Ogre::RibbonTrail Class Reference
[Effects]

Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...

#include <OgreRibbonTrail.h>

Inheritance diagram for Ogre::RibbonTrail:
Inheritance graph
[legend]

List of all members.

Public Types

typedef vector< Node * >::type NodeList
typedef ConstVectorIterator
< NodeList
NodeIterator
enum  TexCoordDirection { TCD_U, TCD_V }
 

The direction in which texture coordinates from elements of the chain are used.

More...
typedef vector< Element >::type ElementList
typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator

Public Member Functions

 RibbonTrail (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true)
 Constructor (don't use directly, use factory).
virtual ~RibbonTrail ()
 destructor
virtual void addNode (Node *n)
 Add a node to be tracked.
virtual void removeNode (Node *n)
 Remove tracking on a given node.
virtual NodeIterator getNodeIterator (void) const
 Get an iterator over the nodes which are being tracked.
virtual size_t getChainIndexForNode (const Node *n)
 Get the chain index for a given Node being tracked.
virtual void setTrailLength (Real len)
 Set the length of the trail.
virtual Real getTrailLength (void) const
 Get the length of the trail.
void setMaxChainElements (size_t maxElements)
void setNumberOfChains (size_t numChains)
void clearChain (size_t chainIndex)
virtual void setInitialColour (size_t chainIndex, const ColourValue &col)
 Set the starting ribbon colour for a given segment.
virtual void setInitialColour (size_t chainIndex, Real r, Real g, Real b, Real a=1.0)
 Set the starting ribbon colour.
virtual const ColourValuegetInitialColour (size_t chainIndex) const
 Get the starting ribbon colour.
virtual void setColourChange (size_t chainIndex, const ColourValue &valuePerSecond)
 Enables / disables fading the trail using colour.
virtual void setInitialWidth (size_t chainIndex, Real width)
 Set the starting ribbon width in world units.
virtual Real getInitialWidth (size_t chainIndex) const
 Get the starting ribbon width in world units.
virtual void setWidthChange (size_t chainIndex, Real widthDeltaPerSecond)
 Set the change in ribbon width per second.
virtual Real getWidthChange (size_t chainIndex) const
 Get the change in ribbon width per second.
virtual void setColourChange (size_t chainIndex, Real r, Real g, Real b, Real a)
 Enables / disables fading the trail using colour.
virtual const ColourValuegetColourChange (size_t chainIndex) const
 Get the per-second fading amount.
void nodeUpdated (const Node *node)
void nodeDestroyed (const Node *node)
virtual void _timeUpdate (Real time)
 Perform any fading / width delta required; internal method.
const StringgetMovableType (void) const
 Overridden from MovableObject.
virtual size_t getMaxChainElements (void) const
 Get the maximum number of chain elements per chain.
virtual size_t getNumberOfChains (void) const
 Get the number of chain segments (this class can render multiple chains at once using the same material).
virtual void setUseTextureCoords (bool use)
 Sets whether texture coordinate information should be included in the final buffers generated.
virtual bool getUseTextureCoords (void) const
 Gets whether texture coordinate information should be included in the final buffers generated.
virtual void setTextureCoordDirection (TexCoordDirection dir)
 Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain.
virtual TexCoordDirection getTextureCoordDirection (void)
 Gets the direction in which texture coords specified on each element are deemed to run.
virtual void setOtherTextureCoordRange (Real start, Real end)
 Set the range of the texture coordinates generated across the width of the chain elements.
virtual const RealgetOtherTextureCoordRange (void) const
 Get the range of the texture coordinates generated across the width of the chain elements.
virtual void setUseVertexColours (bool use)
 Sets whether vertex colour information should be included in the final buffers generated.
virtual bool getUseVertexColours (void) const
 Gets whether vertex colour information should be included in the final buffers generated.
virtual void setDynamic (bool dyn)
 Sets whether or not the buffers created for this object are suitable for dynamic alteration.
virtual bool getDynamic (void) const
 Gets whether or not the buffers created for this object are suitable for dynamic alteration.
virtual void addChainElement (size_t chainIndex, const Element &billboardChainElement)
 Add an element to the 'head' of a chain.
virtual void removeChainElement (size_t chainIndex)
 Remove an element from the 'tail' of a chain.
virtual void updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement)
 Update the details of an existing chain element.
virtual const ElementgetChainElement (size_t chainIndex, size_t elementIndex) const
 Get the detail of a chain element.
virtual size_t getNumChainElements (size_t chainIndex) const
 Returns the number of chain elements.
virtual void clearAllChains (void)
 Remove all elements from all chains (but leave the chains themselves intact).
void setFaceCamera (bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X)
 Sets whether the billboard should always be facing the camera or a custom direction set by each point element.
virtual const StringgetMaterialName (void) const
 Get the material name in use.
virtual void setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Set the material name to use for rendering.
void _notifyCurrentCamera (Camera *cam)
 Internal method to notify the object of the camera to be used for the next rendering operation.
Real getSquaredViewDepth (const Camera *cam) const
 Returns the camera-relative squared depth of this renderable.
Real getBoundingRadius (void) const
 Retrieves the radius of the origin-centered bounding sphere for this object.
const AxisAlignedBoxgetBoundingBox (void) const
 Retrieves the local axis-aligned bounding box for this object.
const MaterialPtrgetMaterial (void) const
 Retrieves a weak reference to the material this renderable object uses.
void _updateRenderQueue (RenderQueue *)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
void getRenderOperation (RenderOperation &)
 Gets the render operation required to send this object to the frame buffer.
void getWorldTransforms (Matrix4 *) const
 Gets the world transform matrix / matrices for this renderable object.
const LightListgetLights (void) const
 Gets a list of lights, ordered relative to how close they are to this renderable.
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only).
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).
virtual const StringgetName (void) const
 Returns the name of this object.
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode).
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved.
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void setUserAny (const Any &anything)
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
virtual void setListener (Listener *listener)
 Sets a listener for this object.
virtual ListenergetListener (void) const
 Gets the current listener for this object.
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.
virtual uint32 getTypeFlags (void) const
 Get the 'type flags' for this MovableObject.
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled.
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled.
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.
virtual void nodeAttached (const Node *)
 Node has been attached to a parent.
virtual void nodeDetached (const Node *)
 Node has been detached from a parent.

