
std::pair< bool, Vector3rayIntersects (const Ray &ray, bool cascadeToNeighbours=false, Real distanceLimit=0)
 Test for intersection of a given ray with the terrain.
const AxisAlignedBoxgetAABB () const
 Get the AABB (local coords) of the entire terrain.
AxisAlignedBox getWorldAABB () const
 Get the AABB (world coords) of the entire terrain.
Real getMinHeight () const
 Get the minimum height of the terrain.
Real getMaxHeight () const
 Get the maximum height of the terrain.
Real getBoundingRadius () const
 Get the bounding radius of the entire terrain.
const MaterialPtrgetMaterial () const
 Get the material being used for the terrain.
const MaterialPtr_getMaterial () const
 Internal getting of material.
const MaterialPtrgetCompositeMapMaterial () const
 Get the material being used for the terrain composite map.
const MaterialPtr_getCompositeMapMaterial () const
 Internal getting of material for the terrain composite map.
const StringgetMaterialName () const
 Get the name of the material being used for the terrain.
void preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v)
 Overridden from SceneManager::Listener.
void sceneManagerDestroyed (SceneManager *source)
 Overridden from SceneManager::Listener.
uint8 getRenderQueueGroup (void) const
 Get the render queue group that this terrain will be rendered into.
void setRenderQueueGroup (uint8 grp)
 Set the render queue group that this terrain will be rendered into.
uint32 getVisibilityFlags (void) const
 Get the visibility flags for this terrain.
void setVisibilityFlags (uint32 flags)
 Set the visibility flags for this terrain.
uint32 getQueryFlags (void) const
 Get the query flags for this terrain.
void setQueryFlags (uint32 flags)
 Set the query flags for this terrain.
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
void removeQueryFlags (uint32 flags)
TerrainLayerBlendMapgetLayerBlendMap (uint8 layerIndex)
 Retrieve the layer blending map for a given layer, which may be used to edit the blending information for that layer.
uint8 getBlendTextureIndex (uint8 layerIndex) const
 Get the index of the blend texture that a given layer uses.
uint8 getBlendTextureCount () const
 Get the number of blend textures in use.
uint8 getBlendTextureCount (uint8 numLayers) const
 Get the number of blend textures needed for a given number of layers.
const StringgetBlendTextureName (uint8 textureIndex) const
 Get the name of the packed blend texture at a specific index.
void setGlobalColourMapEnabled (bool enabled, uint16 size=0)
 Set whether a global colour map is enabled.
bool getGlobalColourMapEnabled () const
 Get whether a global colour map is enabled on this terrain.
uint16 getGlobalColourMapSize () const
 Get the size of the global colour map (if used).
const TexturePtrgetGlobalColourMap () const
 Get access to the global colour map, if enabled.
void widenRectByVector (const Vector3 &vec, const Rect &inRect, Rect &outRect)
 Widen a rectangular area of terrain to take into account an extrusion vector.
void widenRectByVector (const Vector3 &vec, const Rect &inRect, Real minHeight, Real maxHeight, Rect &outRect)
 Widen a rectangular area of terrain to take into account an extrusion vector, but specify the min / max heights to extrude manually.
void freeTemporaryResources ()
 Free as many resources as possible for optimal run-time memory use.
const TexturePtrgetLayerBlendTexture (uint8 index)
 Get a blend texture with a given index.
std::pair< uint8, uint8getLayerBlendTextureIndex (uint8 layerIndex)
 Get the texture index and colour channel of the blend information for a given layer.
void _setMorphRequired (bool morph)
 Request internal implementation options for the terrain material to use, in this case vertex morphing information.
bool _getMorphRequired () const
 Get whether LOD morphing is needed.
void _setNormalMapRequired (bool normalMap)
 Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.
void _setLightMapRequired (bool lightMap, bool shadowsOnly=false)
 Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.
void _setCompositeMapRequired (bool compositeMap)
 Request internal implementation options for the terrain material to use, in this case a terrain-wide composite map.
bool _getUseVertexCompression () const
 Whether we're using vertex compression or not.
bool canHandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ)
 WorkQueue::RequestHandler override.
WorkQueue::ResponsehandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ)
 WorkQueue::RequestHandler override.
bool canHandleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ)
 WorkQueue::ResponseHandler override.
void handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ)
 WorkQueue::ResponseHandler override.
uint16 getLODLevelWhenVertexEliminated (long x, long y)
 Utility method, get the first LOD Level at which this vertex is no longer included.
uint16 getLODLevelWhenVertexEliminated (long rowOrColulmn)
 Utility method, get the first LOD Level at which this vertex is no longer included.
TerrainQuadTreeNodegetQuadTree ()
 Get the top level of the quad tree which is used to divide up the terrain.
TexturePtr getTerrainNormalMap () const
 Get the (global) normal map texture.
TerraingetNeighbour (NeighbourIndex index)
 Retrieve the terrain's neighbour, or null if not present.
void setNeighbour (NeighbourIndex index, Terrain *neighbour, bool recalculate=false, bool notifyOther=true)
 Set a terrain's neighbour, or null to detach one.
void notifyNeighbours ()
 Tell this instance to notify all neighbours that will be affected by a height change that has taken place.
void neighbourModified (NeighbourIndex index, const Rect &edgerect, const Rect &shadowrect)
 Notify that a neighbour has just finished updating and that this change affects this tile.
TerrainraySelectNeighbour (const Ray &ray, Real distanceLimit=0)
 Utility method to pick a neighbour based on a ray.
void _dumpTextures (const String &prefix, const String &suffix)
 Dump textures to files.
bool isDerivedDataUpdateInProgress () const
 Query whether a derived data update is in progress or not.
virtual void preUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called prior to updating the scene graph in this SceneManager.
virtual void postUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called after updating the scene graph in this SceneManager.
virtual void postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)
 Called after searching for visible objects in this SceneManager.
virtual void shadowTexturesUpdated (size_t numberOfShadowTextures)
 Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
virtual void shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration)
 This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
virtual void shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum)
 This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
virtual bool sortLightsAffectingFrustum (LightList &lightList)
 Hook to allow the listener to override the ordering of lights for the entire frustum.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static size_t _getNumIndexesForBatchSize (uint16 batchSize)
 Utility method to get the number of indexes required to render a given batch.
static void _populateIndexBuffer (uint16 *pIndexes, uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)
 Utility method to populate a (locked) index buffer.
static uint16 _calcSkirtVertexIndex (uint16 mainIndex, uint16 vdatasize, bool isCol, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)
 Utility method to calculate the skirt index for a given original vertex index.
static NeighbourIndex getOppositeNeighbour (NeighbourIndex index)
 Get the opposite neighbour relationship (useful for finding the neighbour index from the perspective of the tile the other side of the boundary).
static NeighbourIndex getNeighbourIndex (long offsetx, long offsety)
 Get the neighbour enum for a given offset in a grid (signed).
static void convertWorldToTerrainAxes (Alignment align, const Vector3 &worldVec, Vector3 *terrainVec)
 Utility method to convert axes from world space to terrain space (xy terrain, z up).
static void convertTerrainToWorldAxes (Alignment align, const Vector3 &terrainVec, Vector3 *worldVec)
 Utility method to convert axes from terrain space (xy terrain, z up) tp world space.
static void writeLayerDeclaration (const TerrainLayerDeclaration &decl, StreamSerialiser &ser)
 Utility method to write a layer declaration to a stream.
static bool readLayerDeclaration (StreamSerialiser &ser, TerrainLayerDeclaration &targetdecl)
 Utility method to read a layer declaration from a stream.
static void writeLayerInstanceList (const Terrain::LayerInstanceList &lst, StreamSerialiser &ser)
 Utility method to write a layer instance list to a stream.
static bool readLayerInstanceList (StreamSerialiser &ser, size_t numSamplers, Terrain::LayerInstanceList &targetlst)
 Utility method to read a layer instance list from a stream.

