Ogre::GpuProgramManager Class Reference
[Resources]

#include <OgreGpuProgramManager.h>

Inheritance diagram for Ogre::GpuProgramManager:
Inheritance graph
[legend]

List of all members.

Public Types

typedef set< String >::type SyntaxCodes
typedef map< String,
GpuSharedParametersPtr >::type 
SharedParametersMap
typedef MemoryDataStreamPtr Microcode
typedef map< String, Microcode >
::type 
MicrocodeMap
typedef std::pair< ResourcePtr,
bool > 
ResourceCreateOrRetrieveResult
typedef HashMap< String,
ResourcePtr
ResourceMap
typedef HashMap< String,
ResourceMap
ResourceWithGroupMap
typedef map< ResourceHandle,
ResourcePtr >::type 
ResourceHandleMap
typedef MapIterator
< ResourceHandleMap
ResourceMapIterator

Public Member Functions

 GpuProgramManager ()
virtual ~GpuProgramManager ()
virtual GpuProgramPtr load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a file of assembly.
virtual GpuProgramPtr loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a string of assembly code.
virtual const SyntaxCodesgetSupportedSyntax (void) const
 Returns the syntaxes that this manager supports.
virtual bool isSyntaxSupported (const String &syntaxCode) const
 Returns whether a given syntax code (e.g.
virtual
GpuProgramParametersSharedPtr 
createParameters (void)
 Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.
virtual GpuProgramPtr createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Create a new, unloaded GpuProgram from a file of assembly.
virtual GpuProgramPtr createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Create a GPU program from a string of assembly code.
virtual ResourcePtr create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0)
 General create method, using specific create parameters instead of name / value pairs.
ResourcePtr getByName (const String &name, bool preferHighLevelPrograms=true)
 Overrides the standard ResourceManager getByName method.
virtual GpuSharedParametersPtr createSharedParameters (const String &name)
 Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
virtual GpuSharedParametersPtr getSharedParameters (const String &name) const
 Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
virtual const SharedParametersMapgetAvailableSharedParameters () const
 Get (const) access to the available shared parameter sets.
bool getSaveMicrocodesToCache ()
 Get if the microcode of a shader should be saved to a cache.
void setSaveMicrocodesToCache (const bool val)
 Set if the microcode of a shader should be saved to a cache.
bool canGetCompiledShaderBuffer ()
virtual bool isMicrocodeAvailableInCache (const String &name) const
 Check if a microcode is available for a program in the microcode cache.
virtual const MicrocodegetMicrocodeFromCache (const String &name) const
 Returns a microcode for a program from the microcode cache.
virtual Microcode createMicrocode (const size_t size) const
 Creates a microcode to be later added to the cache.
virtual void addMicrocodeToCache (const String &name, const Microcode &microcode)
 Adds a microcode for a program to the microcode cache.
virtual void saveMicrocodeCache (DataStreamPtr stream) const
 Saves the microcode cache to disk.
virtual void loadMicrocodeCache (DataStreamPtr stream)
 Loads the microcode cache from disk.
virtual ResourcePtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.
virtual
ResourceCreateOrRetrieveResult 
createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists.
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.
virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.
virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.
virtual void unload (const String &name)
 Unloads a single resource by name.
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.
virtual void unloadAll (bool reloadableOnly=true)
 Unloads all resources.
virtual void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.
virtual void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.
virtual void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.
virtual void remove (ResourcePtr &r)
 Remove a single resource.
virtual void remove (const String &name)
 Remove a single resource by name.
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.
virtual void removeAll (void)
 Removes all resources.
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object.
virtual ResourcePtr getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e.
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.
virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.
virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output.
virtual bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output.
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists.
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool.
void destroyResourcePool (const String &name)
 Destroy a resource pool.
void destroyAllResourcePools ()
 destroy all pools
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static GpuProgramManagergetSingleton (void)
 Override standard Singleton retrieval.
static GpuProgramManagergetSingletonPtr (void)
 Override standard Singleton retrieval.