Static Public Member Functions

static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.

Protected Types

typedef vector< size_t >::type IndexVector
 Mapping of nodes to chain segments.
typedef map< const Node
*, size_t >::type 
NodeToChainSegmentMap
typedef vector< ColourValue >::type ColourValueList
typedef vector< Real >::type RealList
typedef vector< ChainSegment >
::type 
ChainSegmentList
typedef map< String,
StringVector >::type 
AnimableDictionaryMap
typedef map< size_t, Vector4 >
::type 
CustomParameterMap

Protected Member Functions

virtual void manageController (void)
 Manage updates to the time controller.
virtual void updateTrail (size_t index, const Node *node)
 Node has changed position, update.
virtual void resetTrail (size_t index, const Node *node)
 Reset the tracked chain to initial state.
virtual void resetAllTrails (void)
 Reset all tracked chains to initial state.
virtual void setupChainContainers (void)
 Setup the STL collections.
virtual void setupVertexDeclaration (void)
 Setup vertex declaration.
virtual void setupBuffers (void)
virtual void updateVertexBuffer (Camera *cam)
 Update the contents of the vertex buffer.
virtual void updateIndexBuffer (void)
 Update the contents of the index buffer.
virtual void updateBoundingBox (void) const
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance.
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.
virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list.
virtual void initialiseAnimableDictionary (StringVector &) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Protected Attributes

NodeList mNodeList
 List of nodes being trailed.
IndexVector mNodeToChainSegment
 Ordered like mNodeList, contains chain index.
IndexVector mFreeChains
NodeToChainSegmentMap mNodeToSegMap
Real mTrailLength
 Total length of trail in world units.
Real mElemLength
 length of each element
Real mSquaredElemLength
 Squared length of each element.
ColourValueList mInitialColour
 Initial colour of the ribbon.
ColourValueList mDeltaColour
 fade amount per second
RealList mInitialWidth
 Initial width of the ribbon.
RealList mDeltaWidth
 Delta width of the ribbon.
Controller< Real > * mFadeController
 controller used to hook up frame time to fader
ControllerValueRealPtr mTimeControllerValue
 controller value for hooking up frame time to fader
size_t mMaxElementsPerChain
 Maximum length of each chain.
size_t mChainCount
 Number of chains.
bool mUseTexCoords
 Use texture coords?
bool mUseVertexColour
 Use vertex colour?
bool mDynamic
 Dynamic use?
VertexDatamVertexData
 Vertex data.
IndexDatamIndexData
 Index data (to allow multiple unconnected chains).
bool mVertexDeclDirty
 Is the vertex declaration dirty?
bool mBuffersNeedRecreating
 Do the buffers need recreating?
bool mBoundsDirty
 Do the bounds need redefining?
bool mIndexContentDirty
 Is the index buffer dirty?
AxisAlignedBox mAABB
 AABB.
Real mRadius
 Bounding radius.
String mMaterialName
 Material.
MaterialPtr mMaterial
TexCoordDirection mTexCoordDir
 Texture coord direction.
Real mOtherTexCoordRange [2]
 Other texture coord range.
bool mFaceCamera
 When true, the billboards always face the camera.
Vector3 mNormalBase
 Used when mFaceCamera == false; determines the billboard's "normal".
ElementList mChainElementList
 The list holding the chain elements.
ChainSegmentList mChainSegmentList
String mName
 Name of this object.
MovableObjectFactorymCreator
 Creator of this object (if created by a factory).
SceneManagermManager
 SceneManager holding this object (if applicable).
NodemParentNode
 node to which this object is attached
bool mParentIsTagPoint
bool mVisible
 Is this object visible?
bool mDebugDisplay
 Is debug display enabled?
Real mUpperDistance
 Upper distance to still render.
Real mSquaredUpperDistance
Real mMinPixelSize
bool mBeyondFarDistance
 Hidden because of distance?
UserObjectBindings mUserObjectBindings
 User objects binding.
UserObjectBindings mUserObjectBindings
uint8 mRenderQueueID
 The render queue to use when rendering this object.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue group to use when rendering this object.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox mWorldAABB
 Cached world AABB of this object.
Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.
bool mCastShadows
 Does this object cast shadows?
bool mRenderingDisabled
 Does rendering this object disabled by listener?
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList mLightList
 List of lights for this object.
ulong mLightListUpdated
 The last frame that this light list was updated in.
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
RenderSystemDatamRenderSystemData
 User objects binding.

