Ogre::Terrain::DefaultGpuBufferAllocator Class Reference

Standard implementation of a buffer allocator which re-uses buffers. More...

#include <OgreTerrain.h>

Inheritance diagram for Ogre::Terrain::DefaultGpuBufferAllocator:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DefaultGpuBufferAllocator ()
 ~DefaultGpuBufferAllocator ()
void allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta)
 Allocate (or reuse) vertex buffers for a terrain LOD.
void freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf)
 Free (or return to the pool) vertex buffers for terrain.
HardwareIndexBufferSharedPtr getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)
 Get a shared index buffer for a given number of settings.
void freeAllBuffers ()
 Free any buffers we're holding.
void warmStart (size_t numInstances, uint16 terrainSize, uint16 maxBatchSize, uint16 minBatchSize)
 'Warm start' the allocator based on needing x instances of terrain with the given configuration.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef list
< HardwareVertexBufferSharedPtr >
::type 
VBufList
typedef map< uint32,
HardwareIndexBufferSharedPtr >
::type 
IBufMap

Protected Member Functions

uint32 hashIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)
HardwareVertexBufferSharedPtr getVertexBuffer (VBufList &list, size_t vertexSize, size_t numVertices)

Protected Attributes

VBufList mFreePosBufList
VBufList mFreeDeltaBufList
IBufMap mSharedIBufMap

Detailed Description

Standard implementation of a buffer allocator which re-uses buffers.

Definition at line 563 of file OgreTerrain.h.


Member Typedef Documentation

Definition at line 585 of file OgreTerrain.h.

Definition at line 582 of file OgreTerrain.h.


Constructor & Destructor Documentation

Ogre::Terrain::DefaultGpuBufferAllocator::DefaultGpuBufferAllocator (  ) 
Ogre::Terrain::DefaultGpuBufferAllocator::~DefaultGpuBufferAllocator (  ) 

Member Function Documentation

void Ogre::Terrain::DefaultGpuBufferAllocator::allocateVertexBuffers ( Terrain forTerrain,
size_t  numVertices,
HardwareVertexBufferSharedPtr destPos,
HardwareVertexBufferSharedPtr destDelta 
) [virtual]

Allocate (or reuse) vertex buffers for a terrain LOD.

Parameters:
numVertices The total number of vertices
destPos Pointer to a vertex buffer for positions, to be bound
destDelta Pointer to a vertex buffer for deltas, to be bound

Implements Ogre::Terrain::GpuBufferAllocator.

void Ogre::Terrain::DefaultGpuBufferAllocator::freeAllBuffers (  )  [virtual]

Free any buffers we're holding.

Implements Ogre::Terrain::GpuBufferAllocator.

void Ogre::Terrain::DefaultGpuBufferAllocator::freeVertexBuffers ( const HardwareVertexBufferSharedPtr posbuf,
const HardwareVertexBufferSharedPtr deltabuf 
) [virtual]

Free (or return to the pool) vertex buffers for terrain.

Implements Ogre::Terrain::GpuBufferAllocator.

HardwareIndexBufferSharedPtr Ogre::Terrain::DefaultGpuBufferAllocator::getSharedIndexBuffer ( uint16  batchSize,
uint16  vdatasize,
size_t  vertexIncrement,
uint16  xoffset,
uint16  yoffset,
uint16  numSkirtRowsCols,
uint16  skirtRowColSkip 
) [virtual]

Get a shared index buffer for a given number of settings.

Remarks:
Since all index structures are the same at the same LOD level and relative position, we can share index buffers. Therefore the buffer returned from this method does not need to be 'freed' like the vertex buffers since it is never owned.
Parameters:
batchSize The batch size along one edge
vdatasize The size of the referenced vertex data along one edge
vertexIncrement The number of vertices to increment for each new indexed row / column
xoffset The x offset from the start of vdatasize, at that resolution
yoffset The y offset from the start of vdatasize, at that resolution
numSkirtRowsCols Number of rows and columns of skirts
skirtRowColSkip The number of rows / cols to skip in between skirts

Implements Ogre::Terrain::GpuBufferAllocator.

HardwareVertexBufferSharedPtr Ogre::Terrain::DefaultGpuBufferAllocator::getVertexBuffer ( VBufList list,
size_t  vertexSize,
size_t  numVertices 
) [protected]
uint32 Ogre::Terrain::DefaultGpuBufferAllocator::hashIndexBuffer ( uint16  batchSize,
uint16  vdatasize,
size_t  vertexIncrement,
uint16  xoffset,
uint16  yoffset,
uint16  numSkirtRowsCols,
uint16  skirtRowColSkip 
) [protected]
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::Terrain::DefaultGpuBufferAllocator::warmStart ( size_t  numInstances,
uint16  terrainSize,
uint16  maxBatchSize,
uint16  minBatchSize 
)

'Warm start' the allocator based on needing x instances of terrain with the given configuration.


Member Data Documentation

Definition at line 584 of file OgreTerrain.h.

Definition at line 583 of file OgreTerrain.h.

Definition at line 586 of file OgreTerrain.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:00 2012