Handles the management of mesh resources. More...
#include <OgreMeshManager.h>
Classes | |
struct | MeshBuildParams |
Saved parameters used to (re)build a manual mesh built by this class. More... | |
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef HashMap< String, ResourcePtr > | ResourceMap |
typedef HashMap< String, ResourceMap > | ResourceWithGroupMap |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef MapIterator < ResourceHandleMap > | ResourceMapIterator |
Public Member Functions | |
MeshManager () | |
~MeshManager () | |
void | _initialise (void) |
Initialises the manager, only to be called by OGRE internally. | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *params=0, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Create a new mesh, or retrieve an existing one with the same name if it already exists. | |
MeshPtr | prepare (const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Prepares a mesh for loading from a file. | |
MeshPtr | load (const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Loads a mesh from a file, making it immediately available for use. | |
MeshPtr | createManual (const String &name, const String &groupName, ManualResourceLoader *loader=0) |
Creates a new Mesh specifically for manual definition rather than loading from an object file. | |
MeshPtr | createPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true) |
Creates a basic plane, by default majoring on the x/y axes facing positive Z. | |
MeshPtr | createCurvedIllusionPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real curvature, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, const Quaternion &orientation=Quaternion::IDENTITY, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true, int ySegmentsToKeep=-1) |
Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox. | |
MeshPtr | createCurvedPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, unsigned short numTexCoordSets=1, Real xTile=1.0f, Real yTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true) |
Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z. | |
PatchMeshPtr | createBezierPatch (const String &name, const String &groupName, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=true, bool ibUseShadow=true) |
Creates a Bezier patch based on an array of control vertices. | |
void | setPrepareAllMeshesForShadowVolumes (bool enable) |
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading. | |
bool | getPrepareAllMeshesForShadowVolumes (void) |
Retrieves whether all Meshes should prepare themselves for shadow volumes. | |
Real | getBoundsPaddingFactor (void) |
Gets the factor by which the bounding box of an entity is padded. | |
void | setBoundsPaddingFactor (Real paddingFactor) |
Sets the factor by which the bounding box of an entity is padded. | |
void | setListener (MeshSerializerListener *listener) |
Sets the listener used to control mesh loading through the serializer. | |
MeshSerializerListener * | getListener () |
Gets the listener used to control mesh loading through the serializer. | |
void | loadResource (Resource *res) |
virtual ResourcePtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. | |
virtual size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. | |
virtual size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. | |
virtual void | unload (const String &name) |
Unloads a single resource by name. | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. | |
virtual void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. | |
virtual void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. | |
virtual void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. | |
virtual void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. | |
virtual void | remove (ResourcePtr &r) |
Remove a single resource. | |
virtual void | remove (const String &name) |
Remove a single resource by name. | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. | |
virtual void | removeAll (void) |
Removes all resources. | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. | |
virtual ResourcePtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. | |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). | |
virtual const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName) |
Parse the definition of a set of resources from a script file. | |
virtual Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. | |
virtual bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. | |
void | destroyAllResourcePools () |
destroy all pools | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
virtual void | prepareResource (Resource *resource) |
Called when a resource wishes to load. | |