Static Protected Attributes

static const size_t SEGMENT_EMPTY
 Chain segment has no elements.
static uint32 msDefaultQueryFlags
 Default query flags.
static uint32 msDefaultVisibilityFlags
 Default visibility flags.
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

Detailed Description

Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances.

Remarks:
An instance of this class will watch one or more Node instances, and automatically generate a trail behind them as they move. Because this class can monitor multiple modes, it generates its own geometry in world space and thus, even though it has to be attached to a SceneNode to be visible, changing the position of the scene node it is attached to makes no difference to the geometry rendered.
The 'head' element grows smoothly in size until it reaches the required size, then a new element is added. If the segment is full, the tail element shrinks by the same proportion as the head grows before disappearing.
Elements can be faded out on a time basis, either by altering their colour or altering their alpha. The width can also alter over time.
'v' texture coordinates are fixed at 0.0 if used, meaning that you can use a 1D texture to 'smear' a colour pattern along the ribbon if you wish. The 'u' coordinates are by default (0.0, 1.0), but you can alter this using setOtherTexCoordRange if you wish.

Definition at line 70 of file OgreRibbonTrail.h.


Member Typedef Documentation

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]

Definition at line 240 of file OgreAnimable.h.

typedef vector<ChainSegment>::type Ogre::BillboardChain::ChainSegmentList [protected, inherited]

Definition at line 340 of file OgreBillboardChain.h.

Definition at line 198 of file OgreRibbonTrail.h.

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.

typedef vector<Element>::type Ogre::BillboardChain::ElementList [inherited]

Definition at line 105 of file OgreBillboardChain.h.

typedef vector<size_t>::type Ogre::RibbonTrail::IndexVector [protected]

Mapping of nodes to chain segments.

Definition at line 181 of file OgreRibbonTrail.h.

Definition at line 88 of file OgreRibbonTrail.h.

Definition at line 87 of file OgreRibbonTrail.h.

typedef map<const Node*, size_t>::type Ogre::RibbonTrail::NodeToChainSegmentMap [protected]

Definition at line 189 of file OgreRibbonTrail.h.

typedef vector<Real>::type Ogre::RibbonTrail::RealList [protected]

Definition at line 199 of file OgreRibbonTrail.h.

Definition at line 135 of file OgreShadowCaster.h.

Definition at line 136 of file OgreShadowCaster.h.


Member Enumeration Documentation

The direction in which texture coordinates from elements of the chain are used.

Enumerator:
TCD_U 

Tex coord in elements is treated as the 'u' texture coordinate.

TCD_V 

Tex coord in elements is treated as the 'v' texture coordinate.

Definition at line 150 of file OgreBillboardChain.h.


Constructor & Destructor Documentation

Ogre::RibbonTrail::RibbonTrail ( const String name,
size_t  maxElements = 20,
size_t  numberOfChains = 1,
bool  useTextureCoords = true,
bool  useColours = true 
)

Constructor (don't use directly, use factory).

Parameters:
name The name to give this object
maxElements The maximum number of elements per chain
numberOfChains The number of separate chain segments contained in this object, ie the maximum number of nodes that can have trails attached
useTextureCoords If true, use texture coordinates from the chain elements
useVertexColours If true, use vertex colours from the chain elements (must be true if you intend to use fading)
virtual Ogre::RibbonTrail::~RibbonTrail (  )  [virtual]

destructor


Member Function Documentation

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void   )  [protected, inherited]

Get an updateable reference to animable value list.

Definition at line 266 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void   )  const [virtual, inherited]

Get the creator of this object, if any (internal use only).

Definition at line 185 of file OgreMovableObject.h.

virtual LightList* Ogre::MovableObject::_getLightList (  )  [virtual, inherited]

Returns a pointer to the current list of lights for this object.

Remarks:
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 490 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager ( void   )  const [virtual, inherited]

Get the manager of this object, if any (internal use only).

Definition at line 189 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void   )  const [virtual, inherited]

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

virtual void Ogre::MovableObject::_notifyAttached ( Node parent,
bool  isTagPoint = false 
) [virtual, inherited]

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::InstancedEntity, Ogre::Light, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact  )  [virtual, inherited]

Notify the object of it's creator (internal use only).

