Ogre::TerrainGlobalOptions Class Reference
[Terrain]

Options class which just stores default options for the terrain. More...

#include <OgreTerrain.h>

Inheritance diagram for Ogre::TerrainGlobalOptions:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 TerrainGlobalOptions ()
virtual ~TerrainGlobalOptions ()
Real getSkirtSize ()
 The default size of 'skirts' used to hide terrain cracks (default 10).
void setSkirtSize (Real skirtSz)
 method - the default size of 'skirts' used to hide terrain cracks (default 10)
const Vector3getLightMapDirection ()
 Get the shadow map light direction to use (world space).
void setLightMapDirection (const Vector3 &v)
 Set the shadow map light direction to use (world space).
const ColourValuegetCompositeMapAmbient ()
 Get the composite map ambient light to use.
void setCompositeMapAmbient (const ColourValue &c)
 Set the composite map ambient light to use.
const ColourValuegetCompositeMapDiffuse ()
 Get the composite map iffuse light to use.
void setCompositeMapDiffuse (const ColourValue &c)
 Set the composite map diffuse light to use.
Real getCompositeMapDistance ()
 Get the distance at which to start using a composite map if present.
void setCompositeMapDistance (Real c)
 Set the distance at which to start using a composite map if present.
bool getCastsDynamicShadows ()
 Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).
void setCastsDynamicShadows (bool s)
 Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).
Real getMaxPixelError ()
 Get the maximum screen pixel error that should be allowed when rendering.
void setMaxPixelError (Real pixerr)
 Set the maximum screen pixel error that should be allowed when rendering.
uint8 getRenderQueueGroup (void)
 Get the render queue group that this terrain will be rendered into.
void setRenderQueueGroup (uint8 grp)
 Set the render queue group that terrains will be rendered into.
uint32 getVisibilityFlags (void)
 Get the visbility flags that terrains will be rendered with.
void setVisibilityFlags (uint32 flags)
 Set the visbility flags that terrains will be rendered with.
void setQueryFlags (uint32 flags)
 Set the default query flags for terrains.
uint32 getQueryFlags (void)
 Get the default query flags for terrains.
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
void removeQueryFlags (uint32 flags)
bool getUseRayBoxDistanceCalculation ()
 Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre.
void setUseRayBoxDistanceCalculation (bool rb)
 Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre.
TerrainMaterialGeneratorPtr getDefaultMaterialGenerator ()
 Get the default material generator.
void setDefaultMaterialGenerator (TerrainMaterialGeneratorPtr gen)
 Set the default material generator.
uint16 getLayerBlendMapSize ()
 Get the default size of the blend maps for a new terrain.
void setLayerBlendMapSize (uint16 sz)
 Sets the default size of blend maps for a new terrain.
Real getDefaultLayerTextureWorldSize ()
 Get the default world size for a layer 'splat' texture to cover.
void setDefaultLayerTextureWorldSize (Real sz)
 Set the default world size for a layer 'splat' texture to cover.
uint16 getDefaultGlobalColourMapSize ()
 Get the default size of the terrain global colour map for a new terrain.
void setDefaultGlobalColourMapSize (uint16 sz)
 Set the default size of the terrain global colour map for a new terrain.
uint16 getLightMapSize ()
 Get the default size of the lightmaps for a new terrain.
void setLightMapSize (uint16 sz)
 Sets the default size of lightmaps for a new terrain.
uint16 getCompositeMapSize ()
 Get the default size of the composite maps for a new terrain.
void setCompositeMapSize (uint16 sz)
 Sets the default size of composite maps for a new terrain.
void setDefaultResourceGroup (const String &grp)
 Set the default resource group to use to load / save terrains.
const StringgetDefaultResourceGroup ()
 Get the default resource group to use to load / save terrains.
bool getUseVertexCompressionWhenAvailable () const
 Get whether to allow vertex compression to be used when the material generator states that it supports it.
void setUseVertexCompressionWhenAvailable (bool enable)
 Set whether to allow vertex compression to be used when the material generator states that it supports it.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static TerrainGlobalOptionsgetSingleton (void)
 Override standard Singleton retrieval.
static TerrainGlobalOptionsgetSingletonPtr (void)
 Override standard Singleton retrieval.