Static Public Attributes

static const uint32 TERRAIN_CHUNK_ID
static const uint16 TERRAIN_CHUNK_VERSION
static const uint16 TERRAIN_MAX_BATCH_SIZE
static const uint32 TERRAINLAYERDECLARATION_CHUNK_ID
static const uint16 TERRAINLAYERDECLARATION_CHUNK_VERSION
static const uint32 TERRAINLAYERSAMPLER_CHUNK_ID
static const uint16 TERRAINLAYERSAMPLER_CHUNK_VERSION
static const uint32 TERRAINLAYERSAMPLERELEMENT_CHUNK_ID
static const uint16 TERRAINLAYERSAMPLERELEMENT_CHUNK_VERSION
static const uint32 TERRAINLAYERINSTANCE_CHUNK_ID
static const uint16 TERRAINLAYERINSTANCE_CHUNK_VERSION
static const uint32 TERRAINDERIVEDDATA_CHUNK_ID
static const uint16 TERRAINDERIVEDDATA_CHUNK_VERSION
static const size_t LOD_MORPH_CUSTOM_PARAM
static const uint8 DERIVED_DATA_DELTAS
static const uint8 DERIVED_DATA_NORMALS
static const uint8 DERIVED_DATA_LIGHTMAP
static const uint8 DERIVED_DATA_ALL
static const uint16 WORKQUEUE_DERIVED_DATA_REQUEST

Protected Types

typedef vector< uint8 * >::type BytePointerList
typedef vector< TexturePtr >::type TexturePtrList

Protected Member Functions

void freeCPUResources ()
void freeGPUResources ()
void determineLodLevels ()
void distributeVertexData ()
void updateBaseScale ()
void createGPUBlendTextures ()
void createLayerBlendMaps ()
void createOrDestroyGPUNormalMap ()
void createOrDestroyGPUColourMap ()
void createOrDestroyGPULightmap ()
void createOrDestroyGPUCompositeMap ()
void waitForDerivedProcesses ()
void convertSpace (Space inSpace, const Vector3 &inVec, Space outSpace, Vector3 &outVec, bool translation) const
Vector3 convertWorldToTerrainAxes (const Vector3 &inVec) const
Vector3 convertTerrainToWorldAxes (const Vector3 &inVec) const
void getPointAlign (long x, long y, Alignment align, Vector3 *outpos)
 Get a Vector3 of the world-space point on the terrain, aligned Y-up always.
void getPointAlign (long x, long y, float height, Alignment align, Vector3 *outpos)
 Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal).
void calculateCurrentLod (Viewport *vp)
std::pair< bool, Vector3checkQuadIntersection (int x, int y, const Ray &ray)
 Test a single quad of the terrain for ray intersection.
void deleteBlendMaps (uint8 lowIndex)
 Delete blend maps for all layers >= lowIndex.
void shiftUpGPUBlendChannels (uint8 index)
 Shift/slide all GPU blend texture channels > index up one slot. Blend data may shift into the next texture.
void shiftDownGPUBlendChannels (uint8 index)
 Shift/slide all GPU blend texture channels > index down one slot. Blend data may shift into the previous texture.
void copyBlendTextureChannel (uint8 srcIndex, uint8 srcChannel, uint8 destIndex, uint8 destChannel)
 Copy a GPU blend channel from one source to another. Source and Dest are not required to be in the same texture.
void clearGPUBlendChannel (uint8 index, uint channel)
 Reset a blend channel back to full black.
void copyGlobalOptions ()
void checkLayers (bool includeGPUResources)
void checkDeclaration ()
void deriveUVMultipliers ()
PixelFormat getBlendTextureFormat (uint8 textureIndex, uint8 numLayers)
void updateDerivedDataImpl (const Rect &rect, const Rect &lightmapExtraRect, bool synchronous, uint8 typeMask)
void getEdgeRect (NeighbourIndex index, long range, Rect *outRect)
void getNeighbourEdgeRect (NeighbourIndex index, const Rect &inRect, Rect *outRect)
void getNeighbourPoint (NeighbourIndex index, long x, long y, long *outx, long *outy)
void getNeighbourPointOverflow (long x, long y, NeighbourIndex *outindex, long *outx, long *outy)
size_t getPositionBufVertexSize () const
size_t getDeltaBufVertexSize () const

Protected Attributes

uint16 mWorkQueueChannel
SceneManagermSceneMgr
SceneNodemRootNode
String mResourceGroup
bool mIsLoaded
bool mModified
bool mHeightDataModified
float * mHeightData
 The height data (world coords relative to mPos).
float * mDeltaData
 The delta information defining how a vertex moves before it is removed at a lower LOD.
Alignment mAlign
Real mWorldSize
uint16 mSize
uint16 mMaxBatchSize
uint16 mMinBatchSize
Vector3 mPos
TerrainQuadTreeNodemQuadTree
uint16 mNumLodLevels
uint16 mNumLodLevelsPerLeafNode
uint16 mTreeDepth
Real mBase
 Base position in world space, relative to mPos.
Real mScale
 Relationship between one point on the terrain and world size.
TerrainLayerDeclaration mLayerDecl
LayerInstanceList mLayers
RealVector mLayerUVMultiplier
Real mSkirtSize
uint8 mRenderQueueGroup
uint32 mVisibilityFlags
uint32 mQueryFlags
Rect mDirtyGeometryRect
Rect mDirtyDerivedDataRect
Rect mDirtyGeometryRectForNeighbours
Rect mDirtyLightmapFromNeighboursRect
bool mDerivedDataUpdateInProgress
uint8 mDerivedUpdatePendingMask
String mMaterialName
MaterialPtr mMaterial
TerrainMaterialGeneratorPtr mMaterialGenerator
unsigned long long int mMaterialGenerationCount
bool mMaterialDirty
bool mMaterialParamsDirty
uint16 mLayerBlendMapSize
uint16 mLayerBlendMapSizeActual
BytePointerList mCpuBlendMapStorage
 Staging post for blend map data.
TexturePtrList mBlendTextureList
TerrainLayerBlendMapList mLayerBlendMapList
uint16 mGlobalColourMapSize
bool mGlobalColourMapEnabled
TexturePtr mColourMap
uint8mCpuColourMapStorage
uint16 mLightmapSize
uint16 mLightmapSizeActual
TexturePtr mLightmap
uint8mCpuLightmapStorage
uint16 mCompositeMapSize
uint16 mCompositeMapSizeActual
TexturePtr mCompositeMap
uint8mCpuCompositeMapStorage
Rect mCompositeMapDirtyRect
unsigned long mCompositeMapUpdateCountdown
unsigned long mLastMillis
bool mCompositeMapDirtyRectLightmapUpdate
 true if the updates included lightmap changes (widen)
MaterialPtr mCompositeMapMaterial
bool mLodMorphRequired
bool mNormalMapRequired
bool mLightMapRequired
bool mLightMapShadowsOnly
bool mCompositeMapRequired
TexturePtr mTerrainNormalMap
 Texture storing normals for the whole terrrain.
PixelBoxmCpuTerrainNormalMap
 Pending data.
const CameramLastLODCamera
unsigned long mLastLODFrame
int mLastViewportHeight
TerrainmNeighbours [NEIGHBOUR_COUNT]
GpuBufferAllocatormCustomGpuBufferAllocator
DefaultGpuBufferAllocator mDefaultGpuBufferAllocator

Static Protected Attributes

static NameGenerator msBlendTextureGenerator
static NameGenerator msNormalMapNameGenerator
static NameGenerator msLightmapNameGenerator
static NameGenerator msCompositeMapNameGenerator

Detailed Description

The main containing class for a chunk of terrain.

Terrain can be edited and stored. The data format for this in a file is:
TerrainData (Identifier 'TERR')
[Version 1]
Name Type Description
Terrain orientation uint8 The orientation of the terrain; XZ = 0, XY = 1, YZ = 2
Terrain size uint16 The number of vertices along one side of the terrain
Terrain world size Real The world size of one side of the terrain
Max batch size uint16 The maximum batch size in vertices along one side
Min batch size uint16 The minimum batch size in vertices along one side
Position Vector3 The location of the centre of the terrain
Height data float[size*size] List of floating point heights
LayerDeclaration LayerDeclaration* The layer declaration for this terrain (see below)
Layer count uint8 The number of layers in this terrain
LayerInstance list LayerInstance* A number of LayerInstance definitions based on layer count (see below)
Layer blend map size uint16 The size of the layer blend maps as stored in this file
Packed blend texture data uint8* layerCount-1 sets of blend texture data interleaved as either RGB or RGBA depending on layer count
Optional derived map data TerrainDerivedMap list 0 or more sets of map data derived from the original terrain
Delta data float[size*size] At each vertex, delta information for the LOD at which this vertex disappears
Quadtree delta data float[quadtrees*lods] At each quadtree node, for each lod a record of the max delta value in the region
TerrainLayerDeclaration (Identifier 'TDCL')
[Version 1]
Name Type Description
TerrainLayerSampler Count uint8 Number of samplers in this declaration
TerrainLayerSampler List TerrainLayerSampler* List of TerrainLayerSampler structures
Sampler Element Count uint8 Number of sampler elements in this declaration
TerrainLayerSamplerElement List TerrainLayerSamplerElement* List of TerrainLayerSamplerElement structures
TerrainLayerSampler (Identifier 'TSAM')
[Version 1]
Name Type Description
Alias String Alias name of this sampler
Format uint8 Desired pixel format
TerrainLayerSamplerElement (Identifier 'TSEL')
[Version 1]
Name Type Description
Source uint8 Sampler source index
Semantic uint8 Semantic interpretation of this element
Element start uint8 Start of this element in the sampler
Element count uint8 Number of elements in the sampler used by this entry
LayerInstance (Identifier 'TLIN')
[Version 1]
Name Type Description
World size Real The world size of this layer (determines UV scaling)
Texture list String* List of texture names corresponding to the number of samplers in the layer declaration
TerrainDerivedData (Identifier 'TDDA')
[Version 1]
Name Type Description
Derived data type name String Name of the derived data type ('normalmap', 'lightmap', 'colourmap', 'compositemap')
Size uint16 Size of the data along one edge
Data varies based on type The data

Definition at line 258 of file OgreTerrain.h.