Definition at line 183 of file OgreMovableObject.h.

void Ogre::BillboardChain::_notifyCurrentCamera ( Camera cam  )  [virtual, inherited]

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
Certain objects may want to do specific processing based on the camera position. This method notifies them in case they wish to do this.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man  )  [virtual, inherited]

Notify the object of it's manager (internal use only).

Definition at line 187 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyMoved ( void   )  [virtual, inherited]

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::InstancedEntity, and Ogre::Light.

virtual void Ogre::RibbonTrail::_timeUpdate ( Real  time  )  [virtual]

Perform any fading / width delta required; internal method.

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 306 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

void Ogre::BillboardChain::_updateRenderQueue ( RenderQueue queue  )  [virtual, inherited]

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks:
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

virtual void Ogre::BillboardChain::addChainElement ( size_t  chainIndex,
const Element billboardChainElement 
) [virtual, inherited]

Add an element to the 'head' of a chain.

Remarks:
If this causes the number of elements to exceed the maximum elements per chain, the last element in the chain (the 'tail') will be removed to allow the additional element to be added.
Parameters:
chainIndex The index of the chain
billboardChainElement The details to add
virtual void Ogre::RibbonTrail::addNode ( Node n  )  [virtual]

Add a node to be tracked.

Parameters:
n The node that will be tracked.
virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 395 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 423 of file OgreMovableObject.h.

virtual void Ogre::BillboardChain::clearAllChains ( void   )  [virtual, inherited]

Remove all elements from all chains (but leave the chains themselves intact).

void Ogre::RibbonTrail::clearChain ( size_t  chainIndex  )  [virtual]

Remove all elements of a given chain (but leave the chain intact).

Reimplemented from Ogre::BillboardChain.

void Ogre::AnimableObject::createAnimableDictionary ( void   )  const [protected, inherited]

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 253 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName  )  [virtual, inherited]

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 319 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual void Ogre::MovableObject::detachFromParent ( void   )  [virtual, inherited]

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const [protected, virtual, inherited]

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
) [static, inherited]

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
) [protected, virtual, inherited]

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName ( void   )  const [protected, virtual, inherited]

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void   )  const [inherited]

Gets a list of animable value names for this object.

Definition at line 294 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const AxisAlignedBox& Ogre::BillboardChain::getBoundingBox ( void   )  const [virtual, inherited]

Retrieves the local axis-aligned bounding box for this object.

Remarks:
This bounding box is in local coordinates.

Implements Ogre::MovableObject.

Real Ogre::BillboardChain::getBoundingRadius ( void   )  const [virtual, inherited]

Retrieves the radius of the origin-centered bounding sphere for this object.

Implements Ogre::MovableObject.

bool Ogre::MovableObject::getCastShadows ( void   )  const [virtual, inherited]

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 520 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows ( void   )  const [virtual, inherited]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 223 of file OgreRenderable.h.

virtual const Element& Ogre::BillboardChain::getChainElement ( size_t  chainIndex,
size_t  elementIndex 
) const [virtual, inherited]

Get the detail of a chain element.

Parameters:
chainIndex The index of the chain
elementIndex The element index within the chain, measured from the 'head' of the chain
virtual size_t Ogre::RibbonTrail::getChainIndexForNode ( const Node n  )  [virtual]

Get the chain index for a given Node being tracked.

virtual const ColourValue& Ogre::RibbonTrail::getColourChange ( size_t  chainIndex  )  const [virtual]

Get the per-second fading amount.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags (  )  [static, inherited]

Get the default query flags for all future MovableObject instances.

Definition at line 410 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags (  )  [static, inherited]

Get the default visibility flags for all future MovableObject instances.

Definition at line 438 of file OgreMovableObject.h.

virtual bool Ogre::BillboardChain::getDynamic ( void   )  const [virtual, inherited]

Gets whether or not the buffers created for this object are suitable for dynamic alteration.

Definition at line 198 of file OgreBillboardChain.h.

EdgeData* Ogre::MovableObject::getEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 493 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const [protected, inherited]

Helper method for calculating extrusion distance.

virtual const ColourValue& Ogre::RibbonTrail::getInitialColour ( size_t  chainIndex  )  const [virtual]

Get the starting ribbon colour.

virtual Real Ogre::RibbonTrail::getInitialWidth ( size_t  chainIndex  )  const [virtual]

Get the starting ribbon width in world units.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void   )  const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask (  )  const [virtual, inherited]

Get a bitwise mask which will filter the lights affecting this object.

Remarks:
By default, this mask is fully set meaning all lights will affect this object

Definition at line 475 of file OgreMovableObject.h.

const LightList& Ogre::BillboardChain::getLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks:
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

virtual Listener* Ogre::MovableObject::getListener ( void   )  const [virtual, inherited]

Gets the current listener for this object.

Definition at line 449 of file OgreMovableObject.h.

const MaterialPtr& Ogre::BillboardChain::getMaterial ( void   )  const [virtual, inherited]

Retrieves a weak reference to the material this renderable object uses.

