A node in a quad tree used to store a patch of terrain. More...
#include <OgreTerrainQuadTreeNode.h>
Classes | |
struct | LodLevel |
class | Movable |
MovableObject implementation to provide the hook to the scene. More... | |
class | Rend |
Hook to the render queue. More... | |
struct | VertexDataRecord |
Public Types | |
typedef vector< LodLevel * >::type | LodLevelList |
Public Member Functions | |
TerrainQuadTreeNode (Terrain *terrain, TerrainQuadTreeNode *parent, uint16 xoff, uint16 yoff, uint16 size, uint16 lod, uint16 depth, uint16 quadrant) | |
Constructor. | |
virtual | ~TerrainQuadTreeNode () |
uint16 | getXOffset () const |
Get the horizontal offset into the main terrain data of this node. | |
uint16 | getYOffset () const |
Get the vertical offset into the main terrain data of this node. | |
bool | isLeaf () const |
Is this a leaf node (no children). | |
uint16 | getBaseLod () const |
Get the base LOD level this node starts at (the highest LOD it handles). | |
uint16 | getLodCount () const |
Get the number of LOD levels this node can represent itself (only > 1 for leaf nodes). | |
TerrainQuadTreeNode * | getChild (unsigned short child) const |
Get child node. | |
TerrainQuadTreeNode * | getParent () const |
Get parent node. | |
Terrain * | getTerrain () const |
Get ultimate parent terrain. | |
void | prepare () |
Prepare node and children (perform CPU tasks, may be background thread). | |
void | prepare (StreamSerialiser &stream) |
Prepare node from a stream. | |
void | load () |
Load node and children (perform GPU tasks, will be render thread). | |
void | unload () |
Unload node and children (perform GPU tasks, will be render thread). | |
void | unprepare () |
Unprepare node and children (perform CPU tasks, may be background thread). | |
void | save (StreamSerialiser &stream) |
Save node to a stream. | |
const LodLevel * | getLodLevel (uint16 lod) |
Get the LodLevel information for a given lod. | |
void | preDeltaCalculation (const Rect &rect) |
Notify the node (and children) that deltas are going to be calculated for a given range. | |
void | notifyDelta (uint16 x, uint16 y, uint16 lod, Real delta) |
Notify the node (and children) of a height delta value. | |
void | postDeltaCalculation (const Rect &rect) |
Notify the node (and children) that deltas have finished being calculated. | |
void | finaliseDeltaValues (const Rect &rect) |
Promote the delta values calculated to the runtime ones (this must be called in the main thread). | |
void | assignVertexData (uint16 treeDepthStart, uint16 treeDepthEnd, uint16 resolution, uint sz) |
Assign vertex data to the tree, from a depth and at a given resolution. | |
void | useAncestorVertexData (TerrainQuadTreeNode *owner, uint16 treeDepthEnd, uint16 resolution) |
Tell a node that it should use an anscestor's vertex data. | |
void | updateVertexData (bool positions, bool deltas, const Rect &rect, bool cpuData) |
Tell the node to update its vertex data for a given region. | |
void | mergeIntoBounds (long x, long y, const Vector3 &pos) |
Merge a point (relative to terrain node) into the local bounds, and that of children if applicable. | |
void | resetBounds (const Rect &rect) |
Reset the bounds of this node and all its children for the region given. | |
bool | rectIntersectsNode (const Rect &rect) |
Returns true if the given rectangle overlaps the terrain area that this node references. | |
bool | rectContainsNode (const Rect &rect) |
Returns true if the given rectangle completely contains the terrain area that this node references. | |
bool | pointIntersectsNode (long x, long y) |
Returns true if the given point is in the terrain area that this node references. | |
const AxisAlignedBox & | getAABB () const |
Get the AABB (local coords) of this node. | |
Real | getBoundingRadius () const |
Get the bounding radius of this node. | |
const Vector3 & | getLocalCentre () const |
Get the local centre of this node, relative to parent terrain centre. | |
Real | getMinHeight () const |
Get the minimum height of the node. | |
Real | getMaxHeight () const |
Get the maximum height of the node. | |
bool | calculateCurrentLod (const Camera *cam, Real cFactor) |
Calculate appropriate LOD for this node and children. | |
int | getCurrentLod () const |