Member Typedef Documentation

typedef vector<uint8*>::type Ogre::Terrain::BytePointerList [protected]

Definition at line 1757 of file OgreTerrain.h.

Definition at line 299 of file OgreTerrain.h.

Definition at line 285 of file OgreTerrain.h.

typedef vector<TexturePtr>::type Ogre::Terrain::TexturePtrList [protected]

Definition at line 1760 of file OgreTerrain.h.


Member Enumeration Documentation

The alignment of the terrain.

Enumerator:
ALIGN_X_Z 

Terrain is in the X/Z plane.

ALIGN_X_Y 

Terrain is in the X/Y plane.

ALIGN_Y_Z 

Terrain is in the Y/Z plane.

Definition at line 302 of file OgreTerrain.h.

Neighbour index enumeration - indexed anticlockwise from East like angles.

Enumerator:
NEIGHBOUR_EAST 
NEIGHBOUR_NORTHEAST 
NEIGHBOUR_NORTH 
NEIGHBOUR_NORTHWEST 
NEIGHBOUR_WEST 
NEIGHBOUR_SOUTHWEST 
NEIGHBOUR_SOUTH 
NEIGHBOUR_SOUTHEAST 
NEIGHBOUR_COUNT 

Definition at line 487 of file OgreTerrain.h.

Enumeration of relative spaces that you might want to use to address the terrain.

Enumerator:
WORLD_SPACE 

Simple global world space, axes and positions are all in world space.

LOCAL_SPACE 

As world space, but positions are relative to the terrain world position.

TERRAIN_SPACE 

x & y are parametric values on the terrain from 0 to 1, with the origin at the bottom left.

z is the world space height at that point.

POINT_SPACE 

x & y are integer points on the terrain from 0 to size-1, with the origin at the bottom left.

z is the world space height at that point.

Definition at line 504 of file OgreTerrain.h.


Constructor & Destructor Documentation

Ogre::Terrain::Terrain ( SceneManager sm  ) 

Constructor.

Parameters:
sm The SceneManager to use.
virtual Ogre::Terrain::~Terrain (  )  [virtual]

Member Function Documentation

static uint16 Ogre::Terrain::_calcSkirtVertexIndex ( uint16  mainIndex,
uint16  vdatasize,
bool  isCol,
uint16  numSkirtRowsCols,
uint16  skirtRowColSkip 
) [static]

Utility method to calculate the skirt index for a given original vertex index.

void Ogre::Terrain::_dirtyCompositeMapRect ( const Rect rect  ) 

Mark a region of the terrain composite map as dirty.

Remarks:
You don't usually need to call this directly, it is inferred from changing the other data on the terrain.
void Ogre::Terrain::_dumpTextures ( const String prefix,
const String suffix 
)

Dump textures to files.

Remarks:
This is a debugging method.
const MaterialPtr& Ogre::Terrain::_getCompositeMapMaterial (  )  const

Internal getting of material for the terrain composite map.

Definition at line 1307 of file OgreTerrain.h.

const String& Ogre::Terrain::_getDerivedResourceGroup (  )  const

Get the final resource group to use when loading / saving.

const MaterialPtr& Ogre::Terrain::_getMaterial (  )  const

Internal getting of material.

Definition at line 1303 of file OgreTerrain.h.

bool Ogre::Terrain::_getMorphRequired (  )  const

Get whether LOD morphing is needed.

Definition at line 1453 of file OgreTerrain.h.

static size_t Ogre::Terrain::_getNumIndexesForBatchSize ( uint16  batchSize  )  [static]

Utility method to get the number of indexes required to render a given batch.

SceneNode* Ogre::Terrain::_getRootSceneNode (  )  const

Get the root scene node for the terrain (internal use only).

bool Ogre::Terrain::_getUseVertexCompression (  )  const

Whether we're using vertex compression or not.

static void Ogre::Terrain::_populateIndexBuffer ( uint16 pIndexes,
uint16  batchSize,
uint16  vdatasize,
size_t  vertexIncrement,
uint16  xoffset,
uint16  yoffset,
uint16  numSkirtRowsCols,
uint16  skirtRowColSkip 
) [static]

Utility method to populate a (locked) index buffer.

Parameters:
pIndexes Pointer to an index buffer to populate
batchSize The number of vertices down one side of the batch
vdatasize The number of vertices down one side of the vertex data being referenced
vertexIncrement The number of vertices to increment for each new indexed row / column
xoffset The x offset from the start of the vertex data being referenced
yoffset The y offset from the start of the vertex data being referenced
numSkirtRowsCols Number of rows and columns of skirts
skirtRowColSkip The number of rows / cols to skip in between skirts
void Ogre::Terrain::_setCompositeMapRequired ( bool  compositeMap  ) 

Request internal implementation options for the terrain material to use, in this case a terrain-wide composite map.

The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.

Parameters:
compositeMap Whether a terrain-wide composite map is needed. A composite map is a texture with all of the blending and lighting baked in, such that at distance this texture can be used as an approximation of the multi-layer blended material. It is actually up to the material generator to render this composite map, because obviously precisely what it looks like depends on what the main material looks like. For this reason, the composite map is one piece of derived terrain data that is always calculated in the render thread, and usually on the GPU. It is expected that if this option is requested, the material generator will use it to construct distant LOD techniques.
void Ogre::Terrain::_setLightMapRequired ( bool  lightMap,
bool  shadowsOnly = false 
)

Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.

The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.

Parameters:
lightMap Whether a terrain-wide lightmap including precalculated lighting is required (light direction in TerrainGlobalOptions)
shadowsOnly If true, the lightmap contains only shadows, no directional lighting intensity
void Ogre::Terrain::_setMorphRequired ( bool  morph  ) 

Request internal implementation options for the terrain material to use, in this case vertex morphing information.

The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example som maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.

Parameters:
morph Whether LOD morphing information is required to be calculated

Definition at line 1451 of file OgreTerrain.h.

void Ogre::Terrain::_setNormalMapRequired ( bool  normalMap  ) 

Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.

The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.

Parameters:
normalMap Whether a terrain-wide normal map is requested. This is usually mutually exclusive with the lightmap option.
void Ogre::Terrain::addLayer ( uint8  index,
Real  worldSize = 0,
const StringVector textureNames = 0 
)

Add a new layer to this terrain at a specific index.

Parameters:
index The index at which to insert this layer (existing layers are shifted forwards)
worldSize The size of the texture in this layer in world units. Default to zero to use the default
textureNames A list of textures to assign to the samplers in this layer. Leave blank to provide these later.
void Ogre::Terrain::addLayer ( Real  worldSize = 0,
const StringVector textureNames = 0 
)

Add a new layer to this terrain.

Parameters:
worldSize The size of the texture in this layer in world units. Default to zero to use the default
textureNames A list of textures to assign to the samplers in this layer. Leave blank to provide these later.
void Ogre::Terrain::addQueryFlags ( uint32  flags  ) 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 1340 of file OgreTerrain.h.

void Ogre::Terrain::calculateCurrentLod ( Viewport vp  )  [protected]
Rect Ogre::Terrain::calculateHeightDeltas ( const Rect rect  ) 

Calculate (or recalculate) the delta values of heights between a vertex in its recorded position, and the place it will end up in the LOD in which it is removed.

Parameters:
rect Rectangle describing the area in which heights have altered
Returns:
A Rectangle describing the area which was updated (may be wider than the input rectangle)
PixelBox* Ogre::Terrain::calculateLightmap ( const Rect rect,
const Rect extraTargetRect,
Rect outFinalRect 
)

Calculate (or recalculate) the terrain lightmap.

Parameters:
rect Rectangle describing the area of heights that were changed
extraTargetRect Rectangle describing a target area of the terrain that needs to be calculated additionally (e.g. from a neighbour)
outFinalRect Output rectangle describing the area updated in the lightmap
Returns:
Pointer to a PixelBox full of lighting data (caller responsible for deletion)
PixelBox* Ogre::Terrain::calculateNormals ( const Rect rect,
Rect outFinalRect 
)

Calculate (or recalculate) the normals on the terrain.

Parameters:
rect Rectangle describing the area of heights that were changed
outFinalRect Output rectangle describing the area updated
Returns:
Pointer to a PixelBox full of normals (caller responsible for deletion)
bool Ogre::Terrain::canHandleRequest ( const WorkQueue::Request req,
const WorkQueue srcQ 
) [virtual]
bool Ogre::Terrain::canHandleResponse ( const WorkQueue::Response res,
const WorkQueue srcQ 
) [virtual]
void Ogre::Terrain::checkDeclaration (  )  [protected]
void Ogre::Terrain::checkLayers ( bool  includeGPUResources  )  [protected]
std::pair<bool, Vector3> Ogre::Terrain::checkQuadIntersection ( int  x,
int  y,
const Ray ray 
) [protected]

Test a single quad of the terrain for ray intersection.

void Ogre::Terrain::clearGPUBlendChannel ( uint8  index,
uint  channel 
) [protected]

Reset a blend channel back to full black.