Protected Types

typedef map< String,
ResourcePool * >::type 
ResourcePoolMap

Protected Member Functions

virtual ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)=0
 Specialised create method with specific parameters.
ResourceHandle getNextHandle (void)
 Allocates the next handle.
virtual ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)=0
 Create a new resource instance compatible with this manager (no custom parameters are populated at this point).
virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference).
virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists.
virtual void checkUsage (void)
 Checks memory usage and pages out if required.

Static Protected Member Functions

static String addRenderSystemToName (const String &name)

Protected Attributes

SharedParametersMap mSharedParametersMap
MicrocodeMap mMicrocodeCache
bool mSaveMicrocodesToCache
ResourceHandleMap mResourcesByHandle
ResourceMap mResources
ResourceWithGroupMap mResourcesWithGroup
ResourceHandle mNextHandle
size_t mMemoryBudget
AtomicScalar< size_t > mMemoryUsage
bool mVerbose
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay).
Real mLoadOrder
 Loading order relative to other managers, higher is later.
String mResourceType
 String identifying the resource type this manager handles.
ResourcePoolMap mResourcePoolMap

Static Protected Attributes

static GpuProgramManagermsSingleton

Detailed Description

Definition at line 46 of file OgreGpuProgramManager.h.


Member Typedef Documentation

Definition at line 53 of file OgreGpuProgramManager.h.

Definition at line 54 of file OgreGpuProgramManager.h.

Definition at line 103 of file OgreResourceManager.h.

Definition at line 494 of file OgreResourceManager.h.

typedef HashMap< String, ResourcePtr > Ogre::ResourceManager::ResourceMap [inherited]

Definition at line 492 of file OgreResourceManager.h.

Definition at line 515 of file OgreResourceManager.h.

typedef map<String, ResourcePool*>::type Ogre::ResourceManager::ResourcePoolMap [protected, inherited]

Definition at line 526 of file OgreResourceManager.h.

Definition at line 493 of file OgreResourceManager.h.

Definition at line 51 of file OgreGpuProgramManager.h.

Definition at line 50 of file OgreGpuProgramManager.h.


Constructor & Destructor Documentation

Ogre::GpuProgramManager::GpuProgramManager (  ) 
virtual Ogre::GpuProgramManager::~GpuProgramManager (  )  [virtual]

Member Function Documentation

virtual void Ogre::ResourceManager::_notifyResourceLoaded ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceTouched ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been unloaded.

virtual void Ogre::ResourceManager::addImpl ( ResourcePtr res  )  [protected, virtual, inherited]

Add a newly created resource to the manager (note weak reference).

virtual void Ogre::GpuProgramManager::addMicrocodeToCache ( const String name,
const Microcode microcode 
) [virtual]

Adds a microcode for a program to the microcode cache.

Parameters:
name The name of the program.
static String Ogre::GpuProgramManager::addRenderSystemToName ( const String name  )  [static, protected]
bool Ogre::GpuProgramManager::canGetCompiledShaderBuffer (  ) 
virtual void Ogre::ResourceManager::checkUsage ( void   )  [protected, virtual, inherited]

Checks memory usage and pages out if required.

virtual ResourcePtr Ogre::ResourceManager::create ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual, inherited]

Creates a new blank resource, but does not immediately load it.

Remarks:
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs
virtual ResourcePtr Ogre::GpuProgramManager::create ( const String name,
const String group,
GpuProgramType  gptype,
const String syntaxCode,
bool  isManual = false,
ManualResourceLoader loader = 0 
) [virtual]

General create method, using specific create parameters instead of name / value pairs.

virtual Resource* Ogre::ResourceManager::createImpl ( const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList createParams 
) [protected, pure virtual, inherited]

Create a new resource instance compatible with this manager (no custom parameters are populated at this point).

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

Implemented in Ogre::CompositorManager, Ogre::FontManager, Ogre::HighLevelGpuProgramManager, Ogre::MaterialManager, Ogre::MeshManager, and Ogre::SkeletonManager.

virtual Resource* Ogre::GpuProgramManager::createImpl ( const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
GpuProgramType  gptype,
const String syntaxCode 
) [protected, pure virtual]

Specialised create method with specific parameters.

virtual Microcode Ogre::GpuProgramManager::createMicrocode ( const size_t  size  )  const [virtual]

Creates a microcode to be later added to the cache.