Get the current LOD index (only valid after calculateCurrentLod). | |
bool | isRenderedAtCurrentLod () const |
Returns whether this node is rendering itself at the current LOD level. | |
bool | isSelfOrChildRenderedAtCurrentLod () const |
Returns whether this node or its children are being rendered at the current LOD level. | |
void | setCurrentLod (int lod) |
Manually set the current LOD, intended for internal use only. | |
float | getLodTransition () const |
Get the transition state between the current LOD and the next lower one (only valid after calculateCurrentLod). | |
void | setLodTransition (float t) |
Manually set the current LOD transition state, intended for internal use only. | |
Renderable * | _getRenderable () |
Returns the internal renderable object for this node. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Attributes | |
static unsigned short | POSITION_BUFFER |
Buffer binding used for holding positions. | |
static unsigned short | DELTA_BUFFER |
Buffer binding used for holding delta values. | |
Protected Member Functions | |
void | updateRenderQueue (RenderQueue *queue) |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
const MaterialPtr & | getMaterial (void) const |
Technique * | getTechnique (void) const |
void | getRenderOperation (RenderOperation &op) |
void | getWorldTransforms (Matrix4 *xform) const |
Real | getSquaredViewDepth (const Camera *cam) const |
const LightList & | getLights (void) const |
bool | getCastsShadows (void) const |
const VertexDataRecord * | getVertexDataRecord () const |
void | createCpuVertexData () |
void | updateVertexBuffer (HardwareVertexBufferSharedPtr &posbuf, HardwareVertexBufferSharedPtr &deltabuf, const Rect &rect) |
void | destroyCpuVertexData () |
void | createGpuVertexData () |
void | destroyGpuVertexData () |
void | updateGpuVertexData () |
void | createGpuIndexData () |
void | destroyGpuIndexData () |
void | populateIndexData (uint16 batchSize, IndexData *destData) |
void | writePosVertex (bool compress, uint16 x, uint16 y, float height, const Vector3 &pos, float uvScale, float **ppPos) |
void | writeDeltaVertex (bool compress, uint16 x, uint16 y, float delta, float deltaThresh, float **ppDelta) |
uint16 | calcSkirtVertexIndex (uint16 mainIndex, bool isCol) |
Protected Attributes | |
Terrain * | mTerrain |
TerrainQuadTreeNode * | mParent |
TerrainQuadTreeNode * | mChildren [4] |
LodLevelList | mLodLevels |
uint16 | mOffsetX |
uint16 | mOffsetY |
uint16 | mBoundaryX |
uint16 | mBoundaryY |
uint16 | mSize |
the number of vertices at the original terrain resolution this node encompasses | |
uint16 | mBaseLod |
uint16 | mDepth |
uint16 | mQuadrant |
Vector3 | mLocalCentre |
AxisAlignedBox | mAABB |
Real | mBoundingRadius |
int | mCurrentLod |
unsigned short | mMaterialLodIndex |
float | mLodTransition |
TerrainQuadTreeNode * | mChildWithMaxHeightDelta |
The child with the largest height delta. | |
bool | mSelfOrChildRendered |
TerrainQuadTreeNode * | mNodeWithVertexData |
VertexDataRecord * | mVertexDataRecord |
Movable * | mMovable |
SceneNode * | mLocalNode |
Rend * | mRend |
Friends | |
class | Movable |
class | Rend |
A node in a quad tree used to store a patch of terrain.
Definition at line 85 of file OgreTerrainQuadTreeNode.h.
typedef vector<LodLevel*>::type Ogre::TerrainQuadTreeNode::LodLevelList |
Definition at line 149 of file OgreTerrainQuadTreeNode.h.
Ogre::TerrainQuadTreeNode::TerrainQuadTreeNode | ( | Terrain * | terrain, | |
TerrainQuadTreeNode * | parent, | |||
uint16 | xoff, | |||
uint16 | yoff, | |||
uint16 | size, | |||
uint16 | lod, | |||
uint16 | depth, | |||
uint16 | quadrant | |||
) |
Constructor.
terrain | The ultimate parent terrain | |
parent | Optional parent node (in which case xoff, yoff are 0 and size must be entire terrain) | |
xoff,off | Offsets from the start of the terrain data in 2D | |
size | The size of the node in vertices at the highest LOD | |
lod | The base LOD level | |
depth | The depth that this node is at in the tree (or convenience) | |
quadrant | The index of the quadrant (0, 1, 2, 3) |
virtual Ogre::TerrainQuadTreeNode::~TerrainQuadTreeNode | ( | ) | [virtual] |
Renderable* Ogre::TerrainQuadTreeNode::_getRenderable | ( | ) |
Returns the internal renderable object for this node.