Static Public Member Functions | |
static MeshManager & | getSingleton (void) |
Override standard Singleton retrieval. | |
static MeshManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. | |
Protected Types | |
enum | MeshBuildType { MBT_PLANE, MBT_CURVED_ILLUSION_PLANE, MBT_CURVED_PLANE } |
Enum identifying the types of manual mesh built by this manager. More... | |
typedef map< Resource *, MeshBuildParams >::type | MeshBuildParamsMap |
Map from resource pointer to parameter set. | |
typedef map< String, ResourcePool * >::type | ResourcePoolMap |
Protected Member Functions | |
Resource * | createImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams) |
void | tesselate2DMesh (SubMesh *pSub, unsigned short meshWidth, unsigned short meshHeight, bool doubleSided=false, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool indexSysMem=false) |
Utility method for tessellating 2D meshes. | |
void | createPrefabPlane (void) |
void | createPrefabCube (void) |
void | createPrefabSphere (void) |
void | loadManualPlane (Mesh *pMesh, MeshBuildParams ¶ms) |
Utility method for manual loading a plane. | |
void | loadManualCurvedPlane (Mesh *pMesh, MeshBuildParams ¶ms) |
Utility method for manual loading a curved plane. | |
void | loadManualCurvedIllusionPlane (Mesh *pMesh, MeshBuildParams ¶ms) |
Utility method for manual loading a curved illusion plane. | |
ResourceHandle | getNextHandle (void) |
Allocates the next handle. | |
virtual void | addImpl (ResourcePtr &res) |
Add a newly created resource to the manager (note weak reference). | |
virtual void | removeImpl (ResourcePtr &res) |
Remove a resource from this manager; remove it from the lists. | |
virtual void | checkUsage (void) |
Checks memory usage and pages out if required. | |
Protected Attributes | |
MeshBuildParamsMap | mMeshBuildParams |
bool | mPrepAllMeshesForShadowVolumes |
Real | mBoundsPaddingFactor |
MeshSerializerListener * | mListener |
ResourceHandleMap | mResourcesByHandle |
ResourceMap | mResources |
ResourceWithGroupMap | mResourcesWithGroup |
ResourceHandle | mNextHandle |
size_t | mMemoryBudget |
AtomicScalar< size_t > | mMemoryUsage |
bool | mVerbose |
StringVector | mScriptPatterns |
Patterns to use to look for scripts if supported (e.g. *.overlay). | |
Real | mLoadOrder |
Loading order relative to other managers, higher is later. | |
String | mResourceType |
String identifying the resource type this manager handles. | |
ResourcePoolMap | mResourcePoolMap |
Static Protected Attributes | |
static MeshManager * | msSingleton |
Handles the management of mesh resources.
Definition at line 57 of file OgreMeshManager.h.
typedef map<Resource*, MeshBuildParams>::type Ogre::MeshManager::MeshBuildParamsMap [protected] |
Map from resource pointer to parameter set.
Definition at line 473 of file OgreMeshManager.h.
typedef std::pair<ResourcePtr, bool> Ogre::ResourceManager::ResourceCreateOrRetrieveResult [inherited] |
Definition at line 103 of file OgreResourceManager.h.
typedef map<ResourceHandle, ResourcePtr>::type Ogre::ResourceManager::ResourceHandleMap [inherited] |
Definition at line 494 of file OgreResourceManager.h.
typedef HashMap< String, ResourcePtr > Ogre::ResourceManager::ResourceMap [inherited] |
Definition at line 492 of file OgreResourceManager.h.
typedef MapIterator<ResourceHandleMap> Ogre::ResourceManager::ResourceMapIterator [inherited] |
Definition at line 515 of file OgreResourceManager.h.
typedef map<String, ResourcePool*>::type Ogre::ResourceManager::ResourcePoolMap [protected, inherited] |
Definition at line 526 of file OgreResourceManager.h.
typedef HashMap< String, ResourceMap > Ogre::ResourceManager::ResourceWithGroupMap [inherited] |
Definition at line 493 of file OgreResourceManager.h.
enum Ogre::MeshManager::MeshBuildType [protected] |
Enum identifying the types of manual mesh built by this manager.
Definition at line 444 of file OgreMeshManager.h.
Ogre::MeshManager::MeshManager | ( | ) |
Ogre::MeshManager::~MeshManager | ( | ) |
void Ogre::MeshManager::_initialise | ( | void | ) |
Initialises the manager, only to be called by OGRE internally.
virtual void Ogre::ResourceManager::_notifyResourceLoaded | ( | Resource * | res | ) | [virtual, inherited] |
Notify this manager that a resource which it manages has been loaded.
virtual void Ogre::ResourceManager::_notifyResourceTouched | ( | Resource * | res | ) | [virtual, inherited] |
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
virtual void Ogre::ResourceManager::_notifyResourceUnloaded | ( | Resource * | res | ) | [virtual, inherited] |
Notify this manager that a resource which it manages has been unloaded.