Parameters:
size The size of the microcode in bytes
virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual, inherited]

Create a new resource, or retrieve an existing one with the same name if it already exists.

Remarks:
This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.
See also:
ResourceManager::create
ResourceManager::getByName
Returns:
A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.
virtual GpuProgramParametersSharedPtr Ogre::GpuProgramManager::createParameters ( void   )  [virtual]

Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.

Remarks:
Program parameters can be shared between multiple programs if you wish.
virtual GpuProgramPtr Ogre::GpuProgramManager::createProgram ( const String name,
const String groupName,
const String filename,
GpuProgramType  gptype,
const String syntaxCode 
) [virtual]

Create a new, unloaded GpuProgram from a file of assembly.

Remarks:
Use this method in preference to the 'load' methods if you wish to define a GpuProgram, but not load it yet; useful for saving memory.
This method creates a new program of the type specified as the second parameter. As with all types of ResourceManager, this class will search for the file in all resource locations it has been configured to look in.
Parameters:
name The name of the program
groupName The name of the resource group
filename The file to load
syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
gptype The type of program to create
virtual GpuProgramPtr Ogre::GpuProgramManager::createProgramFromString ( const String name,
const String groupName,
const String code,
GpuProgramType  gptype,
const String syntaxCode 
) [virtual]

Create a GPU program from a string of assembly code.

Remarks:
Use this method in preference to the 'load' methods if you wish to define a GpuProgram, but not load it yet; useful for saving memory.
The assembly code must be compatible with this manager - call the getSupportedSyntax method for details of the supported syntaxes
Parameters:
name The identifying name to give this program, which can be used to retrieve this program later with getByName.
groupName The name of the resource group
code A string of assembly code which will form the program to run
gptype The type of program to create.
syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
virtual GpuSharedParametersPtr Ogre::GpuProgramManager::createSharedParameters ( const String name  )  [virtual]

Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.

Parameters:
name The name to give the shared parameters so you can refer to them later.
void Ogre::ResourceManager::destroyAllResourcePools (  )  [inherited]

destroy all pools

void Ogre::ResourceManager::destroyResourcePool ( const String name  )  [inherited]

Destroy a resource pool.

void Ogre::ResourceManager::destroyResourcePool ( ResourcePool pool  )  [inherited]

Destroy a resource pool.

virtual const SharedParametersMap& Ogre::GpuProgramManager::getAvailableSharedParameters (  )  const [virtual]

Get (const) access to the available shared parameter sets.

virtual ResourcePtr Ogre::ResourceManager::getByHandle ( ResourceHandle  handle  )  [virtual, inherited]

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual ResourcePtr Ogre::ResourceManager::getByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
) [virtual, inherited]

Retrieves a pointer to a resource by name, or null if the resource does not exist.

ResourcePtr Ogre::GpuProgramManager::getByName ( const String name,
bool  preferHighLevelPrograms = true 
)

Overrides the standard ResourceManager getByName method.

Parameters:
name The name of the program to retrieve
preferHighLevelPrograms If set to true (the default), high level programs will be returned in preference to low-level programs.
virtual Real Ogre::ResourceManager::getLoadingOrder ( void   )  const [virtual, inherited]

Gets the relative loading order of resources of this type.

Remarks:
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 412 of file OgreResourceManager.h.

virtual size_t Ogre::ResourceManager::getMemoryBudget ( void   )  const [virtual, inherited]

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage ( void   )  const [virtual, inherited]

Gets the current memory usage, in bytes.

Definition at line 136 of file OgreResourceManager.h.

virtual const Microcode& Ogre::GpuProgramManager::getMicrocodeFromCache ( const String name  )  const [virtual]

Returns a microcode for a program from the microcode cache.

Parameters:
name The name of the program.
ResourceHandle Ogre::ResourceManager::getNextHandle ( void   )  [protected, inherited]

Allocates the next handle.

ResourceMapIterator Ogre::ResourceManager::getResourceIterator ( void   )  [inherited]

Returns an iterator over all resources in this manager.