void Ogre::TerrainQuadTreeNode::assignVertexData | ( | uint16 | treeDepthStart, | |
uint16 | treeDepthEnd, | |||
uint16 | resolution, | |||
uint | sz | |||
) |
Assign vertex data to the tree, from a depth and at a given resolution.
treeDepthStart | The first depth of tree that should use this data, owns the data | |
treeDepthEnd | The end of the depth that should use this data (exclusive) | |
resolution | The resolution of the data to use (compared to full terrain) | |
sz | The size of the data along one edge |
Calculate appropriate LOD for this node and children.
cam | The camera to be used (this should already be the LOD camera) | |
cFactor | The cFactor which incorporates the viewport size, max pixel error and lod bias |
void Ogre::TerrainQuadTreeNode::createCpuVertexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::createGpuIndexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::createGpuVertexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::destroyCpuVertexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::destroyGpuIndexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::destroyGpuVertexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::finaliseDeltaValues | ( | const Rect & | rect | ) |
Promote the delta values calculated to the runtime ones (this must be called in the main thread).
const AxisAlignedBox& Ogre::TerrainQuadTreeNode::getAABB | ( | ) | const |
Get the AABB (local coords) of this node.
uint16 Ogre::TerrainQuadTreeNode::getBaseLod | ( | ) | const |
Get the base LOD level this node starts at (the highest LOD it handles).
Definition at line 108 of file OgreTerrainQuadTreeNode.h.
Real Ogre::TerrainQuadTreeNode::getBoundingRadius | ( | ) | const |
Get the bounding radius of this node.
bool Ogre::TerrainQuadTreeNode::getCastsShadows | ( | void | ) | const [protected] |
TerrainQuadTreeNode* Ogre::TerrainQuadTreeNode::getChild | ( | unsigned short | child | ) | const |
Get child node.
int Ogre::TerrainQuadTreeNode::getCurrentLod | ( | ) | const |
Get the current LOD index (only valid after calculateCurrentLod).
Definition at line 243 of file OgreTerrainQuadTreeNode.h.
const LightList& Ogre::TerrainQuadTreeNode::getLights | ( | void | ) | const [protected] |
const Vector3& Ogre::TerrainQuadTreeNode::getLocalCentre | ( | ) | const |
Get the local centre of this node, relative to parent terrain centre.
Definition at line 229 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::getLodCount | ( | ) | const |
Get the number of LOD levels this node can represent itself (only > 1 for leaf nodes).
Get the LodLevel information for a given lod.
lod | The lod level index relative to this classes own list; if you want to use a global lod level, subtract getBaseLod() first. Higher LOD levels are lower detail. |
float Ogre::TerrainQuadTreeNode::getLodTransition | ( | ) | const |
Get the transition state between the current LOD and the next lower one (only valid after calculateCurrentLod).
Definition at line 251 of file OgreTerrainQuadTreeNode.h.
const MaterialPtr& Ogre::TerrainQuadTreeNode::getMaterial | ( | void | ) | const [protected] |
Real Ogre::TerrainQuadTreeNode::getMaxHeight | ( | ) | const |
Get the maximum height of the node.
Real Ogre::TerrainQuadTreeNode::getMinHeight | ( | ) | const |
Get the minimum height of the node.
TerrainQuadTreeNode* Ogre::TerrainQuadTreeNode::getParent | ( | ) | const |
Get parent node.
void Ogre::TerrainQuadTreeNode::getRenderOperation | ( | RenderOperation & | op | ) | [protected] |
Technique* Ogre::TerrainQuadTreeNode::getTechnique | ( | void | ) | const [protected] |
Terrain* Ogre::TerrainQuadTreeNode::getTerrain | ( | ) | const |
Get ultimate parent terrain.
const VertexDataRecord* Ogre::TerrainQuadTreeNode::getVertexDataRecord | ( | ) | const [protected] |
void Ogre::TerrainQuadTreeNode::getWorldTransforms | ( | Matrix4 * | xform | ) | const [protected] |
uint16 Ogre::TerrainQuadTreeNode::getXOffset | ( | ) | const |
Get the horizontal offset into the main terrain data of this node.
Definition at line 102 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::getYOffset | ( | ) | const |
Get the vertical offset into the main terrain data of this node.