Vector3 Ogre::Terrain::convertDirection ( Space  inSpace,
const Vector3 inDir,
Space  outSpace 
) const

Convert a direction from one space to another with respect to this terrain.

Parameters:
inSpace The space that inDir is expressed as
inDir The incoming direction
outSpace The space which outDir should be expressed as
Returns:
The output direction
void Ogre::Terrain::convertDirection ( Space  inSpace,
const Vector3 inDir,
Space  outSpace,
Vector3 outDir 
) const

Convert a direction from one space to another with respect to this terrain.

Parameters:
inSpace The space that inDir is expressed as
inDir The incoming direction
outSpace The space which outDir should be expressed as
outDir The output direction to be populated
Vector3 Ogre::Terrain::convertPosition ( Space  inSpace,
const Vector3 inPos,
Space  outSpace 
) const

Convert a position from one space to another with respect to this terrain.

Parameters:
inSpace The space that inPos is expressed as
inPos The incoming position
outSpace The space which outPos should be expressed as
Returns:
The output position
void Ogre::Terrain::convertPosition ( Space  inSpace,
const Vector3 inPos,
Space  outSpace,
Vector3 outPos 
) const

Convert a position from one space to another with respect to this terrain.

Parameters:
inSpace The space that inPos is expressed as
inPos The incoming position
outSpace The space which outPos should be expressed as
outPos The output position to be populated
void Ogre::Terrain::convertSpace ( Space  inSpace,
const Vector3 inVec,
Space  outSpace,
Vector3 outVec,
bool  translation 
) const [protected]
Vector3 Ogre::Terrain::convertTerrainToWorldAxes ( const Vector3 inVec  )  const [protected]
static void Ogre::Terrain::convertTerrainToWorldAxes ( Alignment  align,
const Vector3 terrainVec,
Vector3 worldVec 
) [static]

Utility method to convert axes from terrain space (xy terrain, z up) tp world space.

Vector3 Ogre::Terrain::convertWorldToTerrainAxes ( const Vector3 inVec  )  const [protected]
static void Ogre::Terrain::convertWorldToTerrainAxes ( Alignment  align,
const Vector3 worldVec,
Vector3 terrainVec 
) [static]

Utility method to convert axes from world space to terrain space (xy terrain, z up).

void Ogre::Terrain::copyBlendTextureChannel ( uint8  srcIndex,
uint8  srcChannel,
uint8  destIndex,
uint8  destChannel 
) [protected]

Copy a GPU blend channel from one source to another. Source and Dest are not required to be in the same texture.

void Ogre::Terrain::copyGlobalOptions (  )  [protected]
void Ogre::Terrain::createGPUBlendTextures (  )  [protected]
void Ogre::Terrain::createLayerBlendMaps (  )  [protected]
void Ogre::Terrain::createOrDestroyGPUColourMap (  )  [protected]
void Ogre::Terrain::createOrDestroyGPUCompositeMap (  )  [protected]
void Ogre::Terrain::createOrDestroyGPULightmap (  )  [protected]
void Ogre::Terrain::createOrDestroyGPUNormalMap (  )  [protected]
void Ogre::Terrain::deleteBlendMaps ( uint8  lowIndex  )  [protected]

Delete blend maps for all layers >= lowIndex.

void Ogre::Terrain::deriveUVMultipliers (  )  [protected]
void Ogre::Terrain::determineLodLevels (  )  [protected]
void Ogre::Terrain::dirty (  ) 

Mark the entire terrain as dirty.

By marking a section of the terrain as dirty, you are stating that you have changed the height data within this rectangle. This rectangle will be merged with any existing outstanding changes. To finalise the changes, you must call update(), updateGeometry(), or updateDerivedData().

void Ogre::Terrain::dirtyLightmap (  ) 

Mark a the entire lightmap as dirty.

Remarks:
You only need to call this if you need to tell the terrain to update the lightmap data for some reason other than the terrain geometry has changed. Changing terrain geometry automatically dirties the correct lightmap areas.
Note:
The lightmap won't actually be updated until update() or updateDerivedData() is called.
void Ogre::Terrain::dirtyLightmapRect ( const Rect rect  ) 

Mark a region of the lightmap as dirty.

Remarks:
You only need to call this if you need to tell the terrain to update the lightmap data for some reason other than the terrain geometry has changed. Changing terrain geometry automatically dirties the correct lightmap areas.
Note:
The lightmap won't actually be updated until update() or updateDerivedData() is called.
void Ogre::Terrain::dirtyRect ( const Rect rect  ) 

Mark a region of the terrain as dirty.

By marking a section of the terrain as dirty, you are stating that you have changed the height data within this rectangle. This rectangle will be merged with any existing outstanding changes. To finalise the changes, you must call update(), updateGeometry(), or updateDerivedData().

Parameters:
rect A rectangle expressed in vertices describing the dirty region; left < right, top < bottom, left & top are inclusive, right & bottom exclusive
void Ogre::Terrain::distributeVertexData (  )  [protected]
void Ogre::Terrain::finaliseHeightDeltas ( const Rect rect,
bool  cpuData 
)

Finalise the height deltas.

Calculated height deltas are kept in a separate calculation field to make them safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.

Parameters:
rect Rectangle describing the area to finalise
cpuData When updating vertex data, update the CPU copy (background)
void Ogre::Terrain::finaliseLightmap ( const Rect rect,
PixelBox lightmapBox 
)

Finalise the lightmap.

Calculating lightmaps is kept in a separate calculation area to make it safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.

Parameters:
rect Rectangle describing the area to finalise
normalsBox Pointer to a PixelBox full of normals
void Ogre::Terrain::finaliseNormals ( const Rect rect,
PixelBox normalsBox 
)

Finalise the normals.

Calculated normals are kept in a separate calculation area to make them safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.

Parameters:
rect Rectangle describing the area to finalise
normalsBox Pointer to a PixelBox full of normals
void Ogre::Terrain::freeCPUResources (  )  [protected]
void Ogre::Terrain::freeGPUResources (  )  [protected]
void Ogre::Terrain::freeTemporaryResources (  ) 

Free as many resources as possible for optimal run-time memory use.

Remarks:
This class keeps some temporary storage around in order to make certain actions (such as editing) possible more quickly. Calling this method will cause as many of those resources as possible to be freed. You might want to do this for example when you are finished editing a particular terrain and want to have optimal runtime efficiency.
const AxisAlignedBox& Ogre::Terrain::getAABB (  )  const

Get the AABB (local coords) of the entire terrain.

Alignment Ogre::Terrain::getAlignment (  )  const

Get the alignment of the terrain.

uint8 Ogre::Terrain::getBlendTextureCount ( uint8  numLayers  )  const

Get the number of blend textures needed for a given number of layers.

uint8 Ogre::Terrain::getBlendTextureCount (  )  const

Get the number of blend textures in use.

PixelFormat Ogre::Terrain::getBlendTextureFormat ( uint8  textureIndex,
uint8  numLayers 
) [protected]
uint8 Ogre::Terrain::getBlendTextureIndex ( uint8  layerIndex  )  const

Get the index of the blend texture that a given layer uses.

Parameters:
layerIndex The layer index, must be >= 1 and less than the number of layers
Returns:
The index of the shared blend texture
const String& Ogre::Terrain::getBlendTextureName ( uint8  textureIndex  )  const

Get the name of the packed blend texture at a specific index.

Parameters:
textureIndex This is the blend texture index, not the layer index (multiple layers will share a blend texture)
Real Ogre::Terrain::getBoundingRadius (  )  const

Get the bounding radius of the entire terrain.

const TexturePtr& Ogre::Terrain::getCompositeMap (  )  const

Get access to the composite map, if enabled (as requested by the material generator).

Definition at line 1075 of file OgreTerrain.h.

const MaterialPtr& Ogre::Terrain::getCompositeMapMaterial (  )  const

Get the material being used for the terrain composite map.

uint16 Ogre::Terrain::getCompositeMapSize (  )  const

Get the requested size of composite map for this terrain.

Note that where hardware limits this, the actual texture may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.

Definition at line 1072 of file OgreTerrain.h.

size_t Ogre::Terrain::getDeltaBufVertexSize (  )  const [protected]
const float* Ogre::Terrain::getDeltaData ( long  x,
long  y 
)

Get a pointer to the delta data for a given point.

const float* Ogre::Terrain::getDeltaData (  ) 

Get a pointer to all the delta data for this terrain.

Remarks:
The delta data is a measure at a given vertex of by how much vertically a vertex will have to move to reach the point at which it will be removed in the next lower LOD.
void Ogre::Terrain::getEdgeRect ( NeighbourIndex  index,
long  range,
Rect outRect 
) [protected]
const TexturePtr& Ogre::Terrain::getGlobalColourMap (  )  const

Get access to the global colour map, if enabled.

Definition at line 1397 of file OgreTerrain.h.

bool Ogre::Terrain::getGlobalColourMapEnabled (  )  const

Get whether a global colour map is enabled on this terrain.

Definition at line 1393 of file OgreTerrain.h.

uint16 Ogre::Terrain::getGlobalColourMapSize (  )  const

Get the size of the global colour map (if used).