Protected Attributes

Real mSkirtSize
Vector3 mLightMapDir
bool mCastsShadows
Real mMaxPixelError
uint8 mRenderQueueGroup
uint32 mVisibilityFlags
uint32 mQueryFlags
bool mUseRayBoxDistanceCalculation
TerrainMaterialGeneratorPtr mDefaultMaterialGenerator
uint16 mLayerBlendMapSize
Real mDefaultLayerTextureWorldSize
uint16 mDefaultGlobalColourMapSize
uint16 mLightmapSize
uint16 mCompositeMapSize
ColourValue mCompositeMapAmbient
ColourValue mCompositeMapDiffuse
Real mCompositeMapDistance
String mResourceGroup
bool mUseVertexCompressionWhenAvailable

Static Protected Attributes

static TerrainGlobalOptionsmsSingleton

Detailed Description

Options class which just stores default options for the terrain.

Remarks:
None of these options are stored with the terrain when saved. They are options that you can use to modify the behaviour of the terrain when it is loaded or created.
Note:
You should construct a single instance of this class per application and do so before you start working with any other terrain classes.

Definition at line 1826 of file OgreTerrain.h.


Constructor & Destructor Documentation

Ogre::TerrainGlobalOptions::TerrainGlobalOptions (  ) 
virtual Ogre::TerrainGlobalOptions::~TerrainGlobalOptions (  )  [virtual]

Definition at line 1852 of file OgreTerrain.h.


Member Function Documentation

void Ogre::TerrainGlobalOptions::addQueryFlags ( uint32  flags  ) 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 1931 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::getCastsDynamicShadows (  ) 

Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).

Definition at line 1886 of file OgreTerrain.h.

const ColourValue& Ogre::TerrainGlobalOptions::getCompositeMapAmbient (  ) 

Get the composite map ambient light to use.

Definition at line 1870 of file OgreTerrain.h.

const ColourValue& Ogre::TerrainGlobalOptions::getCompositeMapDiffuse (  ) 

Get the composite map iffuse light to use.

Definition at line 1874 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getCompositeMapDistance (  ) 

Get the distance at which to start using a composite map if present.

Definition at line 1878 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getCompositeMapSize (  ) 

Get the default size of the composite maps for a new terrain.

Definition at line 2001 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getDefaultGlobalColourMapSize (  ) 

Get the default size of the terrain global colour map for a new terrain.

Definition at line 1983 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getDefaultLayerTextureWorldSize (  ) 

Get the default world size for a layer 'splat' texture to cover.

Definition at line 1975 of file OgreTerrain.h.

TerrainMaterialGeneratorPtr Ogre::TerrainGlobalOptions::getDefaultMaterialGenerator (  ) 

Get the default material generator.

const String& Ogre::TerrainGlobalOptions::getDefaultResourceGroup (  ) 

Get the default resource group to use to load / save terrains.

Definition at line 2013 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getLayerBlendMapSize (  ) 

Get the default size of the blend maps for a new terrain.

Definition at line 1965 of file OgreTerrain.h.

const Vector3& Ogre::TerrainGlobalOptions::getLightMapDirection (  ) 

Get the shadow map light direction to use (world space).

Definition at line 1866 of file OgreTerrain.h.

uint16 Ogre::TerrainGlobalOptions::getLightMapSize (  ) 

Get the default size of the lightmaps for a new terrain.

Definition at line 1993 of file OgreTerrain.h.

Real Ogre::TerrainGlobalOptions::getMaxPixelError (  ) 

Get the maximum screen pixel error that should be allowed when rendering.

Definition at line 1896 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::getQueryFlags ( void   ) 

Get the default query flags for terrains.

Definition at line 1928 of file OgreTerrain.h.

uint8 Ogre::TerrainGlobalOptions::getRenderQueueGroup ( void   ) 

Get the render queue group that this terrain will be rendered into.

Definition at line 1906 of file OgreTerrain.h.

static TerrainGlobalOptions& Ogre::TerrainGlobalOptions::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< TerrainGlobalOptions >.

static TerrainGlobalOptions* Ogre::TerrainGlobalOptions::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< TerrainGlobalOptions >.

Real Ogre::TerrainGlobalOptions::getSkirtSize (  ) 

The default size of 'skirts' used to hide terrain cracks (default 10).

Definition at line 1858 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::getUseRayBoxDistanceCalculation (  ) 

Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre.

