Shader model 2 profile target. More...
#include <OgreTerrainMaterialGeneratorA.h>
Classes | |
class | ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
class | ShaderHelperHLSL |
Public Member Functions | |
SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | |
~SM2Profile () | |
MaterialPtr | generate (const Terrain *terrain) |
Generate / resuse a material for the terrain. | |
MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
Generate / resuse a material for the terrain. | |
uint8 | getMaxLayers (const Terrain *terrain) const |
Get the number of layers supported. | |
void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
Update params for a terrain. | |
void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
Update params for a terrain. | |
void | requestOptions (Terrain *terrain) |
Request the options needed from the terrain. | |
bool | isVertexCompressionSupported () const |
Compressed vertex format supported? | |
bool | isLayerNormalMappingEnabled () const |
Whether to support normal mapping per layer in the shader (default true). | |
void | setLayerNormalMappingEnabled (bool enabled) |
Whether to support normal mapping per layer in the shader (default true). | |
bool | isLayerParallaxMappingEnabled () const |
Whether to support parallax mapping per layer in the shader (default true). | |
void | setLayerParallaxMappingEnabled (bool enabled) |
Whether to support parallax mapping per layer in the shader (default true). | |
bool | isLayerSpecularMappingEnabled () const |
Whether to support specular mapping per layer in the shader (default true). | |
void | setLayerSpecularMappingEnabled (bool enabled) |
Whether to support specular mapping per layer in the shader (default true). | |
bool | isGlobalColourMapEnabled () const |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
void | setGlobalColourMapEnabled (bool enabled) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
bool | isLightmapEnabled () const |
Whether to support a light map over the terrain in the shader, if it's present (default true). | |
void | setLightmapEnabled (bool enabled) |
Whether to support a light map over the terrain in the shader, if it's present (default true). | |
bool | isCompositeMapEnabled () const |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
void | setCompositeMapEnabled (bool enabled) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
bool | getReceiveDynamicShadowsEnabled () const |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
void | setReceiveDynamicShadowsEnabled (bool enabled) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
void | setReceiveDynamicShadowsDepth (bool enabled) |
Whether to use depth shadows (default false). | |
bool | getReceiveDynamicShadowsDepth () const |
Whether to use depth shadows (default false). | |
void | setReceiveDynamicShadowsLowLod (bool enabled) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
bool | getReceiveDynamicShadowsLowLod () const |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
bool | _isSM3Available () const |
Internal. | |
bool | _isSM4Available () const |
TerrainMaterialGenerator * | getParent () const |
Get the generator which owns this profile. | |
const String & | getName () const |
Get the name of this profile. | |
const String & | getDescription () const |
Get the description of this profile. | |
virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
Update the composite map for a terrain. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Types | |
enum | TechniqueType { HIGH_LOD, LOW_LOD, RENDER_COMPOSITE_MAP } |
Protected Member Functions | |
void | addTechnique (const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt) |
bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
Protected Attributes | |
ShaderHelper * | mShaderGen |
bool | mLayerNormalMappingEnabled |
bool | mLayerParallaxMappingEnabled |
bool | mLayerSpecularMappingEnabled |
bool | mGlobalColourMapEnabled |
bool | mLightmapEnabled |
bool | mCompositeMapEnabled |
bool | mReceiveDynamicShadows |
PSSMShadowCameraSetup * | mPSSM |
bool | mDepthShadows |
bool | mLowLodShadows |
bool | mSM3Available |
bool | mSM4Available |
TerrainMaterialGenerator * | mParent |
String | mName |
String | mDesc |
Shader model 2 profile target.
Definition at line 61 of file OgreTerrainMaterialGeneratorA.h.
enum Ogre::TerrainMaterialGeneratorA::SM2Profile::TechniqueType [protected] |
Definition at line 152 of file OgreTerrainMaterialGeneratorA.h.
Ogre::TerrainMaterialGeneratorA::SM2Profile::SM2Profile | ( | TerrainMaterialGenerator * | parent, | |
const String & | name, | |||
const String & | desc | |||
) |
Ogre::TerrainMaterialGeneratorA::SM2Profile::~SM2Profile | ( | ) |
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM3Available | ( | ) | const |
Internal.
