Ogre::StaticFaceGroup Struct Reference
[Scene]

Collects a group of static i.e. More...

#include <OgreStaticFaceGroup.h>

List of all members.

Public Attributes

FaceGroupType fType
bool isSky
 Is this a sky surface?
int vertexStart
 Index into a buffer containing vertex definitions.
int numVertices
 The range of vertices in the buffer this facegroup references.
int elementStart
 Index into a buffer containing vertex indices.
int numElements
 The number of vertex indices.
int materialHandle
 Handle to material used by this group.
Plane plane
PatchSurfacepatchSurf
 Patch surface (only applicable when fType = FGT_PATCH).

Friends

_OgreExport friend std::ostream & operator<< (std::ostream &o, const StaticFaceGroup &s)

Detailed Description

Collects a group of static i.e.

immovable faces together which have common properties like the material they use, the plane they lie on.

Remarks:
Whilst for discrete geometry (i.e. movable objects) groups of faces are held in the SubMesh class, for immovable objects like scenery there needs to ba little more flexibility in the grouping since the group is likely to be a small part of a huge set of geometry. In addition, because the faces are unmoving certain optimisations can be performed, e.g. precalculating a world-coordinate bounding box and normal.
Exactly how this class is used depends on the format of the large static geometry used in the level. An example would be the use of this class in the BspNode class for indoor levels. For flexibility and efficiency, it is not assumed that this class holds details of the vertices itself, or in fact that it holds the vertex indices itself. Everything is manipulated via pointers so if you want this class to point into a block of geometry data it can.

Definition at line 69 of file OgreStaticFaceGroup.h.


Friends And Related Function Documentation

_OgreExport friend std::ostream& operator<< ( std::ostream &  o,
const StaticFaceGroup s 
) [friend]

Definition at line 113 of file OgreStaticFaceGroup.h.


Member Data Documentation

Index into a buffer containing vertex indices.

This buffer may be individual to this group or shared for memory allocation efficiency.The vertex indexes are relative the the mVertexStart pointer, not to the start of the large-level buffer, allowing simple reindexing when copying data into rendering buffers. This is only applicable to FGT_FACE_LIST face group types.

Definition at line 94 of file OgreStaticFaceGroup.h.

Definition at line 71 of file OgreStaticFaceGroup.h.

Is this a sky surface?

Definition at line 74 of file OgreStaticFaceGroup.h.

Handle to material used by this group.

Note the use of the material handle rather than the material name - this is for efficiency since there will be many of these.

Definition at line 105 of file OgreStaticFaceGroup.h.

The number of vertex indices.

This is only applicable to FGT_FACE_LIST face group types.

Definition at line 99 of file OgreStaticFaceGroup.h.

The range of vertices in the buffer this facegroup references.

This is really for copying purposes only, so that we know which subset of vertices to copy from our large-level buffer into the rendering buffer.

Definition at line 85 of file OgreStaticFaceGroup.h.

Patch surface (only applicable when fType = FGT_PATCH).

Definition at line 110 of file OgreStaticFaceGroup.h.

Definition at line 107 of file OgreStaticFaceGroup.h.

Index into a buffer containing vertex definitions.

Because we're dealing with subsets of large levels this is likely to be part-way through a huge vertex buffer.

Definition at line 79 of file OgreStaticFaceGroup.h.


The documentation for this struct was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:42 2012