Structure containing the configuration for one shadow texture. More...
#include <OgreShadowTextureManager.h>
Public Member Functions | |
ShadowTextureConfig () | |
Public Attributes | |
unsigned int | width |
unsigned int | height |
PixelFormat | format |
unsigned int | fsaa |
uint16 | depthBufferPoolId |
Structure containing the configuration for one shadow texture.
Definition at line 52 of file OgreShadowTextureManager.h.
Ogre::ShadowTextureConfig::ShadowTextureConfig | ( | ) |
Definition at line 60 of file OgreShadowTextureManager.h.
Definition at line 58 of file OgreShadowTextureManager.h.
Definition at line 56 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::fsaa |
Definition at line 57 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::height |
Definition at line 55 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::width |
Definition at line 54 of file OgreShadowTextureManager.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:21 2012