Remarks:
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

virtual const String& Ogre::BillboardChain::getMaterialName ( void   )  const [virtual, inherited]

Get the material name in use.

Definition at line 256 of file OgreBillboardChain.h.

virtual size_t Ogre::BillboardChain::getMaxChainElements ( void   )  const [virtual, inherited]

Get the maximum number of chain elements per chain.

Definition at line 125 of file OgreBillboardChain.h.

const String& Ogre::RibbonTrail::getMovableType ( void   )  const [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::BillboardChain.

virtual const String& Ogre::MovableObject::getName ( void   )  const [virtual, inherited]

Returns the name of this object.

Definition at line 192 of file OgreMovableObject.h.

virtual NodeIterator Ogre::RibbonTrail::getNodeIterator ( void   )  const [virtual]

Get an iterator over the nodes which are being tracked.

virtual size_t Ogre::BillboardChain::getNumberOfChains ( void   )  const [virtual, inherited]

Get the number of chain segments (this class can render multiple chains at once using the same material).

Definition at line 133 of file OgreBillboardChain.h.

virtual size_t Ogre::BillboardChain::getNumChainElements ( size_t  chainIndex  )  const [virtual, inherited]

Returns the number of chain elements.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void   )  const [virtual, inherited]

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::InstanceBatchHW, Ogre::InstanceBatchShader, Ogre::BaseInstanceBatchVTF, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 152 of file OgreRenderable.h.

virtual const Real* Ogre::BillboardChain::getOtherTextureCoordRange ( void   )  const [virtual, inherited]

Get the range of the texture coordinates generated across the width of the chain elements.

Definition at line 176 of file OgreBillboardChain.h.

virtual Node* Ogre::MovableObject::getParentNode ( void   )  const [virtual, inherited]

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void   )  const [virtual, inherited]

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l  )  const [virtual, inherited]

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

virtual uint32 Ogre::MovableObject::getQueryFlags ( void   )  const [virtual, inherited]

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 402 of file OgreMovableObject.h.

bool Ogre::MovableObject::getReceivesShadows (  )  [inherited]

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual Real Ogre::MovableObject::getRenderingDistance ( void   )  const [virtual, inherited]

Gets the distance at which batches are no longer rendered.

Definition at line 304 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize (  )  const [virtual, inherited]

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 317 of file OgreMovableObject.h.

void Ogre::BillboardChain::getRenderOperation ( RenderOperation op  )  [virtual, inherited]

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void   )  const [virtual, inherited]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
) [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Real Ogre::BillboardChain::getSquaredViewDepth ( const Camera cam  )  const [virtual, inherited]

Returns the camera-relative squared depth of this renderable.

Remarks:
Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique ( void   )  const [virtual, inherited]

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 93 of file OgreRenderable.h.

virtual TexCoordDirection Ogre::BillboardChain::getTextureCoordDirection ( void   )  [virtual, inherited]

Gets the direction in which texture coords specified on each element are deemed to run.

Definition at line 165 of file OgreBillboardChain.h.

virtual Real Ogre::RibbonTrail::getTrailLength ( void   )  const [virtual]

Get the length of the trail.

Definition at line 109 of file OgreRibbonTrail.h.

virtual uint32 Ogre::MovableObject::getTypeFlags ( void   )  const [virtual, inherited]

Get the 'type flags' for this MovableObject.

Remarks:
A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

virtual const Any& Ogre::MovableObject::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 333 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 345 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 339 of file OgreMovableObject.h.

virtual bool Ogre::BillboardChain::getUseTextureCoords ( void   )  const [virtual, inherited]

Gets whether texture coordinate information should be included in the final buffers generated.

Definition at line 145 of file OgreBillboardChain.h.

virtual bool Ogre::BillboardChain::getUseVertexColours ( void   )  const [virtual, inherited]

Gets whether vertex colour information should be included in the final buffers generated.

Definition at line 188 of file OgreBillboardChain.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void   )  const [virtual, inherited]

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 430 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void   )  const [virtual, inherited]

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
Returns the value set by MovableObject::setVisible only.
virtual Real Ogre::RibbonTrail::getWidthChange ( size_t  chainIndex  )  const [virtual]

Get the change in ribbon width per second.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false  )  const [virtual, inherited]

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false  )  const [virtual, inherited]

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

void Ogre::BillboardChain::getWorldTransforms ( Matrix4 xform  )  const [virtual, inherited]

Gets the world transform matrix / matrices for this renderable object.

Remarks:
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate transform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Note:
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.
See also:
Matrix4::isAffine.

Implements Ogre::Renderable.

bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

bool Ogre::MovableObject::hasEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 495 of file OgreMovableObject.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary ( StringVector  )  const [protected, virtual, inherited]

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 286 of file OgreAnimable.h.

virtual bool Ogre::MovableObject::isAttached ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void   )  const [virtual, inherited]

Gets whether debug display of this object is enabled.

Definition at line 564 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isInScene ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint (  )  const [virtual, inherited]

Gets whether the parent node is a TagPoint (or a SceneNode).

