#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreTexture.h"
#include "OgreIteratorWrappers.h"
Go to the source code of this file.
Classes | |
struct | Ogre::ShadowTextureConfig |
Structure containing the configuration for one shadow texture. More... | |
class | Ogre::ShadowTextureManager |
Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef vector< TexturePtr >::type | Ogre::ShadowTextureList |
typedef vector < ShadowTextureConfig >::type | Ogre::ShadowTextureConfigList |
typedef ConstVectorIterator < ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
Functions | |
_OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
_OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012