OgreShadowTextureManager.h

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00001 /*-------------------------------------------------------------------------
00002 This source file is a part of OGRE
00003 (Object-oriented Graphics Rendering Engine)
00004 
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE
00025 
00026 You may alternatively use this source under the terms of a specific version of
00027 the OGRE Unrestricted License provided you have obtained such a license from
00028 Torus Knot Software Ltd.
00029 -------------------------------------------------------------------------*/
00030 #ifndef __ShadowTextureManager_H__
00031 #define __ShadowTextureManager_H__
00032 
00033 // Precompiler options
00034 #include "OgrePrerequisites.h"
00035 #include "OgreSingleton.h"
00036 #include "OgrePixelFormat.h"
00037 #include "OgreTexture.h"
00038 #include "OgreIteratorWrappers.h"
00039 
00040 
00041 namespace Ogre
00042 {
00049     typedef vector<TexturePtr>::type ShadowTextureList;
00050 
00052     struct ShadowTextureConfig
00053     {
00054         unsigned int width;
00055         unsigned int height;
00056         PixelFormat format;
00057         unsigned int fsaa;
00058         uint16      depthBufferPoolId;
00059 
00060         ShadowTextureConfig()
00061             : width(512), height(512), format(PF_X8R8G8B8), fsaa(0), depthBufferPoolId(1) {}
00062     };
00063 
00064     typedef vector<ShadowTextureConfig>::type ShadowTextureConfigList;
00065     typedef ConstVectorIterator<ShadowTextureConfigList> ConstShadowTextureConfigIterator;
00066 
00067     inline _OgreExport bool operator== ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs );
00068     inline _OgreExport bool operator!= ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs );
00069 
00070 
00081     class _OgreExport ShadowTextureManager : public Singleton<ShadowTextureManager>, public ShadowDataAlloc
00082     {
00083     protected:
00084         ShadowTextureList mTextureList;
00085         ShadowTextureList mNullTextureList;
00086         size_t mCount;
00087 
00088     public:
00089         ShadowTextureManager();
00090         virtual ~ShadowTextureManager();
00091 
00095         virtual void getShadowTextures(const ShadowTextureConfigList& config, 
00096             ShadowTextureList& listToPopulate);
00097 
00101         virtual TexturePtr getNullShadowTexture(PixelFormat format);
00102 
00108         virtual void clearUnused();
00113         virtual void clear();
00114 
00130         static ShadowTextureManager& getSingleton(void);
00146         static ShadowTextureManager* getSingletonPtr(void);
00147 
00148     };
00149 
00152 }
00153 
00154 
00155 #endif
00156 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012