Definition at line 215 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isVisible ( void   )  const [virtual, inherited]

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

virtual void Ogre::RibbonTrail::manageController ( void   )  [protected, virtual]

Manage updates to the time controller.

virtual void Ogre::Node::Listener::nodeAttached ( const Node  )  [virtual, inherited]

Node has been attached to a parent.

Definition at line 98 of file OgreNode.h.

void Ogre::RibbonTrail::nodeDestroyed ( const Node node  )  [virtual]
virtual void Ogre::Node::Listener::nodeDetached ( const Node  )  [virtual, inherited]

Node has been detached from a parent.

Definition at line 100 of file OgreNode.h.

void Ogre::RibbonTrail::nodeUpdated ( const Node node  )  [virtual]
See also:
Node::Listener::nodeUpdated

Reimplemented from Ogre::Node::Listener.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

virtual const LightList& Ogre::MovableObject::queryLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also:
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns:
The list of lights use to lighting this object.
virtual void Ogre::BillboardChain::removeChainElement ( size_t  chainIndex  )  [virtual, inherited]

Remove an element from the 'tail' of a chain.

Parameters:
chainIndex The index of the chain
void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

virtual void Ogre::RibbonTrail::removeNode ( Node n  )  [virtual]

Remove tracking on a given node.

virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 399 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 427 of file OgreMovableObject.h.

virtual void Ogre::RibbonTrail::resetAllTrails ( void   )  [protected, virtual]

Reset all tracked chains to initial state.

virtual void Ogre::RibbonTrail::resetTrail ( size_t  index,
const Node node 
) [protected, virtual]

Reset the tracked chain to initial state.

void Ogre::MovableObject::setCastShadows ( bool  enabled  )  [inherited]

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 518 of file OgreMovableObject.h.

virtual void Ogre::RibbonTrail::setColourChange ( size_t  chainIndex,
Real  r,
Real  g,
Real  b,
Real  a 
) [virtual]

Enables / disables fading the trail using colour.

Parameters:
chainIndex The index of the chain
r,g,b,a The amount to subtract from each colour channel per second
virtual void Ogre::RibbonTrail::setColourChange ( size_t  chainIndex,
const ColourValue valuePerSecond 
) [virtual]

Enables / disables fading the trail using colour.

Parameters:
chainIndex The index of the chain
valuePerSecond The amount to subtract from colour each second
void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled  )  [virtual, inherited]

Sets whether or not the debug display of this object is enabled.

Remarks:
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 562 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags  )  [static, inherited]

Set the default query flags for all future MovableObject instances.

Definition at line 406 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags  )  [static, inherited]

Set the default visibility flags for all future MovableObject instances.

Definition at line 434 of file OgreMovableObject.h.

virtual void Ogre::BillboardChain::setDynamic ( bool  dyn  )  [virtual, inherited]

Sets whether or not the buffers created for this object are suitable for dynamic alteration.

void Ogre::BillboardChain::setFaceCamera ( bool  faceCamera,
const Vector3 normalVector = Vector3::UNIT_X 
) [inherited]

Sets whether the billboard should always be facing the camera or a custom direction set by each point element.

Remarks:
Billboards facing the camera are useful for smoke trails, light beams, etc by simulating a cylinder. However, because of this property, wide trails can cause several artefacts unless the head is properly covered. Therefore, non-camera-facing billboards are much more convenient for leaving big trails of movement from thin objects, for example a sword swing as seen in many fighting games.
Parameters:
faceCamera True to be always facing the camera (Default value: True)
normalVector Only used when faceCamera == false. Must be a non-zero vector. This vector is the "point of reference" for each point orientation. For example, if normalVector is Vector3::UNIT_Z, and the point's orientation is an identity matrix, the segment corresponding to that point will be facing towards UNIT_Z This vector is internally normalized.
virtual void Ogre::RibbonTrail::setInitialColour ( size_t  chainIndex,
Real  r,
Real  g,
Real  b,
Real  a = 1.0 
) [virtual]

Set the starting ribbon colour.

Parameters:
chainIndex The index of the chain
r,b,g,a The initial colour
Note:
Only used if this instance is using vertex colours.
virtual void Ogre::RibbonTrail::setInitialColour ( size_t  chainIndex,
const ColourValue col 
) [virtual]

Set the starting ribbon colour for a given segment.

Parameters:
chainIndex The index of the chain
col The initial colour
Note:
Only used if this instance is using vertex colours.
virtual void Ogre::RibbonTrail::setInitialWidth ( size_t  chainIndex,
Real  width 
) [virtual]

Set the starting ribbon width in world units.

Parameters:
chainIndex The index of the chain
width The initial width of the ribbon
virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask  )  [virtual, inherited]

Set a bitwise mask which will filter the lights affecting this object.

Remarks:
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener  )  [virtual, inherited]

Sets a listener for this object.

Remarks:
Note for size and performance reasons only one listener per object is allowed.