Note:
Use of this iterator is NOT thread safe!

Definition at line 520 of file OgreResourceManager.h.

ResourcePool* Ogre::ResourceManager::getResourcePool ( const String name  )  [inherited]

Create a resource pool, or reuse one that already exists.

const String& Ogre::ResourceManager::getResourceType ( void   )  const [inherited]

Gets a string identifying the type of resource this manager handles.

Definition at line 415 of file OgreResourceManager.h.

bool Ogre::GpuProgramManager::getSaveMicrocodesToCache (  ) 

Get if the microcode of a shader should be saved to a cache.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns ( void   )  const [virtual, inherited]

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns:
A list of file patterns, in the order they should be searched in.
See also:
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 388 of file OgreResourceManager.h.

virtual GpuSharedParametersPtr Ogre::GpuProgramManager::getSharedParameters ( const String name  )  const [virtual]

Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.

static GpuProgramManager& Ogre::GpuProgramManager::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< GpuProgramManager >.

static GpuProgramManager* Ogre::GpuProgramManager::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< GpuProgramManager >.

virtual const SyntaxCodes& Ogre::GpuProgramManager::getSupportedSyntax ( void   )  const [virtual]

Returns the syntaxes that this manager supports.

virtual bool Ogre::ResourceManager::getVerbose ( void   )  [virtual, inherited]

Gets whether this manager and its resources habitually produce log output.

Definition at line 421 of file OgreResourceManager.h.

virtual bool Ogre::GpuProgramManager::isMicrocodeAvailableInCache ( const String name  )  const [virtual]

Check if a microcode is available for a program in the microcode cache.

Parameters:
name The name of the program.
virtual bool Ogre::GpuProgramManager::isSyntaxSupported ( const String syntaxCode  )  const [virtual]

Returns whether a given syntax code (e.g.

"ps_1_3", "fp20", "arbvp1") is supported.

virtual ResourcePtr Ogre::ResourceManager::load ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
) [virtual, inherited]

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThread Optional boolean which lets the load routine know if it is being run on the background resource loading thread
virtual GpuProgramPtr Ogre::GpuProgramManager::load ( const String name,
const String groupName,
const String filename,
GpuProgramType  gptype,
const String syntaxCode 
) [virtual]

Loads a GPU program from a file of assembly.

Remarks:
This method creates a new program of the type specified as the second parameter. As with all types of ResourceManager, this class will search for the file in all resource locations it has been configured to look in.
Parameters:
name The name of the GpuProgram
groupName The name of the resource group
filename The file to load
gptype The type of program to create
syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
virtual GpuProgramPtr Ogre::GpuProgramManager::loadFromString ( const String name,
const String groupName,
const String code,
GpuProgramType  gptype,
const String syntaxCode 
) [virtual]

Loads a GPU program from a string of assembly code.

Remarks:
The assembly code must be compatible with this manager - call the getSupportedSyntax method for details of the supported syntaxes
Parameters:
name The identifying name to give this program, which can be used to retrieve this program later with getByName.
groupName The name of the resource group
code A string of assembly code which will form the program to run
gptype The type of program to create.
syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
virtual void Ogre::GpuProgramManager::loadMicrocodeCache ( DataStreamPtr  stream  )  [virtual]

Loads the microcode cache from disk.

Parameters:
stream The source stream
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::ResourceManager::parseScript ( DataStreamPtr stream,
const String groupName 
) [virtual, inherited]

Parse the definition of a set of resources from a script file.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters:
stream Weak reference to a data stream which is the source of the script
groupName The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::CompositorManager, Ogre::FontManager, and Ogre::MaterialManager.

Definition at line 403 of file OgreResourceManager.h.

virtual ResourcePtr Ogre::ResourceManager::prepare ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
) [virtual, inherited]

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThread Optional boolean which lets the load routine know if it is being run on the background resource loading thread
virtual void Ogre::ResourceManager::reloadAll ( bool  reloadableOnly = true  )  [virtual, inherited]

Caused all currently loaded resources to be reloaded.