virtual void Ogre::ResourceManager::addImpl | ( | ResourcePtr & | res | ) | [protected, virtual, inherited] |
Add a newly created resource to the manager (note weak reference).
virtual void Ogre::ResourceManager::checkUsage | ( | void | ) | [protected, virtual, inherited] |
Checks memory usage and pages out if required.
virtual ResourcePtr Ogre::ResourceManager::create | ( | const String & | name, | |
const String & | group, | |||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 | |||
) | [virtual, inherited] |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource | |
group | The name of the resource group to attach this new resource to | |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. | |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. | |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
PatchMeshPtr Ogre::MeshManager::createBezierPatch | ( | const String & | name, | |
const String & | groupName, | |||
void * | controlPointBuffer, | |||
VertexDeclaration * | declaration, | |||
size_t | width, | |||
size_t | height, | |||
size_t | uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL , |
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size_t | vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL , |
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PatchSurface::VisibleSide | visibleSide = PatchSurface::VS_FRONT , |
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HardwareBuffer::Usage | vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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HardwareBuffer::Usage | ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY , |
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bool | vbUseShadow = true , |
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bool | ibUseShadow = true | |||
) |
Creates a Bezier patch based on an array of control vertices.
name | The name to give the newly created mesh. | |
groupName | The name of the resource group to assign the mesh to | |
controlPointBuffer | A pointer to a buffer containing the vertex data which defines control points of the curves rather than actual vertices. Note that you are expected to provide not just position information, but potentially normals and texture coordinates too. The format of the buffer is defined in the VertexDeclaration parameter | |
declaration | VertexDeclaration describing the contents of the buffer. Note this declaration must _only_ draw on buffer source 0! | |
width | Specifies the width of the patch in control points. Note this parameter must greater than or equal to 3. | |
height | Specifies the height of the patch in control points. Note this parameter must greater than or equal to 3. | |
uMaxSubdivisionLevel,vMaxSubdivisionLevel | If you want to manually set the top level of subdivision, do it here, otherwise let the system decide. | |
visibleSide | Determines which side of the patch (or both) triangles are generated for. | |
vbUsage | Vertex buffer usage flags. Recommend the default since vertex buffer should be static. | |
ibUsage | Index buffer usage flags. Recommend the default since index buffer should be dynamic to change levels but not readable. | |
vbUseShadow | Flag to determine if a shadow buffer is generated for the vertex buffer. See HardwareBuffer for full details. | |
ibUseShadow | Flag to determine if a shadow buffer is generated for the index buffer. See HardwareBuffer for full details. |
MeshPtr Ogre::MeshManager::createCurvedIllusionPlane | ( | const String & | name, | |
const String & | groupName, | |||
const Plane & | plane, | |||
Real | width, | |||
Real | height, | |||
Real | curvature, | |||
int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = true , |
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unsigned short | numTexCoordSets = 1 , |
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Real | uTile = 1.0f , |
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Real | vTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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const Quaternion & | orientation = Quaternion::IDENTITY , |
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HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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bool | vertexShadowBuffer = true , |
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bool | indexShadowBuffer = true , |
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int | ySegmentsToKeep = -1 | |||
) |
Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.
name | The name to give the resulting mesh | |
groupName | The name of the resource group to assign the mesh to | |
plane | The orientation of the plane and distance from the origin | |
width | The width of the plane in world coordinates | |
height | The height of the plane in world coordinates | |
curvature | The curvature of the plane. Good values are between 2 and 65. Higher values are more curved leading to a smoother effect, lower values are less curved meaning more distortion at the horizons but a better distance effect. | |
xsegments | The number of segments to the plane in the x direction | |
ysegments | The number of segments to the plane in the y direction | |
normals | If true, normals are created perpendicular to the plane | |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. | |
uTile | The number of times the texture should be repeated in the u direction | |
vTile | The number of times the texture should be repeated in the v direction | |
upVector | The 'Up' direction of the plane. | |
orientation | The orientation of the overall sphere that's used to create the illusion | |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created | |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created | |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware | |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware | |
ySegmentsToKeep | The number of segments from the top of the dome downwards to keep. -1 keeps all of them. This can save fillrate if you cannot see much of the sky lower down. |
MeshPtr Ogre::MeshManager::createCurvedPlane | ( | const String & | name, | |
const String & | groupName, | |||
const Plane & | plane, | |||
Real | width, | |||
Real | height, | |||
Real | bow = 0.5f , |
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int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = false , |
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unsigned short | numTexCoordSets = 1 , |
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Real | xTile = 1.0f , |
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Real | yTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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bool | vertexShadowBuffer = true , |
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bool | indexShadowBuffer = true | |||
) |
Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.
