Operation setup for a RenderTarget (collected). More...
#include <OgreCompositorInstance.h>
Public Types | |
typedef std::bitset < RENDER_QUEUE_COUNT > | RenderQueueBitSet |
A set of render queues to either include or exclude certain render queues. | |
Public Member Functions | |
TargetOperation () | |
TargetOperation (RenderTarget *inTarget) | |
Public Attributes | |
RenderTarget * | target |
Target. | |
int | currentQueueGroupID |
Current group ID. | |
RenderSystemOpPairs | renderSystemOperations |
RenderSystem operations to queue into the scene manager, by uint8. | |
uint32 | visibilityMask |
Scene visibility mask If this is 0, the scene is not rendered at all. | |
float | lodBias |
LOD offset. | |
RenderQueueBitSet | renderQueues |
Which renderqueues to render from scene. | |
bool | onlyInitial |
bool | hasBeenRendered |
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation. | |
bool | findVisibleObjects |
Whether this op needs to find visible scene objects or not. | |
String | materialScheme |
Which material scheme this op will use. | |
bool | shadowsEnabled |
Whether shadows will be enabled. |
Operation setup for a RenderTarget (collected).
Definition at line 105 of file OgreCompositorInstance.h.
typedef std::bitset<RENDER_QUEUE_COUNT> Ogre::CompositorInstance::TargetOperation::RenderQueueBitSet |
A set of render queues to either include or exclude certain render queues.
Definition at line 138 of file OgreCompositorInstance.h.
Ogre::CompositorInstance::TargetOperation::TargetOperation | ( | ) |
Definition at line 108 of file OgreCompositorInstance.h.
Ogre::CompositorInstance::TargetOperation::TargetOperation | ( | RenderTarget * | inTarget | ) |
Definition at line 111 of file OgreCompositorInstance.h.
Current group ID.
Definition at line 122 of file OgreCompositorInstance.h.
Whether this op needs to find visible scene objects or not.
Definition at line 152 of file OgreCompositorInstance.h.
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
Definition at line 149 of file OgreCompositorInstance.h.
LOD offset.
This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail
Definition at line 134 of file OgreCompositorInstance.h.
Which material scheme this op will use.
Definition at line 154 of file OgreCompositorInstance.h.
Definition at line 145 of file OgreCompositorInstance.h.
Which renderqueues to render from scene.
Definition at line 141 of file OgreCompositorInstance.h.
RenderSystem operations to queue into the scene manager, by uint8.
Definition at line 126 of file OgreCompositorInstance.h.
Whether shadows will be enabled.
Definition at line 156 of file OgreCompositorInstance.h.
Target.
Definition at line 119 of file OgreCompositorInstance.h.
Scene visibility mask If this is 0, the scene is not rendered at all.
Definition at line 130 of file OgreCompositorInstance.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:17 2012