Remarks:
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters:
reloadableOnly If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::reloadUnreferencedResources ( bool  reloadableOnly = true  )  [virtual, inherited]

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks:
This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only reloads resources which can be subsequently automatically reloaded.
virtual void Ogre::ResourceManager::remove ( ResourceHandle  handle  )  [virtual, inherited]

Remove a single resource by handle.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( const String name  )  [virtual, inherited]

Remove a single resource by name.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( ResourcePtr r  )  [virtual, inherited]

Remove a single resource.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::removeAll ( void   )  [virtual, inherited]

Removes all resources.

Note:
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

Reimplemented in Ogre::CompositorManager.

virtual void Ogre::ResourceManager::removeImpl ( ResourcePtr res  )  [protected, virtual, inherited]

Remove a resource from this manager; remove it from the lists.

virtual void Ogre::ResourceManager::removeUnreferencedResources ( bool  reloadableOnly = true  )  [virtual, inherited]

Remove all resources which are not referenced by any other object.

Remarks:
This method behaves like removeAll, except that it only removes resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, remove or reload that resource will cause dangerous pointer access. Use this function instead of removeAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only removes resources which can be subsequently automatically reloaded.
virtual bool Ogre::ResourceManager::resourceExists ( ResourceHandle  handle  )  [virtual, inherited]

Returns whether a resource with the given handle exists in this manager.

Definition at line 313 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::resourceExists ( const String name  )  [virtual, inherited]

Returns whether the named resource exists in this manager.

Definition at line 308 of file OgreResourceManager.h.

virtual void Ogre::GpuProgramManager::saveMicrocodeCache ( DataStreamPtr  stream  )  const [virtual]

Saves the microcode cache to disk.

Parameters:
stream The destination stream
virtual void Ogre::ResourceManager::setMemoryBudget ( size_t  bytes  )  [virtual, inherited]

Set a limit on the amount of memory this resource handler may use.

Remarks:
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.
void Ogre::GpuProgramManager::setSaveMicrocodesToCache ( const bool  val  ) 

Set if the microcode of a shader should be saved to a cache.

virtual void Ogre::ResourceManager::setVerbose ( bool  v  )  [virtual, inherited]

Sets whether this manager and its resources habitually produce log output.

Definition at line 418 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::unload ( ResourceHandle  handle  )  [virtual, inherited]

Unloads a single resource by handle.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unload ( const String name  )  [virtual, inherited]

Unloads a single resource by name.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unloadAll ( bool  reloadableOnly = true  )  [virtual, inherited]

Unloads all resources.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
Parameters:
reloadableOnly If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::unloadUnreferencedResources ( bool  reloadableOnly = true  )  [virtual, inherited]

Unload all resources which are not referenced by any other object.

Remarks:
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only unloads resources which can be subsequently automatically reloaded.

Member Data Documentation

Real Ogre::ResourceManager::mLoadOrder [protected, inherited]

Loading order relative to other managers, higher is later.

Definition at line 510 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryBudget [protected, inherited]

Definition at line 500 of file OgreResourceManager.h.

AtomicScalar<size_t> Ogre::ResourceManager::mMemoryUsage [protected, inherited]

Definition at line 501 of file OgreResourceManager.h.

Definition at line 59 of file OgreGpuProgramManager.h.

Definition at line 499 of file OgreResourceManager.h.

Definition at line 527 of file OgreResourceManager.h.

Definition at line 497 of file OgreResourceManager.h.

Definition at line 496 of file OgreResourceManager.h.

Definition at line 498 of file OgreResourceManager.h.

String identifying the resource type this manager handles.

Definition at line 512 of file OgreResourceManager.h.

Definition at line 60 of file OgreGpuProgramManager.h.

Patterns to use to look for scripts if supported (e.g. *.overlay).

Definition at line 508 of file OgreResourceManager.h.

Definition at line 58 of file OgreGpuProgramManager.h.

GpuProgramManager * Ogre::Singleton< GpuProgramManager >::msSingleton [static, protected, inherited]

Definition at line 75 of file OgreSingleton.h.

bool Ogre::ResourceManager::mVerbose [protected, inherited]

Definition at line 503 of file OgreResourceManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:32 2012