name | The name to give the resulting mesh | |
groupName | The name of the resource group to assign the mesh to | |
plane | The orientation of the plane and distance from the origin | |
width | The width of the plane in world coordinates | |
height | The height of the plane in world coordinates | |
bow | The amount of 'bow' in the curved plane. (Could also be considered the depth.) | |
xsegments | The number of segments to the plane in the x direction | |
ysegments | The number of segments to the plane in the y direction | |
normals | If true, normals are created perpendicular to the plane | |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. | |
uTile | The number of times the texture should be repeated in the u direction | |
vTile | The number of times the texture should be repeated in the v direction | |
upVector | The 'Up' direction of the plane. | |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created | |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created | |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware | |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
Resource* Ogre::MeshManager::createImpl | ( | const String & | name, | |
ResourceHandle | handle, | |||
const String & | group, | |||
bool | isManual, | |||
ManualResourceLoader * | loader, | |||
const NameValuePairList * | createParams | |||
) | [protected, virtual] |
Create a new resource instance compatible with this manager (no custom parameters are populated at this point).
name | The unique name of the resource | |
group | The name of the resource group to attach this new resource to | |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. | |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. | |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created. |
Implements Ogre::ResourceManager.
MeshPtr Ogre::MeshManager::createManual | ( | const String & | name, | |
const String & | groupName, | |||
ManualResourceLoader * | loader = 0 | |||
) |
Creates a new Mesh specifically for manual definition rather than loading from an object file.
name | The name to give the new mesh | |
groupName | The name of the resource group to assign the mesh to | |
loader | ManualResourceLoader which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise |
virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve | ( | const String & | name, | |
const String & | group, | |||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 | |||
) | [virtual, inherited] |
Create a new resource, or retrieve an existing one with the same name if it already exists.
ResourceCreateOrRetrieveResult Ogre::MeshManager::createOrRetrieve | ( | const String & | name, | |
const String & | group, | |||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | params = 0 , |
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HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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bool | vertexBufferShadowed = true , |
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bool | indexBufferShadowed = true | |||
) |
Create a new mesh, or retrieve an existing one with the same name if it already exists.
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created | |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. | |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access | |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
MeshPtr Ogre::MeshManager::createPlane | ( | const String & | name, | |
const String & | groupName, | |||
const Plane & | plane, | |||
Real | width, | |||
Real | height, | |||
int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = true , |
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unsigned short | numTexCoordSets = 1 , |
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Real | uTile = 1.0f , |
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Real | vTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
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bool | vertexShadowBuffer = true , |
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bool | indexShadowBuffer = true | |||
) |
Creates a basic plane, by default majoring on the x/y axes facing positive Z.
name | The name to give the resulting mesh | |
groupName | The name of the resource group to assign the mesh to | |
plane | The orientation of the plane and distance from the origin | |
width | The width of the plane in world coordinates | |
height | The height of the plane in world coordinates | |
xsegments | The number of segments to the plane in the x direction | |
ysegments | The number of segments to the plane in the y direction | |
normals | If true, normals are created perpendicular to the plane | |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. | |
uTile | The number of times the texture should be repeated in the u direction | |
vTile | The number of times the texture should be repeated in the v direction | |
upVector | The 'Up' direction of the plane texture coordinates. | |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created | |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created | |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware | |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
void Ogre::MeshManager::createPrefabCube | ( | void | ) | [protected] |
void Ogre::MeshManager::createPrefabPlane | ( | void | ) | [protected] |
void Ogre::MeshManager::createPrefabSphere | ( | void | ) | [protected] |
void Ogre::ResourceManager::destroyAllResourcePools | ( | ) | [inherited] |
destroy all pools
void Ogre::ResourceManager::destroyResourcePool | ( | const String & | name | ) | [inherited] |
Destroy a resource pool.
void Ogre::ResourceManager::destroyResourcePool | ( | ResourcePool * | pool | ) | [inherited] |
Destroy a resource pool.
