Alternative listener class for dealing with IntersectionSceneQuery. More...
#include <OgreSceneQuery.h>
Public Member Functions | |
virtual | ~IntersectionSceneQueryListener () |
virtual bool | queryResult (MovableObject *first, MovableObject *second)=0 |
Called when 2 movable objects intersect one another. | |
virtual bool | queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment)=0 |
Called when a movable intersects a world fragment. |
Alternative listener class for dealing with IntersectionSceneQuery.
Definition at line 460 of file OgreSceneQuery.h.
virtual Ogre::IntersectionSceneQueryListener::~IntersectionSceneQueryListener | ( | ) | [virtual] |
Definition at line 463 of file OgreSceneQuery.h.
virtual bool Ogre::IntersectionSceneQueryListener::queryResult | ( | MovableObject * | movable, | |
SceneQuery::WorldFragment * | fragment | |||
) | [pure virtual] |
Called when a movable intersects a world fragment.
Implemented in Ogre::IntersectionSceneQuery.
virtual bool Ogre::IntersectionSceneQueryListener::queryResult | ( | MovableObject * | first, | |
MovableObject * | second | |||
) | [pure virtual] |
Called when 2 movable objects intersect one another.
Implemented in Ogre::IntersectionSceneQuery.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:01 2012