Definition at line 147 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM4Available | ( | ) | const |
Definition at line 148 of file OgreTerrainMaterialGeneratorA.h.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::addTechnique | ( | const MaterialPtr & | mat, | |
const Terrain * | terrain, | |||
TechniqueType | tt | |||
) | [protected] |
MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generate | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generateForCompositeMap | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
const String& Ogre::TerrainMaterialGenerator::Profile::getDescription | ( | ) | const [inherited] |
Get the description of this profile.
Definition at line 178 of file OgreTerrainMaterialGenerator.h.
uint8 Ogre::TerrainMaterialGeneratorA::SM2Profile::getMaxLayers | ( | const Terrain * | terrain | ) | const [virtual] |
Get the number of layers supported.
Implements Ogre::TerrainMaterialGenerator::Profile.
const String& Ogre::TerrainMaterialGenerator::Profile::getName | ( | void | ) | const [inherited] |
Get the name of this profile.
Definition at line 176 of file OgreTerrainMaterialGenerator.h.
TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::getParent | ( | ) | const [inherited] |
Get the generator which owns this profile.
Definition at line 174 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsDepth | ( | ) | const |
Whether to use depth shadows (default false).
Definition at line 138 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsEnabled | ( | ) | const |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
Definition at line 119 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsLowLod | ( | ) | const |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition at line 144 of file OgreTerrainMaterialGeneratorA.h.
PSSMShadowCameraSetup* Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsPSSM | ( | ) | const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition at line 132 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isCompositeMapEnabled | ( | ) | const |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition at line 111 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isGlobalColourMapEnabled | ( | ) | const |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
Definition at line 95 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerNormalMappingEnabled | ( | ) | const |
Whether to support normal mapping per layer in the shader (default true).
Definition at line 76 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerParallaxMappingEnabled | ( | ) | const |
Whether to support parallax mapping per layer in the shader (default true).
Definition at line 82 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerSpecularMappingEnabled | ( | ) | const |
Whether to support specular mapping per layer in the shader (default true).
Definition at line 88 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLightmapEnabled | ( | ) | const |
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition at line 103 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isShadowingEnabled | ( | TechniqueType | tt, | |
const Terrain * | terrain | |||
) | const [protected] |
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isVertexCompressionSupported | ( | ) | const [virtual] |
Compressed vertex format supported?
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::requestOptions | ( | Terrain * | terrain | ) | [virtual] |
Request the options needed from the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setCompositeMapEnabled | ( | bool | enabled | ) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setGlobalColourMapEnabled | ( | bool | enabled | ) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerNormalMappingEnabled | ( | bool | enabled | ) |
Whether to support normal mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerParallaxMappingEnabled | ( | bool | enabled | ) |
Whether to support parallax mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerSpecularMappingEnabled | ( | bool | enabled | ) |
Whether to support specular mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLightmapEnabled | ( | bool | enabled | ) |
Whether to support a light map over the terrain in the shader, if it's present (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsDepth | ( | bool | enabled | ) |
Whether to use depth shadows (default false).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsPSSM | ( | PSSMShadowCameraSetup * | pssmSettings | ) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap | ( | const Terrain * | terrain, | |
const Rect & | rect | |||
) | [virtual, inherited] |
Update the composite map for a terrain.
Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().
void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParams | ( | const MaterialPtr & | mat, | |
const Terrain * | terrain | |||
) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParamsForCompositeMap | ( | const MaterialPtr & | mat, | |
const Terrain * | terrain | |||
) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mCompositeMapEnabled [protected] |
Definition at line 253 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mDepthShadows [protected] |
Definition at line 256 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mDesc [protected, inherited] |
Definition at line 166 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mGlobalColourMapEnabled [protected] |
Definition at line 251 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 248 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 249 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 250 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLightmapEnabled [protected] |
Definition at line 252 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLowLodShadows [protected] |
Definition at line 257 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mName [protected, inherited] |
Definition at line 165 of file OgreTerrainMaterialGenerator.h.
TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::mParent [protected, inherited] |
Definition at line 164 of file OgreTerrainMaterialGenerator.h.
Definition at line 255 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mReceiveDynamicShadows [protected] |
Definition at line 254 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 247 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM3Available [protected] |
Definition at line 258 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM4Available [protected] |
Definition at line 259 of file OgreTerrainMaterialGeneratorA.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:11 2012