Definition at line 1395 of file OgreTerrain.h.

GpuBufferAllocator* Ogre::Terrain::getGpuBufferAllocator (  ) 

Get the current buffer allocator.

float Ogre::Terrain::getHeightAtPoint ( long  x,
long  y 
) const

Get the height data for a given terrain point.

Parameters:
x,y Discrete coordinates in terrain vertices, values from 0 to size-1, left/right bottom/top
float Ogre::Terrain::getHeightAtTerrainPosition ( Real  x,
Real  y 
)

Get the height data for a given terrain position.

Parameters:
x,y Position in terrain space, values from 0 to 1 left/right bottom/top
float Ogre::Terrain::getHeightAtWorldPosition ( const Vector3 pos  ) 

Get the height data for a given world position (projecting the point down on to the terrain).

Parameters:
pos Position in world space. Positions will be clamped to the edge of the terrain
float Ogre::Terrain::getHeightAtWorldPosition ( Real  x,
Real  y,
Real  z 
)

Get the height data for a given world position (projecting the point down on to the terrain).

Parameters:
x,y,z Position in world space. Positions will be clamped to the edge of the terrain
float* Ogre::Terrain::getHeightData ( long  x,
long  y 
) const

Get a pointer to the height data for a given point.

float* Ogre::Terrain::getHeightData (  )  const

Get a pointer to all the height data for this terrain.

Remarks:
The height data is in world coordinates, relative to the position of the terrain.
This pointer is not const, so you can update the height data if you wish. However, changes will not be propagated until you call Terrain::dirty or Terrain::dirtyRect.
TerrainLayerBlendMap* Ogre::Terrain::getLayerBlendMap ( uint8  layerIndex  ) 

Retrieve the layer blending map for a given layer, which may be used to edit the blending information for that layer.

Note:
You can only do this after the terrain has been loaded. You may edit the content of the blend layer in another thread, but you may only upload it in the main render thread.
Parameters:
layerIndex The layer index, which should be 1 or higher (since the bottom layer has no blending).
Returns:
Pointer to the TerrainLayerBlendMap requested. The caller must not delete this instance, use freeTemporaryResources if you want to save the memory after completing your editing.
uint16 Ogre::Terrain::getLayerBlendMapSize (  )  const

Get the requested size of the blend maps used to blend between layers for this terrain.

Note that where hardware limits this, the actual blend maps may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.

Definition at line 1055 of file OgreTerrain.h.

const TexturePtr& Ogre::Terrain::getLayerBlendTexture ( uint8  index  ) 

Get a blend texture with a given index.

Parameters:
index The blend texture index (note: not layer index; derive the texture index from getLayerBlendTextureIndex)
std::pair<uint8,uint8> Ogre::Terrain::getLayerBlendTextureIndex ( uint8  layerIndex  ) 

Get the texture index and colour channel of the blend information for a given layer.

Parameters:
layerIndex The index of the layer (1 or higher, layer 0 has no blend data)
Returns:
A pair in which the first value is the texture index, and the second value is the colour channel (RGBA)
uint8 Ogre::Terrain::getLayerCount (  )  const

Get the number of layers in this terrain.

Definition at line 971 of file OgreTerrain.h.

const TerrainLayerDeclaration& Ogre::Terrain::getLayerDeclaration (  )  const

Get the declaration which describes the layers in this terrain.

Definition at line 974 of file OgreTerrain.h.

const String& Ogre::Terrain::getLayerTextureName ( uint8  layerIndex,
uint8  samplerIndex 
) const

Get the name of the texture bound to a given index within a given layer.

See the LayerDeclaration for a list of sampelrs within a layer.

Parameters:
layerIndex The layer index.
samplerIndex The sampler index within a layer
Real Ogre::Terrain::getLayerUVMultiplier ( uint8  index  )  const

Get the layer UV multiplier.

Remarks:
This is derived from the texture world size. The base UVs in the terrain vary from 0 to 1 and this multiplier is used (in a fixed-function texture coord scaling or a shader parameter) to translate it to the final value.
Parameters:
index The layer index.
Real Ogre::Terrain::getLayerWorldSize ( uint8  index  )  const

How large an area in world space the texture in a terrain layer covers before repeating.

Parameters:
index The layer index.
const TexturePtr& Ogre::Terrain::getLightmap (  )  const

Get access to the lightmap, if enabled (as requested by the material generator).

Definition at line 1065 of file OgreTerrain.h.

uint16 Ogre::Terrain::getLightmapSize (  )  const

Get the requested size of lightmap for this terrain.

Note that where hardware limits this, the actual lightmap may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.

Definition at line 1062 of file OgreTerrain.h.

uint16 Ogre::Terrain::getLODLevelWhenVertexEliminated ( long  rowOrColulmn  ) 

Utility method, get the first LOD Level at which this vertex is no longer included.

uint16 Ogre::Terrain::getLODLevelWhenVertexEliminated ( long  x,
long  y 
)

Utility method, get the first LOD Level at which this vertex is no longer included.

const MaterialPtr& Ogre::Terrain::getMaterial (  )  const

Get the material being used for the terrain.

const String& Ogre::Terrain::getMaterialName (  )  const

Get the name of the material being used for the terrain.

Definition at line 1310 of file OgreTerrain.h.

uint16 Ogre::Terrain::getMaxBatchSize (  )  const

Get the maximum size in vertices along one side of a batch.

Real Ogre::Terrain::getMaxHeight (  )  const

Get the maximum height of the terrain.

uint8 Ogre::Terrain::getMaxLayers (  )  const

Get the maximum number of layers supported with the current options.

Note:
When you change the options requested, this value can change.
uint16 Ogre::Terrain::getMinBatchSize (  )  const

Get the minimum size in vertices along one side of a batch.

Real Ogre::Terrain::getMinHeight (  )  const

Get the minimum height of the terrain.

Terrain* Ogre::Terrain::getNeighbour ( NeighbourIndex  index  ) 

Retrieve the terrain's neighbour, or null if not present.

Remarks:
Terrains only know about their neighbours if they are notified via setNeighbour. This information is not saved with the terrain since every tile must be able to be independent.
Parameters:
index The index of the neighbour
void Ogre::Terrain::getNeighbourEdgeRect ( NeighbourIndex  index,
const Rect inRect,
Rect outRect 
) [protected]
static NeighbourIndex Ogre::Terrain::getNeighbourIndex ( long  offsetx,
long  offsety 
) [static]

Get the neighbour enum for a given offset in a grid (signed).

void Ogre::Terrain::getNeighbourPoint ( NeighbourIndex  index,
long  x,
long  y,
long *  outx,
long *  outy 
) [protected]
void Ogre::Terrain::getNeighbourPointOverflow ( long  x,
long  y,
NeighbourIndex outindex,
long *  outx,
long *  outy 
) [protected]
uint16 Ogre::Terrain::getNumLodLevels (  )  const

Get the total number of LOD levels in the terrain.

Definition at line 1213 of file OgreTerrain.h.

uint16 Ogre::Terrain::getNumLodLevelsPerLeaf (  )  const

Get the number of LOD levels in a leaf of the terrain quadtree.

Definition at line 1216 of file OgreTerrain.h.

static NeighbourIndex Ogre::Terrain::getOppositeNeighbour ( NeighbourIndex  index  )  [static]

Get the opposite neighbour relationship (useful for finding the neighbour index from the perspective of the tile the other side of the boundary).

void Ogre::Terrain::getPoint ( long  x,
long  y,
float  height,
Vector3 outpos 
)

Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal).

Note:
This point is relative to Terrain::getPosition
void Ogre::Terrain::getPoint ( long  x,
long  y,
Vector3 outpos 
)

Get a Vector3 of the world-space point on the terrain, aligned as per options.

Note:
This point is relative to Terrain::getPosition
void Ogre::Terrain::getPointAlign ( long  x,
long  y,
float  height,
Alignment  align,
Vector3 outpos 
) [protected]

Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal).

Note:
This point is relative to Terrain::getPosition
void Ogre::Terrain::getPointAlign ( long  x,
long  y,
Alignment  align,
Vector3 outpos 
) [protected]

Get a Vector3 of the world-space point on the terrain, aligned Y-up always.

Note:
This point is relative to Terrain::getPosition
void Ogre::Terrain::getPointFromSelfOrNeighbour ( long  x,
long  y,
Vector3 outpos 
)

Get a Vector3 of the world-space point on the terrain, aligned as per options.

Cascades into neighbours if out of bounds.

Note:
This point is relative to Terrain::getPosition - neighbours are adjusted to be relative to this tile
void Ogre::Terrain::getPointTransform ( Matrix4 outXform  )  const

Get a transform which converts Vector4(xindex, yindex, height, 1) into an object-space position including scalings and alignment.

const Vector3& Ogre::Terrain::getPosition (  )  const

Get the world position of the terrain centre.

Definition at line 1078 of file OgreTerrain.h.

void Ogre::Terrain::getPosition ( Real  x,
Real  y,
Real  z,
Vector3 outWSpos 
)

Convert a position from terrain basis space to world space.

