Ogre::TangentSpaceCalc Class Reference
[Math]

Class for calculating a tangent space basis. More...

#include <OgreTangentSpaceCalc.h>

List of all members.

Classes

struct  IndexRemap
 Information about a remapped index. More...
struct  Result
 The result of having built a tangent space basis. More...
struct  VertexInfo

Public Types

typedef std::pair< size_t, size_t > VertexSplit
typedef list< IndexRemap >::type IndexRemapList
 List of indexes that were remapped (split vertices).
typedef list< VertexSplit >::type VertexSplits

Public Member Functions

 TangentSpaceCalc ()
virtual ~TangentSpaceCalc ()
void clear ()
 Reset the calculation object.
void setVertexData (VertexData *v_in)
 Set the incoming vertex data (which will be modified).
void addIndexData (IndexData *i_in, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST)
 Add a set of index data that references the vertex data.
void setStoreParityInW (bool enabled)
 Sets whether to store tangent space parity in the W of a 4-component tangent or not.
bool getStoreParityInW () const
 Gets whether to store tangent space parity in the W of a 4-component tangent or not.
void setSplitMirrored (bool split)
 Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix parity differs).
bool getSplitMirrored () const
 Gets whether or not to split vertices when a mirrored tangent space transition is detected.
void setSplitRotated (bool split)
 Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.
bool getSplitRotated () const
 Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.
Result build (VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=1)
 Build a tangent space basis from the provided data.

Protected Types

typedef vector< IndexData * >::type IndexDataList
typedef vector
< RenderOperation::OperationType >
::type 
OpTypeList
typedef vector< VertexInfo >::type VertexInfoArray

Protected Member Functions

void extendBuffers (VertexSplits &splits)
void insertTangents (Result &res, VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet, unsigned short index)
void populateVertexArray (unsigned short sourceTexCoordSet)
void processFaces (Result &result)
void calculateFaceTangentSpace (const size_t *vertInd, Vector3 &tsU, Vector3 &tsV, Vector3 &tsN)
 Calculate face tangent space, U and V are weighted by UV area, N is normalised.
Real calculateAngleWeight (size_t v0, size_t v1, size_t v2)
int calculateParity (const Vector3 &u, const Vector3 &v, const Vector3 &n)
void addFaceTangentSpaceToVertices (size_t indexSet, size_t faceIndex, size_t *localVertInd, const Vector3 &faceTsU, const Vector3 &faceTsV, const Vector3 &faceNorm, Result &result)
void normaliseVertices ()
void remapIndexes (Result &res)
template<typename T >
void remapIndexes (T *ibuf, size_t indexSet, Result &res)

Protected Attributes

VertexDatamVData
IndexDataList mIDataList
OpTypeList mOpTypes
bool mSplitMirrored
bool mSplitRotated
bool mStoreParityInW
VertexInfoArray mVertexArray

Detailed Description

Class for calculating a tangent space basis.

Definition at line 48 of file OgreTangentSpaceCalc.h.


Member Typedef Documentation

Definition at line 186 of file OgreTangentSpaceCalc.h.

List of indexes that were remapped (split vertices).

Definition at line 71 of file OgreTangentSpaceCalc.h.

Definition at line 187 of file OgreTangentSpaceCalc.h.

Definition at line 210 of file OgreTangentSpaceCalc.h.

typedef std::pair<size_t, size_t> Ogre::TangentSpaceCalc::VertexSplit

Definition at line 54 of file OgreTangentSpaceCalc.h.

Definition at line 73 of file OgreTangentSpaceCalc.h.


Constructor & Destructor Documentation

Ogre::TangentSpaceCalc::TangentSpaceCalc (  ) 
virtual Ogre::TangentSpaceCalc::~TangentSpaceCalc (  )  [virtual]

Member Function Documentation

void Ogre::TangentSpaceCalc::addFaceTangentSpaceToVertices ( size_t  indexSet,
size_t  faceIndex,
size_t *  localVertInd,
const Vector3 faceTsU,
const Vector3 faceTsV,
const Vector3 faceNorm,
Result result 
) [protected]
void Ogre::TangentSpaceCalc::addIndexData ( IndexData i_in,
RenderOperation::OperationType  opType = RenderOperation::OT_TRIANGLE_LIST 
)

Add a set of index data that references the vertex data.

This might be modified if there are vertex splits.

Result Ogre::TangentSpaceCalc::build ( VertexElementSemantic  targetSemantic = VES_TANGENT,
unsigned short  sourceTexCoordSet = 0,
unsigned short  index = 1 
)

Build a tangent space basis from the provided data.