Definition at line 104 of file OgreTerrainQuadTreeNode.h.
bool Ogre::TerrainQuadTreeNode::isLeaf | ( | ) | const |
Is this a leaf node (no children).
bool Ogre::TerrainQuadTreeNode::isRenderedAtCurrentLod | ( | ) | const |
Returns whether this node is rendering itself at the current LOD level.
bool Ogre::TerrainQuadTreeNode::isSelfOrChildRenderedAtCurrentLod | ( | ) | const |
Returns whether this node or its children are being rendered at the current LOD level.
void Ogre::TerrainQuadTreeNode::load | ( | ) |
Load node and children (perform GPU tasks, will be render thread).
void Ogre::TerrainQuadTreeNode::mergeIntoBounds | ( | long | x, | |
long | y, | |||
const Vector3 & | pos | |||
) |
Merge a point (relative to terrain node) into the local bounds, and that of children if applicable.
x,y | The point on the terrain to which this position corresponds (affects which nodes update their bounds) | |
pos | The position relative to the terrain centre |
Notify the node (and children) of a height delta value.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
bool Ogre::TerrainQuadTreeNode::pointIntersectsNode | ( | long | x, | |
long | y | |||
) |
Returns true if the given point is in the terrain area that this node references.
x,y | The point in top-level terrain coords |
void Ogre::TerrainQuadTreeNode::populateIndexData | ( | uint16 | batchSize, | |
IndexData * | destData | |||
) | [protected] |
void Ogre::TerrainQuadTreeNode::postDeltaCalculation | ( | const Rect & | rect | ) |
Notify the node (and children) that deltas have finished being calculated.
void Ogre::TerrainQuadTreeNode::preDeltaCalculation | ( | const Rect & | rect | ) |
Notify the node (and children) that deltas are going to be calculated for a given range.
void Ogre::TerrainQuadTreeNode::prepare | ( | StreamSerialiser & | stream | ) |
Prepare node from a stream.
void Ogre::TerrainQuadTreeNode::prepare | ( | ) |
Prepare node and children (perform CPU tasks, may be background thread).
bool Ogre::TerrainQuadTreeNode::rectContainsNode | ( | const Rect & | rect | ) |
Returns true if the given rectangle completely contains the terrain area that this node references.
rect | The region in top-level terrain coords |
bool Ogre::TerrainQuadTreeNode::rectIntersectsNode | ( | const Rect & | rect | ) |
Returns true if the given rectangle overlaps the terrain area that this node references.
rect | The region in top-level terrain coords |
void Ogre::TerrainQuadTreeNode::resetBounds | ( | const Rect & | rect | ) |
Reset the bounds of this node and all its children for the region given.
rect | The region for which bounds should be reset, in top-level terrain coords |
void Ogre::TerrainQuadTreeNode::save | ( | StreamSerialiser & | stream | ) |
Save node to a stream.
void Ogre::TerrainQuadTreeNode::setCurrentLod | ( | int | lod | ) |
Manually set the current LOD, intended for internal use only.
void Ogre::TerrainQuadTreeNode::setLodTransition | ( | float | t | ) |
Manually set the current LOD transition state, intended for internal use only.
void Ogre::TerrainQuadTreeNode::unload | ( | ) |
Unload node and children (perform GPU tasks, will be render thread).
void Ogre::TerrainQuadTreeNode::unprepare | ( | ) |
Unprepare node and children (perform CPU tasks, may be background thread).
void Ogre::TerrainQuadTreeNode::updateGpuVertexData | ( | ) | [protected] |
void Ogre::TerrainQuadTreeNode::updateRenderQueue | ( | RenderQueue * | queue | ) | [protected] |
void Ogre::TerrainQuadTreeNode::updateVertexBuffer | ( | HardwareVertexBufferSharedPtr & | posbuf, | |
HardwareVertexBufferSharedPtr & | deltabuf, | |||
const Rect & | rect | |||
) | [protected] |
void Ogre::TerrainQuadTreeNode::updateVertexData | ( | bool | positions, | |
bool | deltas, | |||
const Rect & | rect, | |||
bool | cpuData | |||
) |
Tell the node to update its vertex data for a given region.
void Ogre::TerrainQuadTreeNode::useAncestorVertexData | ( | TerrainQuadTreeNode * | owner, | |
uint16 | treeDepthEnd, | |||
uint16 | resolution | |||
) |
Tell a node that it should use an anscestor's vertex data.