Parameters:
x,y,z Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
Note:
This position is relative to Terrain::getPosition
Parameters:
outWSpos World space output position (setup according to current alignment).
void Ogre::Terrain::getPosition ( const Vector3 TSpos,
Vector3 outWSpos 
)

Convert a position from terrain basis space to world space.

Parameters:
TSpos Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
Note:
This position is relative to Terrain::getPosition
Parameters:
outWSpos World space output position (setup according to current alignment).
void Ogre::Terrain::getPositionAlign ( Real  x,
Real  y,
Real  z,
Alignment  align,
Vector3 outWSpos 
)

Convert a position from terrain basis space to world space based on a specified alignment.

Parameters:
x,y,z Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
outWSpos World space output position (setup according to alignment).
void Ogre::Terrain::getPositionAlign ( const Vector3 TSpos,
Alignment  align,
Vector3 outWSpos 
)

Convert a position from terrain basis space to world space based on a specified alignment.

Parameters:
TSpos Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
outWSpos World space output position (setup according to alignment).
size_t Ogre::Terrain::getPositionBufVertexSize (  )  const [protected]
TerrainQuadTreeNode* Ogre::Terrain::getQuadTree (  ) 

Get the top level of the quad tree which is used to divide up the terrain.

Definition at line 1525 of file OgreTerrain.h.

uint32 Ogre::Terrain::getQueryFlags ( void   )  const

Get the query flags for this terrain.

Definition at line 1333 of file OgreTerrain.h.

uint8 Ogre::Terrain::getRenderQueueGroup ( void   )  const

Get the render queue group that this terrain will be rendered into.

Definition at line 1319 of file OgreTerrain.h.

uint16 Ogre::Terrain::getResolutionAtLod ( uint16  lodLevel  ) 

Gets the resolution of the entire terrain (down one edge) at a given LOD level.

const String& Ogre::Terrain::getResourceGroup (  )  const

Get the resource group to use when loading / saving.

If this is blank, the default in TerrainGlobalOptions will be used.

Definition at line 663 of file OgreTerrain.h.

SceneManager* Ogre::Terrain::getSceneManager (  )  const

Definition at line 501 of file OgreTerrain.h.

uint16 Ogre::Terrain::getSize (  )  const

Get the size of the terrain in vertices along one side.

Real Ogre::Terrain::getSkirtSize (  )  const

The default size of 'skirts' used to hide terrain cracks (default 10, set for new Terrain using TerrainGlobalOptions).

Definition at line 1210 of file OgreTerrain.h.

TexturePtr Ogre::Terrain::getTerrainNormalMap (  )  const

Get the (global) normal map texture.

Definition at line 1528 of file OgreTerrain.h.

void Ogre::Terrain::getTerrainPosition ( Real  x,
Real  y,
Real  z,
Vector3 outTSpos 
)

Convert a position from world space to terrain basis space.

Parameters:
x,y,z World space position (setup according to current alignment).
outTSpos Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
void Ogre::Terrain::getTerrainPosition ( const Vector3 WSpos,
Vector3 outTSpos 
)

Convert a position from world space to terrain basis space.

Parameters:
WSpos World space position (setup according to current alignment).
outTSpos Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
void Ogre::Terrain::getTerrainPositionAlign ( Real  x,
Real  y,
Real  z,
Alignment  align,
Vector3 outTSpos 
)

Convert a position from world space to terrain basis space based on a specified alignment.

Parameters:
x,y,z World space position (setup according to alignment).
outTSpos Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
void Ogre::Terrain::getTerrainPositionAlign ( const Vector3 WSpos,
Alignment  align,
Vector3 outTSpos 
)

Convert a position from world space to terrain basis space based on a specified alignment.

Parameters:
WSpos World space position (setup according to alignment).
outTSpos Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units.
void Ogre::Terrain::getTerrainVector ( Real  x,
Real  y,
Real  z,
Vector3 outVec 
)

Translate a vector from world space to local terrain space based on the alignment options.

Parameters:
x,y,z The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getTerrainVector ( const Vector3 inVec,
Vector3 outVec 
)

Translate a vector from world space to local terrain space based on the alignment options.

Parameters:
inVec The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getTerrainVectorAlign ( Real  x,
Real  y,
Real  z,
Alignment  align,
Vector3 outVec 
)

Translate a vector from world space to local terrain space based on a specified alignment.

Parameters:
x,y,z The vector in world space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getTerrainVectorAlign ( const Vector3 inVec,
Alignment  align,
Vector3 outVec 
)

Translate a vector from world space to local terrain space based on a specified alignment.

Parameters:
inVec The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getVector ( Real  x,
Real  y,
Real  z,
Vector3 outVec 
)

Translate a vector into world space based on the alignment options.

Parameters:
x,y,z The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getVector ( const Vector3 inVec,
Vector3 outVec 
)

Translate a vector into world space based on the alignment options.

Parameters:
inVec The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getVectorAlign ( Real  x,
Real  y,
Real  z,
Alignment  align,
Vector3 outVec 
)

Translate a vector into world space based on a specified alignment.

Parameters:
x,y,z The vector in basis space, where x/y represents the terrain plane and z represents the up vector
void Ogre::Terrain::getVectorAlign ( const Vector3 inVec,
Alignment  align,
Vector3 outVec 
)

Translate a vector into world space based on a specified alignment.

Parameters:
inVec The vector in basis space, where x/y represents the terrain plane and z represents the up vector
uint32 Ogre::Terrain::getVisibilityFlags ( void   )  const

Get the visibility flags for this terrain.

Definition at line 1326 of file OgreTerrain.h.

AxisAlignedBox Ogre::Terrain::getWorldAABB (  )  const

Get the AABB (world coords) of the entire terrain.

Real Ogre::Terrain::getWorldSize (  )  const

Get the size of the terrain in world units.

WorkQueue::Response* Ogre::Terrain::handleRequest ( const WorkQueue::Request req,
const WorkQueue srcQ 
) [virtual]
void Ogre::Terrain::handleResponse ( const WorkQueue::Response res,
const WorkQueue srcQ 
) [virtual]
bool Ogre::Terrain::isDerivedDataUpdateInProgress (  )  const

Query whether a derived data update is in progress or not.

Definition at line 1600 of file OgreTerrain.h.

bool Ogre::Terrain::isHeightDataModified (  )  const

Returns whether terrain heights have been modified since the terrain was first loaded / defined.

Remarks:
This flag is reset on save().

Definition at line 745 of file OgreTerrain.h.

bool Ogre::Terrain::isLoaded ( void   )  const

Return whether the terrain is loaded.

Remarks:
Should only be called from the render thread really, since this is where the loaded state changes.

Definition at line 732 of file OgreTerrain.h.

bool Ogre::Terrain::isModified (  )  const

Returns whether this terrain has been modified since it was first loaded / defined.

Remarks:
This flag is reset on save().

Definition at line 738 of file OgreTerrain.h.

void Ogre::Terrain::load (  ) 

Load the terrain based on the data already populated via prepare methods.

Remarks:
This method must be called in the main render thread.
void Ogre::Terrain::load ( StreamSerialiser stream  ) 

Prepare and load the terrain in one simple call from a stream.

Note:
This method must be called from the primary render thread. To load data in a background thread, use the prepare() method.
void Ogre::Terrain::load ( const String filename  ) 

Prepare and load the terrain in one simple call from a standalone file.

Note:
This method must be called from the primary render thread. To load data in a background thread, use the prepare() method.
void Ogre::Terrain::neighbourModified ( NeighbourIndex  index,
const Rect edgerect,
const Rect shadowrect 
)

Notify that a neighbour has just finished updating and that this change affects this tile.

Parameters:
index The neighbour index (from this tile's perspective)
edgerect The area at the edge of this tile that needs height / normal recalculation (may be null)
shadowrect The area on this tile where shadows need recalculating (may be null)
void Ogre::Terrain::notifyNeighbours (  ) 

Tell this instance to notify all neighbours that will be affected by a height change that has taken place.

Remarks:
This method will determine which neighbours need notification and call their neighbourModified method. It is called automatically by updateGeometry().
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::SceneManager::Listener::postFindVisibleObjects ( SceneManager source,
IlluminationRenderStage  irs,
Viewport v 
) [virtual, inherited]

Called after searching for visible objects in this SceneManager.

Remarks:
Note that the render queue at this stage will be full of the current scenes contents, ready for rendering. You may manually add renderables to this queue if you wish.
Parameters:
source The SceneManager instance raising this event.
irs The stage of illumination being dealt with. IRS_NONE for a regular render, IRS_RENDER_TO_TEXTURE for a shadow caster render.
v The viewport being updated. You can get the camera from here.

Reimplemented in Ogre::RTShader::ShaderGenerator::SGSceneManagerListener.

Definition at line 266 of file OgreSceneManager.h.

virtual void Ogre::SceneManager::Listener::postUpdateSceneGraph ( SceneManager source,
Camera camera 
) [virtual, inherited]

Called after updating the scene graph in this SceneManager.

Remarks:
This is called after updating the scene graph for a camera.
Parameters:
source The SceneManager instance raising this event.
camera The camera being updated.