Real Ogre::MeshManager::getBoundsPaddingFactor | ( | void | ) |
Gets the factor by which the bounding box of an entity is padded.
Default is 0.01
virtual ResourcePtr Ogre::ResourceManager::getByHandle | ( | ResourceHandle | handle | ) | [virtual, inherited] |
Retrieves a pointer to a resource by handle, or null if the resource does not exist.
virtual ResourcePtr Ogre::ResourceManager::getByName | ( | const String & | name, | |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME | |||
) | [virtual, inherited] |
Retrieves a pointer to a resource by name, or null if the resource does not exist.
MeshSerializerListener* Ogre::MeshManager::getListener | ( | ) |
Gets the listener used to control mesh loading through the serializer.
virtual Real Ogre::ResourceManager::getLoadingOrder | ( | void | ) | const [virtual, inherited] |
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
Definition at line 412 of file OgreResourceManager.h.
virtual size_t Ogre::ResourceManager::getMemoryBudget | ( | void | ) | const [virtual, inherited] |
Get the limit on the amount of memory this resource handler may use.
virtual size_t Ogre::ResourceManager::getMemoryUsage | ( | void | ) | const [virtual, inherited] |
Gets the current memory usage, in bytes.
Definition at line 136 of file OgreResourceManager.h.
ResourceHandle Ogre::ResourceManager::getNextHandle | ( | void | ) | [protected, inherited] |
Allocates the next handle.
bool Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes | ( | void | ) |
Retrieves whether all Meshes should prepare themselves for shadow volumes.
ResourceMapIterator Ogre::ResourceManager::getResourceIterator | ( | void | ) | [inherited] |
Returns an iterator over all resources in this manager.
Definition at line 520 of file OgreResourceManager.h.
ResourcePool* Ogre::ResourceManager::getResourcePool | ( | const String & | name | ) | [inherited] |
Create a resource pool, or reuse one that already exists.
const String& Ogre::ResourceManager::getResourceType | ( | void | ) | const [inherited] |
Gets a string identifying the type of resource this manager handles.
Definition at line 415 of file OgreResourceManager.h.
virtual const StringVector& Ogre::ResourceManager::getScriptPatterns | ( | void | ) | const [virtual, inherited] |
Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
Definition at line 388 of file OgreResourceManager.h.
static MeshManager& Ogre::MeshManager::getSingleton | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< MeshManager >.
static MeshManager* Ogre::MeshManager::getSingletonPtr | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< MeshManager >.
virtual bool Ogre::ResourceManager::getVerbose | ( | void | ) | [virtual, inherited] |
Gets whether this manager and its resources habitually produce log output.
Definition at line 421 of file OgreResourceManager.h.
virtual ResourcePtr Ogre::ResourceManager::load | ( | const String & | name, | |
const String & | group, | |||
bool | isManual = false , |
|||
ManualResourceLoader * | loader = 0 , |
|||
const NameValuePairList * | loadParams = 0 , |
|||
bool | backgroundThread = false | |||
) | [virtual, inherited] |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource | |
group | The resource group to which this resource will belong | |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter | |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter | |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. | |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
MeshPtr Ogre::MeshManager::load | ( | const String & | filename, | |
const String & | groupName, | |||
HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
|||
HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
|||
bool | vertexBufferShadowed = true , |
|||
bool | indexBufferShadowed = true | |||
) |
Loads a mesh from a file, making it immediately available for use.
filename | The name of the .mesh file | |
groupName | The name of the resource group to assign the mesh to | |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created | |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. | |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access | |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
void Ogre::MeshManager::loadManualCurvedIllusionPlane | ( | Mesh * | pMesh, | |
MeshBuildParams & | params | |||
) | [protected] |
Utility method for manual loading a curved illusion plane.
