Ogre::PageManager::EventRouter Class Reference

#include <OgrePageManager.h>

Inheritance diagram for Ogre::PageManager::EventRouter:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 EventRouter ()
 ~EventRouter ()
void cameraPreRenderScene (Camera *cam)
 Called prior to the scene being rendered with this camera.
void cameraDestroyed (Camera *cam)
 Called when the camera is being destroyed.
bool frameStarted (const FrameEvent &evt)
 Called when a frame is about to begin rendering.
bool frameEnded (const FrameEvent &evt)
 Called just after a frame has been rendered.
virtual void cameraPostRenderScene (Camera *cam)
 Called after the scene has been rendered with this camera.
virtual bool frameRenderingQueued (const FrameEvent &evt)
 Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.

Public Attributes

PageManagerpManager
WorldMappWorldMap
CameraListpCameraList

Detailed Description

Definition at line 440 of file OgrePageManager.h.


Constructor & Destructor Documentation

Ogre::PageManager::EventRouter::EventRouter (  ) 

Definition at line 447 of file OgrePageManager.h.

Ogre::PageManager::EventRouter::~EventRouter (  ) 

Definition at line 448 of file OgrePageManager.h.


Member Function Documentation

void Ogre::PageManager::EventRouter::cameraDestroyed ( Camera cam  )  [virtual]

Called when the camera is being destroyed.

Reimplemented from Ogre::Camera::Listener.

virtual void Ogre::Camera::Listener::cameraPostRenderScene ( Camera cam  )  [virtual, inherited]

Called after the scene has been rendered with this camera.

Definition at line 101 of file OgreCamera.h.

void Ogre::PageManager::EventRouter::cameraPreRenderScene ( Camera cam  )  [virtual]

Called prior to the scene being rendered with this camera.

Reimplemented from Ogre::Camera::Listener.

bool Ogre::PageManager::EventRouter::frameEnded ( const FrameEvent evt  )  [virtual]

Called just after a frame has been rendered.

Remarks:
This event happens after all render targets have been fully updated and the buffers switched.
Returns:
True to continue with the next frame, false to drop out of the rendering loop.

Reimplemented from Ogre::FrameListener.

virtual bool Ogre::FrameListener::frameRenderingQueued ( const FrameEvent evt  )  [virtual, inherited]

Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.

Remarks:
The usefulness of this event comes from the fact that rendering commands are queued for the GPU to process. These can take a little while to finish, and so while that is happening the CPU can be doing useful things. Once the request to 'flip buffers' happens, the thread requesting it will block until the GPU is ready, which can waste CPU cycles. Therefore, it is often a good idea to use this callback to perform per-frame processing. Of course because the frame's rendering commands have already been issued, any changes you make will only take effect from the next frame, but in most cases that's not noticeable.
Returns:
True to continue rendering, false to drop out of the rendering loop.

Definition at line 119 of file OgreFrameListener.h.

bool Ogre::PageManager::EventRouter::frameStarted ( const FrameEvent evt  )  [virtual]

Called when a frame is about to begin rendering.

Remarks:
This event happens before any render targets have begun updating.
Returns:
True to go ahead, false to abort rendering and drop out of the rendering loop.

Reimplemented from Ogre::FrameListener.


Member Data Documentation

Definition at line 445 of file OgrePageManager.h.

Definition at line 443 of file OgrePageManager.h.

Definition at line 444 of file OgrePageManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:41:49 2012