Definition at line 240 of file OgreSceneManager.h.

void Ogre::Terrain::preFindVisibleObjects ( SceneManager source,
SceneManager::IlluminationRenderStage  irs,
Viewport v 
) [virtual]

Overridden from SceneManager::Listener.

Reimplemented from Ogre::SceneManager::Listener.

bool Ogre::Terrain::prepare ( const ImportData importData  ) 

Prepare the terrain from some import data rather than loading from native data.

Remarks:
This method may be called in a background thread.
bool Ogre::Terrain::prepare ( StreamSerialiser stream  ) 

Prepare terrain data from saved data.

Remarks:
This is safe to do in a background thread as it creates no GPU resources. It reads data from a native terrain data chunk.
Returns:
true if the preparation was successful
bool Ogre::Terrain::prepare ( const String filename  ) 

Prepare the terrain from a standalone file.

Note:
This is safe to do in a background thread as it creates no GPU resources. It reads data from a native terrain data chunk. For more advanced uses, such as loading from a shared file, use the StreamSerialiser form.
virtual void Ogre::SceneManager::Listener::preUpdateSceneGraph ( SceneManager source,
Camera camera 
) [virtual, inherited]

Called prior to updating the scene graph in this SceneManager.

Remarks:
This is called before updating the scene graph for a camera.
Parameters:
source The SceneManager instance raising this event.
camera The camera being updated.

Definition at line 231 of file OgreSceneManager.h.

std::pair<bool, Vector3> Ogre::Terrain::rayIntersects ( const Ray ray,
bool  cascadeToNeighbours = false,
Real  distanceLimit = 0 
)

Test for intersection of a given ray with the terrain.

If the ray hits the terrain, the point of intersection is returned.

Parameters:
ray The ray to test for intersection
cascadeToNeighbours Whether the ray will be projected onto neighbours if no intersection is found
distanceLimit The distance from the ray origin at which we will stop looking, 0 indicates no limit
Returns:
A pair which contains whether the ray hit the terrain and, if so, where.
Remarks:
This can be called from any thread as long as no parallel write to the heightmap data occurs.
Terrain* Ogre::Terrain::raySelectNeighbour ( const Ray ray,
Real  distanceLimit = 0 
)

Utility method to pick a neighbour based on a ray.

Parameters:
ray The ray in world space
distanceLimit Limit beyond which we want to ignore neighbours (0 for infinite)
Returns:
The first neighbour along this ray, or null
static bool Ogre::Terrain::readLayerDeclaration ( StreamSerialiser ser,
TerrainLayerDeclaration targetdecl 
) [static]

Utility method to read a layer declaration from a stream.

static bool Ogre::Terrain::readLayerInstanceList ( StreamSerialiser ser,
size_t  numSamplers,
Terrain::LayerInstanceList targetlst 
) [static]

Utility method to read a layer instance list from a stream.

void Ogre::Terrain::removeLayer ( uint8  index  ) 

Remove a layer from the terrain.

void Ogre::Terrain::removeQueryFlags ( uint32  flags  ) 

Definition at line 1343 of file OgreTerrain.h.

void Ogre::Terrain::replaceLayer ( uint8  index,
bool  keepBlends,
Real  worldSize = 0,
const StringVector textureNames = 0 
)

Replace an existing terrain layer, optionally preserving all other layer blend maps.

Parameters:
index The 0 based index of the terrain layer to replace
keepBlends True to keep using the existing blend maps. False to reset the blend map for the layer. Irrelevant if index == 0
worldSize The size of the texture in this layer in world units. Default to zero to use the default
textureNames A list of textures to assign to the samplers in this layer. Leave blank to provide these later.
void Ogre::Terrain::save ( StreamSerialiser stream  ) 

Save terrain data in native form to a serializing stream.

Remarks:
If you want complete control over where the terrain data goes, use this form.
void Ogre::Terrain::save ( const String filename  ) 

Save terrain data in native form to a standalone file.

Parameters:
filename The name of the file to save to. If this is a filename with no path elements, then it is saved in the first writeable location available in the resource group you have chosen to use for this terrain. If the filename includes path specifiers then it is saved directly instead (but note that it may not be reloadable via the resource system if the location is not on the path).
void Ogre::Terrain::sceneManagerDestroyed ( SceneManager source  )  [virtual]

Overridden from SceneManager::Listener.

Reimplemented from Ogre::SceneManager::Listener.

void Ogre::Terrain::setGlobalColourMapEnabled ( bool  enabled,
uint16  size = 0 
)

Set whether a global colour map is enabled.

Remarks:
A global colour map can add variation to your terrain and reduce the perceived tiling effect you might get in areas of continuous lighting and the same texture. The global colour map is only used when the material generator chooses to use it.
Note:
You must only call this from the main render thread
Parameters:
enabled Whether the global colour map is enabled or not
size The resolution of the colour map. A value of zero means 'no change' and the default is set in TerrainGlobalOptions.
void Ogre::Terrain::setGpuBufferAllocator ( GpuBufferAllocator alloc  ) 

Tell this instance to use the given GpuBufferAllocator.

Remarks:
May only be called when the terrain is not loaded.
void Ogre::Terrain::setHeightAtPoint ( long  x,
long  y,
float  h 
)

Set the height data for a given terrain point.

Note:
this doesn't take effect until you call update()
Parameters:
x,y Discrete coordinates in terrain vertices, values from 0 to size-1, left/right bottom/top
h The new height
void Ogre::Terrain::setLayerTextureName ( uint8  layerIndex,
uint8  samplerIndex,
const String textureName 
)

Set the name of the texture bound to a given index within a given layer.

See the LayerDeclaration for a list of sampelrs within a layer.

Parameters:
index The layer index.
size The world size of the texture before repeating
textureName The name of the texture to use
void Ogre::Terrain::setLayerWorldSize ( uint8  index,
Real  size 
)

How large an area in world space the texture in a terrain layer covers before repeating.

Parameters:
index The layer index.
size The world size of the texture before repeating
void Ogre::Terrain::setNeighbour ( NeighbourIndex  index,
Terrain neighbour,
bool  recalculate = false,
bool  notifyOther = true 
)

Set a terrain's neighbour, or null to detach one.

Remarks:
This information is not saved with the terrain since every tile must be able to be independent. However if modifications are made to a tile which can affect its neighbours, while connected the changes will be propagated.
Parameters:
index The index of the neighbour
neighbour The terrain instance to become the neighbour, or null to reset.
recalculate If true, this terrain instance will recalculate elements that could be affected by the connection of this tile (e.g. matching heights, calcaulting normals, calculating shadows crossing the boundary). If false, this terrain's state is assumed to be up to date already (e.g. was calculated with this tile present before and the state saved).
notifyOther Whether the neighbour should also be notified (recommended to leave this at the default so relationships are up to date before background updates are triggered)
void Ogre::Terrain::setPosition ( const Vector3 pos  ) 

Set the position of the terrain centre in world coordinates.

void Ogre::Terrain::setQueryFlags ( uint32  flags  ) 

Set the query flags for this terrain.

Remarks:
The default is specified in TerrainGlobalOptions

Definition at line 1337 of file OgreTerrain.h.

void Ogre::Terrain::setRenderQueueGroup ( uint8  grp  ) 

Set the render queue group that this terrain will be rendered into.

Remarks:
The default is specified in TerrainGlobalOptions

Definition at line 1323 of file OgreTerrain.h.

void Ogre::Terrain::setResourceGroup ( const String resGroup  ) 

Set the resource group to use when loading / saving.

Parameters:
resGroup Resource group name - you can set this to blank to use the default in TerrainGlobalOptions.

Definition at line 658 of file OgreTerrain.h.

void Ogre::Terrain::setSize ( uint16  newSize  ) 

Set the size of terrain in vertices along one side.

Note:
The existing height data will be bilinear filtered to fill the new size
Parameters:
newSize the new size of the terrain
void Ogre::Terrain::setVisibilityFlags ( uint32  flags  ) 

Set the visibility flags for this terrain.

Remarks:
The default is specified in TerrainGlobalOptions

Definition at line 1330 of file OgreTerrain.h.

void Ogre::Terrain::setWorldSize ( Real  newWorldSize  ) 

Set the world size of terrain.

Parameters:
newWorldSize the new world size of the terrain
virtual void Ogre::SceneManager::Listener::shadowTextureCasterPreViewProj ( Light light,
Camera camera,
size_t  iteration 
) [virtual, inherited]

This event occurs just before the view & projection matrices are set for rendering into a shadow texture.

Remarks:
You can use this event hook to perform some custom processing, such as altering the camera being used for rendering the light's view, including setting custom view & projection matrices if you want to perform an advanced shadow technique.
Note:
This event will only be fired when texture shadows are in use.
Parameters:
light Pointer to the light for which shadows are being rendered
camera Pointer to the camera being used to render
iteration For lights that use multiple shadow textures, the iteration number

Reimplemented in Ogre::RTShader::ShaderGenerator::SGSceneManagerListener.