void Ogre::MeshManager::loadManualCurvedPlane | ( | Mesh * | pMesh, | |
MeshBuildParams & | params | |||
) | [protected] |
Utility method for manual loading a curved plane.
void Ogre::MeshManager::loadManualPlane | ( | Mesh * | pMesh, | |
MeshBuildParams & | params | |||
) | [protected] |
Utility method for manual loading a plane.
void Ogre::MeshManager::loadResource | ( | Resource * | res | ) | [virtual] |
Implements Ogre::ManualResourceLoader.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
virtual void Ogre::ResourceManager::parseScript | ( | DataStreamPtr & | stream, | |
const String & | groupName | |||
) | [virtual, inherited] |
Parse the definition of a set of resources from a script file.
stream | Weak reference to a data stream which is the source of the script | |
groupName | The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it. |
Implements Ogre::ScriptLoader.
Reimplemented in Ogre::CompositorManager, Ogre::FontManager, and Ogre::MaterialManager.
Definition at line 403 of file OgreResourceManager.h.
virtual ResourcePtr Ogre::ResourceManager::prepare | ( | const String & | name, | |
const String & | group, | |||
bool | isManual = false , |
|||
ManualResourceLoader * | loader = 0 , |
|||
const NameValuePairList * | loadParams = 0 , |
|||
bool | backgroundThread = false | |||
) | [virtual, inherited] |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource | |
group | The resource group to which this resource will belong | |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter | |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter | |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. | |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
MeshPtr Ogre::MeshManager::prepare | ( | const String & | filename, | |
const String & | groupName, | |||
HardwareBuffer::Usage | vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
|||
HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
|||
bool | vertexBufferShadowed = true , |
|||
bool | indexBufferShadowed = true | |||
) |
Prepares a mesh for loading from a file.
This does the IO in advance of the call to load().
filename | The name of the .mesh file | |
groupName | The name of the resource group to assign the mesh to | |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created | |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. | |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access | |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
virtual void Ogre::ManualResourceLoader::prepareResource | ( | Resource * | resource | ) | [virtual, inherited] |
Called when a resource wishes to load.
Note that this could get called in a background thread even in just a semithreaded ogre (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from this callback. Do that stuff in loadResource.
resource | The resource which wishes to load |
Definition at line 524 of file OgreResource.h.
virtual void Ogre::ResourceManager::reloadAll | ( | bool | reloadableOnly = true |
) | [virtual, inherited] |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
virtual void Ogre::ResourceManager::reloadUnreferencedResources | ( | bool | reloadableOnly = true |
) | [virtual, inherited] |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
virtual void Ogre::ResourceManager::remove | ( | ResourceHandle | handle | ) | [virtual, inherited] |
Remove a single resource by handle.
virtual void Ogre::ResourceManager::remove | ( | const String & | name | ) | [virtual, inherited] |
Remove a single resource by name.
virtual void Ogre::ResourceManager::remove | ( | ResourcePtr & | r | ) | [virtual, inherited] |
Remove a single resource.
virtual void Ogre::ResourceManager::removeAll | ( | void | ) | [virtual, inherited] |
Removes all resources.
Reimplemented in Ogre::CompositorManager.
virtual void Ogre::ResourceManager::removeImpl | ( | ResourcePtr & | res | ) | [protected, virtual, inherited] |
Remove a resource from this manager; remove it from the lists.
virtual void Ogre::ResourceManager::removeUnreferencedResources | ( | bool | reloadableOnly = true |
) | [virtual, inherited] |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
virtual bool Ogre::ResourceManager::resourceExists | ( | ResourceHandle | handle | ) | [virtual, inherited] |
Returns whether a resource with the given handle exists in this manager.
Definition at line 313 of file OgreResourceManager.h.
virtual bool Ogre::ResourceManager::resourceExists | ( | const String & | name | ) | [virtual, inherited] |
Returns whether the named resource exists in this manager.
