Ogre::VisibleObjectsBoundsInfo Struct Reference
[Scene]

Structure collecting together information about the visible objects that have been discovered in a scene. More...

#include <OgreSceneManager.h>

List of all members.

Public Member Functions

 VisibleObjectsBoundsInfo ()
void reset ()
void merge (const AxisAlignedBox &boxBounds, const Sphere &sphereBounds, const Camera *cam, bool receiver=true)
void mergeNonRenderedButInFrustum (const AxisAlignedBox &boxBounds, const Sphere &sphereBounds, const Camera *cam)
 Merge an object that is not being rendered because it's not a shadow caster, but is a shadow receiver so should be included in the range.

Public Attributes

AxisAlignedBox aabb
 The axis-aligned bounds of the visible objects.
AxisAlignedBox receiverAabb
 The axis-aligned bounds of the visible shadow receiver objects.
Real minDistance
 The closest a visible object is to the camera.
Real maxDistance
 The farthest a visible objects is from the camera.
Real minDistanceInFrustum
 The closest a object in the frustum regardless of visibility / shadow caster flags.
Real maxDistanceInFrustum
 The farthest object in the frustum regardless of visibility / shadow caster flags.

Detailed Description

Structure collecting together information about the visible objects that have been discovered in a scene.

Definition at line 83 of file OgreSceneManager.h.


Constructor & Destructor Documentation

Ogre::VisibleObjectsBoundsInfo::VisibleObjectsBoundsInfo (  ) 

Member Function Documentation

void Ogre::VisibleObjectsBoundsInfo::merge ( const AxisAlignedBox boxBounds,
const Sphere sphereBounds,
const Camera cam,
bool  receiver = true 
)
void Ogre::VisibleObjectsBoundsInfo::mergeNonRenderedButInFrustum ( const AxisAlignedBox boxBounds,
const Sphere sphereBounds,
const Camera cam 
)

Merge an object that is not being rendered because it's not a shadow caster, but is a shadow receiver so should be included in the range.

void Ogre::VisibleObjectsBoundsInfo::reset (  ) 

Member Data Documentation

The axis-aligned bounds of the visible objects.

Definition at line 86 of file OgreSceneManager.h.

The farthest a visible objects is from the camera.

Definition at line 92 of file OgreSceneManager.h.

The farthest object in the frustum regardless of visibility / shadow caster flags.

Definition at line 96 of file OgreSceneManager.h.

The closest a visible object is to the camera.

Definition at line 90 of file OgreSceneManager.h.

The closest a object in the frustum regardless of visibility / shadow caster flags.

Definition at line 94 of file OgreSceneManager.h.

The axis-aligned bounds of the visible shadow receiver objects.

Definition at line 88 of file OgreSceneManager.h.


The documentation for this struct was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:39:38 2012