Definition at line 300 of file OgreSceneManager.h.

virtual void Ogre::SceneManager::Listener::shadowTextureReceiverPreViewProj ( Light light,
Frustum frustum 
) [virtual, inherited]

This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.

Remarks:
You can use this event hook to perform some custom processing, such as altering the projection frustum being used for rendering the shadow onto the receiver to perform an advanced shadow technique.
Note:
This event will only be fired when texture shadows are in use.
Parameters:
light Pointer to the light for which shadows are being rendered
frustum Pointer to the projection frustum being used to project the shadow texture

Reimplemented in Ogre::RTShader::ShaderGenerator::SGSceneManagerListener.

Definition at line 317 of file OgreSceneManager.h.

virtual void Ogre::SceneManager::Listener::shadowTexturesUpdated ( size_t  numberOfShadowTextures  )  [virtual, inherited]

Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).

Remarks:
This callback is useful for those that wish to perform some additional processing on shadow textures before they are used to render shadows. For example you could perform some filtering by rendering the existing shadow textures into another alternative shadow texture with a shader.]
Note:
This event will only be fired when texture shadows are in use.
Parameters:
numberOfShadowTextures The number of shadow textures in use

Reimplemented in Ogre::RTShader::ShaderGenerator::SGSceneManagerListener.

Definition at line 284 of file OgreSceneManager.h.

void Ogre::Terrain::shiftDownGPUBlendChannels ( uint8  index  )  [protected]

Shift/slide all GPU blend texture channels > index down one slot. Blend data may shift into the previous texture.

void Ogre::Terrain::shiftUpGPUBlendChannels ( uint8  index  )  [protected]

Shift/slide all GPU blend texture channels > index up one slot. Blend data may shift into the next texture.

virtual bool Ogre::SceneManager::Listener::sortLightsAffectingFrustum ( LightList lightList  )  [virtual, inherited]

Hook to allow the listener to override the ordering of lights for the entire frustum.

Remarks:
Whilst ordinarily lights are sorted per rendered object (
See also:
MovableObject::queryLights), texture shadows adds another issue in that, given there is a finite number of shadow textures, we must choose which lights to render texture shadows from based on the entire frustum. These lights should always be listed first in every objects own list, followed by any other lights which will not cast texture shadows (either because they have shadow casting off, or there aren't enough shadow textures to service them).
This hook allows you to override the detailed ordering of the lights per frustum. The default ordering is shadow casters first (which you must also respect if you override this method), and ordered by distance from the camera within those 2 groups. Obviously the closest lights with shadow casting enabled will be listed first. Only lights within the range of the frustum will be in the list.
Parameters:
lightList The list of lights within range of the frustum which you may sort.
Returns:
true if you sorted the list, false otherwise.

Definition at line 343 of file OgreSceneManager.h.

void Ogre::Terrain::unload (  ) 

Unload the terrain and free GPU resources.

Remarks:
This method must be called in the main render thread.
void Ogre::Terrain::unprepare (  ) 

Free CPU resources created during prepare methods.

Remarks:
This is safe to do in a background thread after calling unload().
void Ogre::Terrain::update ( bool  synchronous = false  ) 

Trigger the update process for the terrain.

Remarks:
Updating the terrain will process any dirty sections of the terrain. This may affect many things:
  1. The terrain geometry
  2. The terrain error metrics which determine LOD transitions
  3. The terrain normal map, if present
  4. The terrain lighting map, if present
  5. The terrain composite map, if present
If threading is enabled, only item 1 (the geometry) will be updated synchronously, ie will be fully up to date when this method returns. The other elements are more expensive to compute, and will be queued for processing in a background thread, in the order shown above. As these updates complete, the effects will be shown.

You can also separate the timing of updating the geometry, LOD and the lighting information if you want, by calling updateGeometry() and updateDerivedData() separately.

Parameters:
synchronous If true, all updates will happen immediately and not in a separate thread.
void Ogre::Terrain::updateBaseScale (  )  [protected]
void Ogre::Terrain::updateCompositeMap (  ) 

Performs an update on the terrain composite map based on its dirty region.

Remarks:
Rather than calling this directly, call updateDerivedData, which will also call it after the other derived data has been updated (there is no point updating the composite map until lighting has been updated). However the blend maps may call this directly when only the blending information has been updated.
void Ogre::Terrain::updateCompositeMapWithDelay ( Real  delay = 2  ) 

Performs an update on the terrain composite map based on its dirty region, but only at a maximum frequency.

Remarks:
Rather than calling this directly, call updateDerivedData, which will also call it after the other derived data has been updated (there is no point updating the composite map until lighting has been updated). However the blend maps may call this directly when only the blending information has been updated.
Note:
This method will log the request for an update, but won't do it just yet unless there are no further requests in the next 'delay' seconds. This means you can call it all the time but only pick up changes in quiet times.
void Ogre::Terrain::updateDerivedData ( bool  synchronous = false,
uint8  typeMask = 0xFF 
)

Updates derived data for the terrain (LOD, lighting) to reflect changed height data, in a separate thread if threading is enabled (OGRE_THREAD_SUPPORT).

If threading is enabled, on return from this method the derived data will not necessarily be updated immediately, the calculation may be done in the background. Only one update will run in the background at once. This derived data can typically survive being out of sync for a few frames which is why it is not done synchronously

Parameters:
synchronous If true, the update will happen immediately and not in a separate thread.
typeMask Mask indicating the types of data we should generate
void Ogre::Terrain::updateDerivedDataImpl ( const Rect rect,
const Rect lightmapExtraRect,
bool  synchronous,
uint8  typeMask 
) [protected]
void Ogre::Terrain::updateGeometry (  ) 

Performs an update on the terrain geometry based on the dirty region.

Remarks:
Terrain geometry will be updated when this method returns.
void Ogre::Terrain::waitForDerivedProcesses (  )  [protected]
void Ogre::Terrain::widenRectByVector ( const Vector3 vec,
const Rect inRect,
Real  minHeight,
Real  maxHeight,
Rect outRect 
)

Widen a rectangular area of terrain to take into account an extrusion vector, but specify the min / max heights to extrude manually.

Parameters:
vec A vector in world space
inRect Input rectangle
minHeight,maxHeight The extents of the height to extrude
inRect Output rectangle
void Ogre::Terrain::widenRectByVector ( const Vector3 vec,
const Rect inRect,
Rect outRect 
)

Widen a rectangular area of terrain to take into account an extrusion vector.

Parameters:
vec A vector in world space
inRect Input rectangle
inRect Output rectangle
static void Ogre::Terrain::writeLayerDeclaration ( const TerrainLayerDeclaration decl,
StreamSerialiser ser 
) [static]

Utility method to write a layer declaration to a stream.

static void Ogre::Terrain::writeLayerInstanceList ( const Terrain::LayerInstanceList lst,
StreamSerialiser ser 
) [static]

Utility method to write a layer instance list to a stream.


Member Data Documentation

Definition at line 1166 of file OgreTerrain.h.

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Definition at line 283 of file OgreTerrain.h.

Definition at line 1687 of file OgreTerrain.h.

Base position in world space, relative to mPos.

Definition at line 1698 of file OgreTerrain.h.

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true if the updates included lightmap changes (widen)

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Staging post for blend map data.

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Pending data.

Definition at line 1800 of file OgreTerrain.h.

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float* Ogre::Terrain::mDeltaData [protected]

The delta information defining how a vertex moves before it is removed at a lower LOD.

Definition at line 1686 of file OgreTerrain.h.

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float* Ogre::Terrain::mHeightData [protected]

The height data (world coords relative to mPos).

Definition at line 1684 of file OgreTerrain.h.

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bool Ogre::Terrain::mIsLoaded [protected]

Definition at line 1679 of file OgreTerrain.h.

Definition at line 1802 of file OgreTerrain.h.

unsigned long Ogre::Terrain::mLastLODFrame [protected]

Definition at line 1803 of file OgreTerrain.h.

unsigned long Ogre::Terrain::mLastMillis [protected]

Definition at line 1780 of file OgreTerrain.h.

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MaterialPtr Ogre::Terrain::mMaterial [mutable, protected]

Definition at line 1749 of file OgreTerrain.h.

bool Ogre::Terrain::mMaterialDirty [mutable, protected]

Definition at line 1752 of file OgreTerrain.h.

unsigned long long int Ogre::Terrain::mMaterialGenerationCount [mutable, protected]

Definition at line 1751 of file OgreTerrain.h.

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Definition at line 1748 of file OgreTerrain.h.

bool Ogre::Terrain::mMaterialParamsDirty [mutable, protected]

Definition at line 1753 of file OgreTerrain.h.

Definition at line 1690 of file OgreTerrain.h.

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bool Ogre::Terrain::mModified [protected]

Definition at line 1680 of file OgreTerrain.h.

Terrain* Ogre::Terrain::mNeighbours[NEIGHBOUR_COUNT] [protected]

Definition at line 1806 of file OgreTerrain.h.

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Relationship between one point on the terrain and world size.

Definition at line 1700 of file OgreTerrain.h.

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Texture storing normals for the whole terrrain.

Definition at line 1797 of file OgreTerrain.h.

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The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:00 2012