treeDepthEnd | The end of the depth that should use this data (exclusive) | |
resolution | The resolution of the data to use |
void Ogre::TerrainQuadTreeNode::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables = false | |||
) | [protected] |
void Ogre::TerrainQuadTreeNode::writeDeltaVertex | ( | bool | compress, | |
uint16 | x, | |||
uint16 | y, | |||
float | delta, | |||
float | deltaThresh, | |||
float ** | ppDelta | |||
) | [protected] |
void Ogre::TerrainQuadTreeNode::writePosVertex | ( | bool | compress, | |
uint16 | x, | |||
uint16 | y, | |||
float | height, | |||
const Vector3 & | pos, | |||
float | uvScale, | |||
float ** | ppPos | |||
) | [protected] |
friend class Movable [friend] |
Definition at line 350 of file OgreTerrainQuadTreeNode.h.
friend class Rend [friend] |
Definition at line 372 of file OgreTerrainQuadTreeNode.h.
unsigned short Ogre::TerrainQuadTreeNode::DELTA_BUFFER [static] |
Buffer binding used for holding delta values.
Definition at line 258 of file OgreTerrainQuadTreeNode.h.
AxisAlignedBox Ogre::TerrainQuadTreeNode::mAABB [protected] |
Definition at line 276 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mBaseLod [protected] |
Definition at line 272 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mBoundaryX [protected] |
Definition at line 269 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mBoundaryY [protected] |
Definition at line 269 of file OgreTerrainQuadTreeNode.h.
Real Ogre::TerrainQuadTreeNode::mBoundingRadius [protected] |
Definition at line 277 of file OgreTerrainQuadTreeNode.h.
TerrainQuadTreeNode* Ogre::TerrainQuadTreeNode::mChildren[4] [protected] |
Definition at line 265 of file OgreTerrainQuadTreeNode.h.
The child with the largest height delta.
Definition at line 282 of file OgreTerrainQuadTreeNode.h.
int Ogre::TerrainQuadTreeNode::mCurrentLod [protected] |
Definition at line 278 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mDepth [protected] |
Definition at line 273 of file OgreTerrainQuadTreeNode.h.
Vector3 Ogre::TerrainQuadTreeNode::mLocalCentre [protected] |
Definition at line 275 of file OgreTerrainQuadTreeNode.h.
SceneNode* Ogre::TerrainQuadTreeNode::mLocalNode [protected] |
Definition at line 351 of file OgreTerrainQuadTreeNode.h.
LodLevelList Ogre::TerrainQuadTreeNode::mLodLevels [protected] |
Definition at line 266 of file OgreTerrainQuadTreeNode.h.
float Ogre::TerrainQuadTreeNode::mLodTransition [protected] |
Definition at line 280 of file OgreTerrainQuadTreeNode.h.
unsigned short Ogre::TerrainQuadTreeNode::mMaterialLodIndex [protected] |
Definition at line 279 of file OgreTerrainQuadTreeNode.h.
Movable* Ogre::TerrainQuadTreeNode::mMovable [protected] |
Definition at line 349 of file OgreTerrainQuadTreeNode.h.
Definition at line 307 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mOffsetX [protected] |
Definition at line 268 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mOffsetY [protected] |
Definition at line 268 of file OgreTerrainQuadTreeNode.h.
TerrainQuadTreeNode* Ogre::TerrainQuadTreeNode::mParent [protected] |
Definition at line 264 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mQuadrant [protected] |
Definition at line 274 of file OgreTerrainQuadTreeNode.h.
Rend* Ogre::TerrainQuadTreeNode::mRend [protected] |
Definition at line 371 of file OgreTerrainQuadTreeNode.h.
bool Ogre::TerrainQuadTreeNode::mSelfOrChildRendered [protected] |
Definition at line 283 of file OgreTerrainQuadTreeNode.h.
uint16 Ogre::TerrainQuadTreeNode::mSize [protected] |
the number of vertices at the original terrain resolution this node encompasses
Definition at line 271 of file OgreTerrainQuadTreeNode.h.
Terrain* Ogre::TerrainQuadTreeNode::mTerrain [protected] |
Definition at line 263 of file OgreTerrainQuadTreeNode.h.
Definition at line 308 of file OgreTerrainQuadTreeNode.h.
unsigned short Ogre::TerrainQuadTreeNode::POSITION_BUFFER [static] |
Buffer binding used for holding positions.
Definition at line 256 of file OgreTerrainQuadTreeNode.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:20 2012