OgreTangentSpaceCalc.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef _OgreTangentSpaceCalc_H_
00029 #define _OgreTangentSpaceCalc_H_
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreRenderOperation.h"
00033 #include "OgreVector2.h"
00034 #include "OgreVector3.h"
00035 #include "OgreVertexIndexData.h"
00036 
00037 namespace Ogre
00038 {
00039 
00048     class _OgreExport TangentSpaceCalc
00049     {
00050     public:
00051         TangentSpaceCalc();
00052         virtual ~TangentSpaceCalc();
00053 
00054         typedef std::pair<size_t, size_t> VertexSplit;
00055 
00057         struct IndexRemap
00058         {
00060             size_t indexSet;
00062             size_t faceIndex;
00064             VertexSplit splitVertex;
00065         
00066             IndexRemap() {} // to keep container happy
00067             IndexRemap(size_t i, size_t f, const VertexSplit& s) : indexSet(i), faceIndex(f), splitVertex(s) {}
00068         };
00071         typedef list<IndexRemap>::type IndexRemapList;
00072 
00073         typedef list<VertexSplit>::type VertexSplits;
00074 
00076         struct Result
00077         {
00082             VertexSplits vertexSplits;
00085             IndexRemapList indexesRemapped;
00086         };
00087 
00089         void clear();
00090 
00092         void setVertexData(VertexData* v_in);
00093 
00097         void addIndexData(IndexData* i_in, RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST);
00098 
00111         void setStoreParityInW(bool enabled) { mStoreParityInW = enabled; }
00112 
00114         bool getStoreParityInW() const { return mStoreParityInW; }
00115 
00130         void setSplitMirrored(bool split) { mSplitMirrored = split; }
00131         
00135         bool getSplitMirrored() const { return mSplitMirrored; }
00136 
00151         void setSplitRotated(bool split) { mSplitRotated = split; }
00155         bool getSplitRotated() const { return mSplitRotated; }
00156 
00179         Result build(VertexElementSemantic targetSemantic = VES_TANGENT,
00180             unsigned short sourceTexCoordSet = 0, unsigned short index = 1);
00181 
00182 
00183     protected:
00184 
00185         VertexData* mVData;
00186         typedef vector<IndexData*>::type IndexDataList;
00187         typedef vector<RenderOperation::OperationType>::type OpTypeList;
00188         IndexDataList mIDataList;
00189         OpTypeList mOpTypes;
00190         bool mSplitMirrored;
00191         bool mSplitRotated;
00192         bool mStoreParityInW;
00193 
00194 
00195         struct VertexInfo
00196         {
00197             Vector3 pos;
00198             Vector3 norm;
00199             Vector2 uv;
00200             Vector3 tangent;
00201             Vector3 binormal;
00202             // Which way the tangent space is oriented (+1 / -1) (set on first time found)
00203             int parity;
00204             // What index the opposite parity vertex copy is at (0 if not created yet)
00205             size_t oppositeParityIndex;
00206 
00207             VertexInfo() : tangent(Vector3::ZERO), binormal(Vector3::ZERO), 
00208                 parity(0), oppositeParityIndex(0) {}
00209         };
00210         typedef vector<VertexInfo>::type VertexInfoArray;
00211         VertexInfoArray mVertexArray;
00212 
00213         void extendBuffers(VertexSplits& splits);
00214         void insertTangents(Result& res,
00215             VertexElementSemantic targetSemantic, 
00216             unsigned short sourceTexCoordSet, unsigned short index);
00217 
00218         void populateVertexArray(unsigned short sourceTexCoordSet);
00219         void processFaces(Result& result);
00221         void calculateFaceTangentSpace(const size_t* vertInd, Vector3& tsU, Vector3& tsV, Vector3& tsN);
00222         Real calculateAngleWeight(size_t v0, size_t v1, size_t v2);
00223         int calculateParity(const Vector3& u, const Vector3& v, const Vector3& n);
00224         void addFaceTangentSpaceToVertices(size_t indexSet, size_t faceIndex, size_t *localVertInd, 
00225             const Vector3& faceTsU, const Vector3& faceTsV, const Vector3& faceNorm, Result& result);
00226         void normaliseVertices();
00227         void remapIndexes(Result& res);
00228         template <typename T>
00229         void remapIndexes(T* ibuf, size_t indexSet, Result& res)
00230         {
00231             for (IndexRemapList::iterator i = res.indexesRemapped.begin();
00232                 i != res.indexesRemapped.end(); ++i)
00233             {
00234                 IndexRemap& remap = *i;
00235 
00236                 // Note that because this is a vertex split situation, and vertex
00237                 // split is only for some faces, it's not a case of replacing all
00238                 // instances of vertex index A with vertex index B
00239                 // It actually matters which triangle we're talking about, so drive
00240                 // the update from the face index
00241 
00242                 if (remap.indexSet == indexSet)
00243                 {
00244                     T* pBuf;
00245                     pBuf = ibuf + remap.faceIndex * 3;
00246 
00247                     for (int v = 0; v < 3; ++v, ++pBuf)
00248                     {
00249                         if (*pBuf == remap.splitVertex.first)
00250                         {
00251                             *pBuf = (T)remap.splitVertex.second;
00252                         }
00253                     }
00254                 }
00255 
00256 
00257             }
00258         }
00259         
00260 
00261     };
00265 }
00266 
00267 
00268 
00269 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012