Class to listen in on items being added to the render queue. More...
#include <OgreRenderQueue.h>
Public Member Functions | |
RenderableListener () | |
virtual | ~RenderableListener () |
virtual bool | renderableQueued (Renderable *rend, uint8 groupID, ushort priority, Technique **ppTech, RenderQueue *pQueue)=0 |
Method called when a Renderable is added to the queue. |
Class to listen in on items being added to the render queue.
Definition at line 312 of file OgreRenderQueue.h.
Ogre::RenderQueue::RenderableListener::RenderableListener | ( | ) |
Definition at line 315 of file OgreRenderQueue.h.
virtual Ogre::RenderQueue::RenderableListener::~RenderableListener | ( | ) | [virtual] |
Definition at line 316 of file OgreRenderQueue.h.
virtual bool Ogre::RenderQueue::RenderableListener::renderableQueued | ( | Renderable * | rend, | |
uint8 | groupID, | |||
ushort | priority, | |||
Technique ** | ppTech, | |||
RenderQueue * | pQueue | |||
) | [pure virtual] |
Method called when a Renderable is added to the queue.
rend | The Renderable being added to the queue | |
groupID | The render queue group this Renderable is being added to | |
priority | The priority the Renderable has been given | |
ppTech | A pointer to the pointer to the Technique that is intended to be used; you can alter this to an alternate Technique if you so wish (the Technique doesn't have to be from the same Material either). | |
pQueue | Pointer to the render queue that this object is being added to. You can for example call this back to duplicate the object with a different technique |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:09 2012