Definition at line 1940 of file OgreTerrain.h.

bool Ogre::TerrainGlobalOptions::getUseVertexCompressionWhenAvailable (  )  const

Get whether to allow vertex compression to be used when the material generator states that it supports it.

Definition at line 2018 of file OgreTerrain.h.

uint32 Ogre::TerrainGlobalOptions::getVisibilityFlags ( void   ) 

Get the visbility flags that terrains will be rendered with.

Definition at line 1914 of file OgreTerrain.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::TerrainGlobalOptions::removeQueryFlags ( uint32  flags  ) 

Definition at line 1934 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCastsDynamicShadows ( bool  s  ) 

Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).

This value can be set dynamically, and affects all existing terrains. It defaults to false.

Definition at line 1893 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapAmbient ( const ColourValue c  ) 

Set the composite map ambient light to use.

Definition at line 1872 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapDiffuse ( const ColourValue c  ) 

Set the composite map diffuse light to use.

Definition at line 1876 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapDistance ( Real  c  ) 

Set the distance at which to start using a composite map if present.

Definition at line 1880 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setCompositeMapSize ( uint16  sz  ) 

Sets the default size of composite maps for a new terrain.

Definition at line 2005 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultGlobalColourMapSize ( uint16  sz  ) 

Set the default size of the terrain global colour map for a new terrain.

Once created, this information will be stored with the terrain.

Definition at line 1988 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultLayerTextureWorldSize ( Real  sz  ) 

Set the default world size for a layer 'splat' texture to cover.

Definition at line 1979 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setDefaultMaterialGenerator ( TerrainMaterialGeneratorPtr  gen  ) 

Set the default material generator.

void Ogre::TerrainGlobalOptions::setDefaultResourceGroup ( const String grp  ) 

Set the default resource group to use to load / save terrains.

Definition at line 2009 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLayerBlendMapSize ( uint16  sz  ) 

Sets the default size of blend maps for a new terrain.

This is the resolution of each blending layer for a new terrain. Once created, this information will be stored with the terrain.

Definition at line 1971 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLightMapDirection ( const Vector3 v  ) 

Set the shadow map light direction to use (world space).

Definition at line 1868 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setLightMapSize ( uint16  sz  ) 

Sets the default size of lightmaps for a new terrain.

Definition at line 1997 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setMaxPixelError ( Real  pixerr  ) 

Set the maximum screen pixel error that should be allowed when rendering.

Note:
This value can be varied dynamically and affects all existing terrains. It will be weighted by the LOD bias on viewports.

Definition at line 1903 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setQueryFlags ( uint32  flags  ) 

Set the default query flags for terrains.

Remarks:
This applies to newly created terrains, after which they will maintain their own settings

Definition at line 1925 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setRenderQueueGroup ( uint8  grp  ) 

Set the render queue group that terrains will be rendered into.

Remarks:
This applies to newly created terrains, after which they will maintain their own queue group settings

Definition at line 1911 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setSkirtSize ( Real  skirtSz  ) 

method - the default size of 'skirts' used to hide terrain cracks (default 10)

Remarks:
Changing this value only applies to Terrain instances loaded / reloaded afterwards.

Definition at line 1864 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setUseRayBoxDistanceCalculation ( bool  rb  ) 

Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre.

Using ray/box intersection will result in higher detail terrain because the LOD calculation is more conservative, assuming the 'worst case scenario' of a large height difference at the edge of a tile. This is guaranteed to give you at least the max pixel error or better, but will often give you more detail than you need. Not using the ray/box method is cheaper but will only use the max pixel error as a guide, the actual error will vary above and below that. The default is not to use the ray/box approach.

Definition at line 1953 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setUseVertexCompressionWhenAvailable ( bool  enable  ) 

Set whether to allow vertex compression to be used when the material generator states that it supports it.

Note:
You should only call this before creating any terrain instances. The default is true, so if a material generator supports compressed vertices, and so does the hardware (this basically means shader support), they will be used). However you can disable this in an emergency if required.

Definition at line 2027 of file OgreTerrain.h.

void Ogre::TerrainGlobalOptions::setVisibilityFlags ( uint32  flags  ) 

Set the visbility flags that terrains will be rendered with.

Remarks:
This applies to newly created terrains, after which they will maintain their own settings

Definition at line 1919 of file OgreTerrain.h.


Member Data Documentation

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The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:03 2012