Remarks:
Only indexed triangle lists are allowed. Strips and fans cannot be supported because it may be necessary to split the geometry up to respect deviances in the tangent space basis better.
Parameters:
targetSemantic The semantic to store the tangents in. Defaults to the explicit tangent binding, but note that this is only usable on more modern hardware (Shader Model 2), so if you need portability with older cards you should change this to a texture coordinate binding instead.
sourceTexCoordSet The texture coordinate index which should be used as the source of 2D texture coordinates, with which to calculate the tangents.
index The element index, ie the texture coordinate set which should be used to store the 3D coordinates representing a tangent vector per vertex, if targetSemantic is VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten.
Returns:
A structure containing the results of the tangent space build. Vertex data will always be modified but it's also possible that the index data could be adjusted. This happens when mirroring is used on a mesh, which causes the tangent space to be inverted on opposite sides of an edge. This is discontinuous, therefore the vertices have to be split along this edge, resulting in new vertices.
Real Ogre::TangentSpaceCalc::calculateAngleWeight ( size_t  v0,
size_t  v1,
size_t  v2 
) [protected]
void Ogre::TangentSpaceCalc::calculateFaceTangentSpace ( const size_t *  vertInd,
Vector3 tsU,
Vector3 tsV,
Vector3 tsN 
) [protected]

Calculate face tangent space, U and V are weighted by UV area, N is normalised.

int Ogre::TangentSpaceCalc::calculateParity ( const Vector3 u,
const Vector3 v,
const Vector3 n 
) [protected]
void Ogre::TangentSpaceCalc::clear (  ) 

Reset the calculation object.

void Ogre::TangentSpaceCalc::extendBuffers ( VertexSplits splits  )  [protected]
bool Ogre::TangentSpaceCalc::getSplitMirrored (  )  const

Gets whether or not to split vertices when a mirrored tangent space transition is detected.

Definition at line 135 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::getSplitRotated (  )  const

Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.

Definition at line 155 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::getStoreParityInW (  )  const

Gets whether to store tangent space parity in the W of a 4-component tangent or not.

Definition at line 114 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::insertTangents ( Result res,
VertexElementSemantic  targetSemantic,
unsigned short  sourceTexCoordSet,
unsigned short  index 
) [protected]
void Ogre::TangentSpaceCalc::normaliseVertices (  )  [protected]
void Ogre::TangentSpaceCalc::populateVertexArray ( unsigned short  sourceTexCoordSet  )  [protected]
void Ogre::TangentSpaceCalc::processFaces ( Result result  )  [protected]
template<typename T >
void Ogre::TangentSpaceCalc::remapIndexes ( T *  ibuf,
size_t  indexSet,
Result res 
) [protected]
void Ogre::TangentSpaceCalc::remapIndexes ( Result res  )  [protected]
void Ogre::TangentSpaceCalc::setSplitMirrored ( bool  split  ) 

Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix parity differs).

Remarks:
This defaults to 'off' because it's the safest option; tangents will be interpolated in all cases even if they don't agree around a vertex, so artefacts will be smoothed out. When you're using art assets of unknown quality this can avoid extra seams on the visible surface. However, if your artists are good, they will be hiding texture seams in folds of the model and thus you can turn this option on, which will prevent the results of those seams from getting smoothed into other areas, which is exactly what you want.
Note:
This option is automatically disabled if you provide any strip or fan based geometry.

Definition at line 130 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setSplitRotated ( bool  split  ) 

Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.

Remarks:
This defaults to 'off' because it's the safest option; tangents will be interpolated in all cases even if they don't agree around a vertex, so artefacts will be smoothed out. When you're using art assets of unknown quality this can avoid extra seams on the visible surface. However, if your artists are good, they will be hiding texture inconsistencies in folds of the model and thus you can turn this option on, which will prevent the results of those seams from getting smoothed into other areas, which is exactly what you want.
Note:
This option is automatically disabled if you provide any strip or fan based geometry.

Definition at line 151 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setStoreParityInW ( bool  enabled  ) 

Sets whether to store tangent space parity in the W of a 4-component tangent or not.

Remarks:
The default element format to use is VET_FLOAT3 which is enough to accurately deal with tangents that do not involve any texture coordinate mirroring. If you wish to allow UV mirroring in your model, you must enable 4-component tangents using this method, and the 'w' co-ordinate will be populated with the parity of the triangle (+1 or -1), which will allow you to generate the bitangent properly.
Parameters:
enable true to enable 4-component tangents (default false). If you enable this, you will probably also want to enable mirror splitting (see setSplitMirrored), and your shader must understand how to deal with the parity.

Definition at line 111 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setVertexData ( VertexData v_in  ) 

Set the incoming vertex data (which will be modified).


Member Data Documentation

Definition at line 188 of file OgreTangentSpaceCalc.h.

Definition at line 189 of file OgreTangentSpaceCalc.h.

Definition at line 190 of file OgreTangentSpaceCalc.h.

Definition at line 191 of file OgreTangentSpaceCalc.h.

Definition at line 192 of file OgreTangentSpaceCalc.h.

Definition at line 185 of file OgreTangentSpaceCalc.h.

Definition at line 211 of file OgreTangentSpaceCalc.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:41:01 2012