Definition at line 308 of file OgreResourceManager.h.
void Ogre::MeshManager::setBoundsPaddingFactor | ( | Real | paddingFactor | ) |
Sets the factor by which the bounding box of an entity is padded.
void Ogre::MeshManager::setListener | ( | MeshSerializerListener * | listener | ) |
Sets the listener used to control mesh loading through the serializer.
virtual void Ogre::ResourceManager::setMemoryBudget | ( | size_t | bytes | ) | [virtual, inherited] |
Set a limit on the amount of memory this resource handler may use.
void Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes | ( | bool | enable | ) |
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.
virtual void Ogre::ResourceManager::setVerbose | ( | bool | v | ) | [virtual, inherited] |
Sets whether this manager and its resources habitually produce log output.
Definition at line 418 of file OgreResourceManager.h.
void Ogre::MeshManager::tesselate2DMesh | ( | SubMesh * | pSub, | |
unsigned short | meshWidth, | |||
unsigned short | meshHeight, | |||
bool | doubleSided = false , |
|||
HardwareBuffer::Usage | indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY , |
|||
bool | indexSysMem = false | |||
) | [protected] |
Utility method for tessellating 2D meshes.
virtual void Ogre::ResourceManager::unload | ( | ResourceHandle | handle | ) | [virtual, inherited] |
Unloads a single resource by handle.
virtual void Ogre::ResourceManager::unload | ( | const String & | name | ) | [virtual, inherited] |
Unloads a single resource by name.
virtual void Ogre::ResourceManager::unloadAll | ( | bool | reloadableOnly = true |
) | [virtual, inherited] |
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
virtual void Ogre::ResourceManager::unloadUnreferencedResources | ( | bool | reloadableOnly = true |
) | [virtual, inherited] |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
Real Ogre::MeshManager::mBoundsPaddingFactor [protected] |
Definition at line 486 of file OgreMeshManager.h.
MeshSerializerListener* Ogre::MeshManager::mListener [protected] |
Definition at line 489 of file OgreMeshManager.h.
Real Ogre::ResourceManager::mLoadOrder [protected, inherited] |
Loading order relative to other managers, higher is later.
Definition at line 510 of file OgreResourceManager.h.
size_t Ogre::ResourceManager::mMemoryBudget [protected, inherited] |
Definition at line 500 of file OgreResourceManager.h.
AtomicScalar<size_t> Ogre::ResourceManager::mMemoryUsage [protected, inherited] |
Definition at line 501 of file OgreResourceManager.h.
Definition at line 474 of file OgreMeshManager.h.
ResourceHandle Ogre::ResourceManager::mNextHandle [protected, inherited] |
Definition at line 499 of file OgreResourceManager.h.
bool Ogre::MeshManager::mPrepAllMeshesForShadowVolumes [protected] |
Definition at line 483 of file OgreMeshManager.h.
ResourcePoolMap Ogre::ResourceManager::mResourcePoolMap [protected, inherited] |
Definition at line 527 of file OgreResourceManager.h.
ResourceMap Ogre::ResourceManager::mResources [protected, inherited] |
Definition at line 497 of file OgreResourceManager.h.
ResourceHandleMap Ogre::ResourceManager::mResourcesByHandle [protected, inherited] |
Definition at line 496 of file OgreResourceManager.h.
ResourceWithGroupMap Ogre::ResourceManager::mResourcesWithGroup [protected, inherited] |
Definition at line 498 of file OgreResourceManager.h.
String Ogre::ResourceManager::mResourceType [protected, inherited] |
String identifying the resource type this manager handles.
Definition at line 512 of file OgreResourceManager.h.
StringVector Ogre::ResourceManager::mScriptPatterns [protected, inherited] |
Patterns to use to look for scripts if supported (e.g. *.overlay).
Definition at line 508 of file OgreResourceManager.h.
MeshManager * Ogre::Singleton< MeshManager >::msSingleton [static, protected, inherited] |
Definition at line 75 of file OgreSingleton.h.
bool Ogre::ResourceManager::mVerbose [protected, inherited] |
Definition at line 503 of file OgreResourceManager.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:38:16 2012