A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...
#include <OgreEdgeListBuilder.h>
Public Attributes | |
Vector3 | position |
size_t | index |
size_t | vertexSet |
size_t | indexSet |
size_t | originalIndex |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.
In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
Definition at line 203 of file OgreEdgeListBuilder.h.
Definition at line 205 of file OgreEdgeListBuilder.h.
Definition at line 207 of file OgreEdgeListBuilder.h.
Definition at line 208 of file OgreEdgeListBuilder.h.
Definition at line 204 of file OgreEdgeListBuilder.h.
Definition at line 206 of file OgreEdgeListBuilder.h.
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:37:22 2012