Ogre::CompositorInstance::TargetOperation Class Reference

Operation setup for a RenderTarget (collected). More...

#include <OgreCompositorInstance.h>

List of all members.

Public Types

typedef std::bitset
< RENDER_QUEUE_COUNT
RenderQueueBitSet
 A set of render queues to either include or exclude certain render queues.

Public Member Functions

 TargetOperation ()
 TargetOperation (RenderTarget *inTarget)

Public Attributes

RenderTargettarget
 Target.
int currentQueueGroupID
 Current group ID.
RenderSystemOpPairs renderSystemOperations
 RenderSystem operations to queue into the scene manager, by uint8.
uint32 visibilityMask
 Scene visibility mask If this is 0, the scene is not rendered at all.
float lodBias
 LOD offset.
RenderQueueBitSet renderQueues
 Which renderqueues to render from scene.
bool onlyInitial
bool hasBeenRendered
 "Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
bool findVisibleObjects
 Whether this op needs to find visible scene objects or not.
String materialScheme
 Which material scheme this op will use.
bool shadowsEnabled
 Whether shadows will be enabled.

Detailed Description

Operation setup for a RenderTarget (collected).

Definition at line 105 of file OgreCompositorInstance.h.


Member Typedef Documentation

A set of render queues to either include or exclude certain render queues.

Definition at line 138 of file OgreCompositorInstance.h.


Constructor & Destructor Documentation

Ogre::CompositorInstance::TargetOperation::TargetOperation (  ) 

Definition at line 108 of file OgreCompositorInstance.h.

Ogre::CompositorInstance::TargetOperation::TargetOperation ( RenderTarget inTarget  ) 

Definition at line 111 of file OgreCompositorInstance.h.


Member Data Documentation

Current group ID.

Definition at line 122 of file OgreCompositorInstance.h.

Whether this op needs to find visible scene objects or not.

Definition at line 152 of file OgreCompositorInstance.h.

"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.

Definition at line 149 of file OgreCompositorInstance.h.

LOD offset.

This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail

Definition at line 134 of file OgreCompositorInstance.h.

Which material scheme this op will use.

Definition at line 154 of file OgreCompositorInstance.h.

Which renderqueues to render from scene.

Definition at line 141 of file OgreCompositorInstance.h.

RenderSystem operations to queue into the scene manager, by uint8.

Definition at line 126 of file OgreCompositorInstance.h.

Whether shadows will be enabled.

Definition at line 156 of file OgreCompositorInstance.h.

Target.

Definition at line 119 of file OgreCompositorInstance.h.

Scene visibility mask If this is 0, the scene is not rendered at all.

Definition at line 130 of file OgreCompositorInstance.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:37:17 2012