A LODBucket is a collection of smaller buckets with the same LOD. More...
#include <OgreStaticGeometry.h>
Classes | |
class | LODShadowRenderable |
Nested class to allow shadows. More... | |
Public Types | |
typedef map< String, MaterialBucket * >::type | MaterialBucketMap |
Lookup of Material Buckets in this region. | |
typedef MapIterator < MaterialBucketMap > | MaterialIterator |
Iterator over the materials in this LOD. | |
Public Member Functions | |
LODBucket (Region *parent, unsigned short lod, Real lodValue) | |
virtual | ~LODBucket () |
Region * | getParent (void) |
ushort | getLod (void) const |
Get the lod index. | |
Real | getLodValue (void) const |
Get the lod value. | |
void | assign (QueuedSubMesh *qsm, ushort atLod) |
Assign a queued submesh to this bucket, using specified mesh LOD. | |
void | build (bool stencilShadows) |
Build. | |
void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
Add children to the render queue. | |
MaterialIterator | getMaterialIterator (void) |
Get an iterator over the materials in this LOD. | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
EdgeData * | getEdgeList () const |
ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
bool | isVertexProgramInUse () const |
void | updateShadowRenderables (ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Attributes | |
Region * | mParent |
Pointer to parent region. | |
unsigned short | mLod |
LOD level (0 == full LOD). | |
Real | mLodValue |
lod value at which this LOD starts to apply (squared) | |
MaterialBucketMap | mMaterialBucketMap |
Lookup of Material Buckets in this region. | |
QueuedGeometryList | mQueuedGeometryList |
Geometry queued for a single LOD (deallocated here). | |
EdgeData * | mEdgeList |
Edge list, used if stencil shadow casting is enabled. | |
bool | mVertexProgramInUse |
Is a vertex program in use somewhere in this group? | |
ShadowCaster::ShadowRenderableList | mShadowRenderables |
List of shadow renderables. |
A LODBucket is a collection of smaller buckets with the same LOD.
Definition at line 307 of file OgreStaticGeometry.h.
typedef map<String, MaterialBucket*>::type Ogre::StaticGeometry::LODBucket::MaterialBucketMap |
Lookup of Material Buckets in this region.
Definition at line 311 of file OgreStaticGeometry.h.
Iterator over the materials in this LOD.
Definition at line 368 of file OgreStaticGeometry.h.
virtual Ogre::StaticGeometry::LODBucket::~LODBucket | ( | ) | [virtual] |
void Ogre::StaticGeometry::LODBucket::addRenderables | ( | RenderQueue * | queue, | |
uint8 | group, | |||
Real | lodValue | |||
) |
Add children to the render queue.
void Ogre::StaticGeometry::LODBucket::assign | ( | QueuedSubMesh * | qsm, | |
ushort | atLod | |||
) |
Assign a queued submesh to this bucket, using specified mesh LOD.
void Ogre::StaticGeometry::LODBucket::build | ( | bool | stencilShadows | ) |
Build.
void Ogre::StaticGeometry::LODBucket::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
EdgeData* Ogre::StaticGeometry::LODBucket::getEdgeList | ( | ) | const |
Definition at line 374 of file OgreStaticGeometry.h.
ushort Ogre::StaticGeometry::LODBucket::getLod | ( | void | ) | const |
Get the lod index.
Definition at line 357 of file OgreStaticGeometry.h.
Real Ogre::StaticGeometry::LODBucket::getLodValue | ( | void | ) | const |
Get the lod value.
Definition at line 359 of file OgreStaticGeometry.h.
MaterialIterator Ogre::StaticGeometry::LODBucket::getMaterialIterator | ( | void | ) |
Get an iterator over the materials in this LOD.
Region* Ogre::StaticGeometry::LODBucket::getParent | ( | void | ) |
Definition at line 355 of file OgreStaticGeometry.h.
ShadowCaster::ShadowRenderableList& Ogre::StaticGeometry::LODBucket::getShadowRenderableList | ( | ) |
Definition at line 375 of file OgreStaticGeometry.h.
bool Ogre::StaticGeometry::LODBucket::isVertexProgramInUse | ( | ) | const |
Definition at line 376 of file OgreStaticGeometry.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void Ogre::StaticGeometry::LODBucket::updateShadowRenderables | ( | ShadowTechnique | shadowTechnique, | |
const Vector4 & | lightPos, | |||
HardwareIndexBufferSharedPtr * | indexBuffer, | |||
bool | extrudeVertices, | |||
Real | extrusionDistance, | |||
unsigned long | flags = 0 | |||
) |
void Ogre::StaticGeometry::LODBucket::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables | |||
) |
EdgeData* Ogre::StaticGeometry::LODBucket::mEdgeList [protected] |
Edge list, used if stencil shadow casting is enabled.
Definition at line 347 of file OgreStaticGeometry.h.
unsigned short Ogre::StaticGeometry::LODBucket::mLod [protected] |
LOD level (0 == full LOD).
Definition at line 339 of file OgreStaticGeometry.h.
Real Ogre::StaticGeometry::LODBucket::mLodValue [protected] |
lod value at which this LOD starts to apply (squared)
Definition at line 341 of file OgreStaticGeometry.h.
Lookup of Material Buckets in this region.
Definition at line 343 of file OgreStaticGeometry.h.
Region* Ogre::StaticGeometry::LODBucket::mParent [protected] |
Pointer to parent region.
Definition at line 337 of file OgreStaticGeometry.h.
Geometry queued for a single LOD (deallocated here).
Definition at line 345 of file OgreStaticGeometry.h.
List of shadow renderables.
Definition at line 351 of file OgreStaticGeometry.h.
bool Ogre::StaticGeometry::LODBucket::mVertexProgramInUse [protected] |
Is a vertex program in use somewhere in this group?
Definition at line 349 of file OgreStaticGeometry.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:45 2012