Definition at line 445 of file OgreMovableObject.h.

virtual void Ogre::BillboardChain::setMaterialName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
) [virtual, inherited]

Set the material name to use for rendering.

void Ogre::RibbonTrail::setMaxChainElements ( size_t  maxElements  )  [virtual]

Set the maximum number of chain elements per chain.

Reimplemented from Ogre::BillboardChain.

void Ogre::RibbonTrail::setNumberOfChains ( size_t  numChains  )  [virtual]

Set the number of chain segments (this class can render multiple chains at once using the same material).

Reimplemented from Ogre::BillboardChain.

virtual void Ogre::BillboardChain::setOtherTextureCoordRange ( Real  start,
Real  end 
) [virtual, inherited]

Set the range of the texture coordinates generated across the width of the chain elements.

Parameters:
start Start coordinate, default 0.0
end End coordinate, default 1.0
virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags  )  [virtual, inherited]

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 391 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist  )  [virtual, inherited]

Sets the distance at which the object is no longer rendered.

Note:
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 298 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize  )  [virtual, inherited]

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note:
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters:
pixelSize Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 311 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID  )  [virtual, inherited]

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual, inherited]

Sets the render queue group and group priority this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.

Reimplemented in Ogre::Entity.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

virtual void Ogre::BillboardChain::setTextureCoordDirection ( TexCoordDirection  dir  )  [virtual, inherited]

Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain.

Parameters:
dir The direction, default is TCD_U.
virtual void Ogre::RibbonTrail::setTrailLength ( Real  len  )  [virtual]

Set the length of the trail.

Remarks:
This sets the length of the trail, in world units. It also sets how far apart each segment will be, ie length / max_elements.
Parameters:
len The length of the trail in world units
virtual void Ogre::BillboardChain::setupBuffers ( void   )  [protected, virtual, inherited]
virtual void Ogre::BillboardChain::setupChainContainers ( void   )  [protected, virtual, inherited]

Setup the STL collections.

virtual void Ogre::BillboardChain::setupVertexDeclaration ( void   )  [protected, virtual, inherited]

Setup vertex declaration.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 328 of file OgreMovableObject.h.

virtual void Ogre::BillboardChain::setUseTextureCoords ( bool  use  )  [virtual, inherited]

Sets whether texture coordinate information should be included in the final buffers generated.

Note:
You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.
virtual void Ogre::BillboardChain::setUseVertexColours ( bool  use  )  [virtual, inherited]

Sets whether vertex colour information should be included in the final buffers generated.

Note:
You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.
virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags  )  [virtual, inherited]

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 419 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible ( bool  visible  )  [virtual, inherited]

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::RibbonTrail::setWidthChange ( size_t  chainIndex,
Real  widthDeltaPerSecond 
) [virtual]

Set the change in ribbon width per second.

Parameters:
chainIndex The index of the chain
widthDeltaPerSecond The amount the width will reduce by per second
virtual void Ogre::BillboardChain::updateBoundingBox ( void   )  const [protected, virtual, inherited]
virtual void Ogre::BillboardChain::updateChainElement ( size_t  chainIndex,
size_t  elementIndex,
const Element billboardChainElement 
) [virtual, inherited]

Update the details of an existing chain element.

Parameters:
chainIndex The index of the chain
elementIndex The element index within the chain, measured from the 'head' of the chain
billboardChainElement The details to set
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
) [protected, virtual, inherited]

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0
virtual void Ogre::BillboardChain::updateIndexBuffer ( void   )  [protected, virtual, inherited]

Update the contents of the index buffer.

virtual void Ogre::RibbonTrail::updateTrail ( size_t  index,
const Node node 
) [protected, virtual]

Node has changed position, update.

virtual void Ogre::BillboardChain::updateVertexBuffer ( Camera cam  )  [protected, virtual, inherited]

Update the contents of the vertex buffer.

void Ogre::BillboardChain::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
) [virtual, inherited]

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters:
visitor Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderables If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.


Member Data Documentation

AxisAlignedBox Ogre::BillboardChain::mAABB [mutable, protected, inherited]

AABB.

Definition at line 303 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]

Hidden because of distance?

Definition at line 127 of file OgreMovableObject.h.

bool Ogre::BillboardChain::mBoundsDirty [mutable, protected, inherited]

Do the bounds need redefining?

Definition at line 299 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mBuffersNeedRecreating [protected, inherited]

Do the buffers need recreating?

Definition at line 297 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]

Does this object cast shadows?

Definition at line 149 of file OgreMovableObject.h.

size_t Ogre::BillboardChain::mChainCount [protected, inherited]

Number of chains.

Definition at line 283 of file OgreBillboardChain.h.

The list holding the chain elements.

Definition at line 322 of file OgreBillboardChain.h.

Definition at line 341 of file OgreBillboardChain.h.

Creator of this object (if created by a factory).

Reimplemented in Ogre::InstanceBatch.

Definition at line 111 of file OgreMovableObject.h.

Definition at line 414 of file OgreRenderable.h.

bool Ogre::MovableObject::mDebugDisplay [protected, inherited]

Is debug display enabled?

Definition at line 120 of file OgreMovableObject.h.

fade amount per second

Definition at line 203 of file OgreRibbonTrail.h.

Delta width of the ribbon.

Definition at line 207 of file OgreRibbonTrail.h.

bool Ogre::BillboardChain::mDynamic [protected, inherited]

Dynamic use?

Definition at line 289 of file OgreBillboardChain.h.

length of each element

Definition at line 195 of file OgreRibbonTrail.h.

bool Ogre::BillboardChain::mFaceCamera [protected, inherited]

When true, the billboards always face the camera.

Definition at line 314 of file OgreBillboardChain.h.

controller used to hook up frame time to fader

Definition at line 209 of file OgreRibbonTrail.h.

Definition at line 185 of file OgreRibbonTrail.h.

bool Ogre::BillboardChain::mIndexContentDirty [protected, inherited]

Is the index buffer dirty?

Definition at line 301 of file OgreBillboardChain.h.

Index data (to allow multiple unconnected chains).

Definition at line 293 of file OgreBillboardChain.h.

Initial colour of the ribbon.

Definition at line 201 of file OgreRibbonTrail.h.

Initial width of the ribbon.

Definition at line 205 of file OgreRibbonTrail.h.

LightList Ogre::MovableObject::mLightList [mutable, protected, inherited]

List of lights for this object.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 157 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited]

The last frame that this light list was updated in.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 159 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask [protected, inherited]

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 162 of file OgreMovableObject.h.

Listener* Ogre::MovableObject::mListener [protected, inherited]

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 154 of file OgreMovableObject.h.

SceneManager holding this object (if applicable).

Definition at line 113 of file OgreMovableObject.h.

Definition at line 308 of file OgreBillboardChain.h.

Material.

Definition at line 307 of file OgreBillboardChain.h.

size_t Ogre::BillboardChain::mMaxElementsPerChain [protected, inherited]

Maximum length of each chain.

Definition at line 281 of file OgreBillboardChain.h.

Real Ogre::MovableObject::mMinPixelSize [protected, inherited]

Definition at line 125 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]

Name of this object.

Definition at line 109 of file OgreMovableObject.h.

List of nodes being trailed.

Definition at line 179 of file OgreRibbonTrail.h.

Ordered like mNodeList, contains chain index.

Definition at line 183 of file OgreRibbonTrail.h.

Definition at line 190 of file OgreRibbonTrail.h.

Used when mFaceCamera == false; determines the billboard's "normal".

i.e. when the orientation is identity, the billboard is perpendicular to this vector

Definition at line 318 of file OgreBillboardChain.h.

Other texture coord range.

Definition at line 312 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]

Definition at line 116 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]

node to which this object is attached

Definition at line 115 of file OgreMovableObject.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]

Flags determining whether this object is included / excluded from scene queries.

Definition at line 139 of file OgreMovableObject.h.

Real Ogre::BillboardChain::mRadius [mutable, protected, inherited]

Bounding radius.

Definition at line 305 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mRenderingDisabled [protected, inherited]

Does rendering this object disabled by listener?

Definition at line 152 of file OgreMovableObject.h.

The render queue to use when rendering this object.

Definition at line 131 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 133 of file OgreMovableObject.h.

The render queue group to use when rendering this object.

Definition at line 135 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 137 of file OgreMovableObject.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

Static map of class name to list of animable value names.

Definition at line 242 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]

Default query flags.

Definition at line 166 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]

Default visibility flags.

Definition at line 168 of file OgreMovableObject.h.

Squared length of each element.

Definition at line 197 of file OgreRibbonTrail.h.

Definition at line 123 of file OgreMovableObject.h.

Texture coord direction.

Definition at line 310 of file OgreBillboardChain.h.

controller value for hooking up frame time to fader

Definition at line 211 of file OgreRibbonTrail.h.

Total length of trail in world units.

Definition at line 193 of file OgreRibbonTrail.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]

Upper distance to still render.

Definition at line 122 of file OgreMovableObject.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

Definition at line 418 of file OgreRenderable.h.

User objects binding.

Definition at line 129 of file OgreMovableObject.h.

bool Ogre::BillboardChain::mUseTexCoords [protected, inherited]

Use texture coords?

Definition at line 285 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mUseVertexColour [protected, inherited]

Use vertex colour?

Definition at line 287 of file OgreBillboardChain.h.

Vertex data.

Definition at line 291 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mVertexDeclDirty [protected, inherited]

Is the vertex declaration dirty?

Definition at line 295 of file OgreBillboardChain.h.

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 141 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]

Is this object visible?

Definition at line 118 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 143 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]

Definition at line 145 of file OgreMovableObject.h.

World space AABB of this object's dark cap.

Definition at line 147 of file OgreMovableObject.h.

const size_t Ogre::BillboardChain::SEGMENT_EMPTY [static, protected, inherited]

Chain segment has no elements.

Definition at line 356 of file OgreBillboardChain.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:35 2012