00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __Ray_H_ 00029 #define __Ray_H_ 00030 00031 // Precompiler options 00032 #include "OgrePrerequisites.h" 00033 00034 #include "OgreVector3.h" 00035 #include "OgrePlaneBoundedVolume.h" 00036 00037 namespace Ogre { 00038 00046 class _OgreExport Ray 00047 { 00048 protected: 00049 Vector3 mOrigin; 00050 Vector3 mDirection; 00051 public: 00052 Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {} 00053 Ray(const Vector3& origin, const Vector3& direction) 00054 :mOrigin(origin), mDirection(direction) {} 00055 00057 void setOrigin(const Vector3& origin) {mOrigin = origin;} 00059 const Vector3& getOrigin(void) const {return mOrigin;} 00060 00062 void setDirection(const Vector3& dir) {mDirection = dir;} 00064 const Vector3& getDirection(void) const {return mDirection;} 00065 00067 Vector3 getPoint(Real t) const { 00068 return Vector3(mOrigin + (mDirection * t)); 00069 } 00070 00072 Vector3 operator*(Real t) const { 00073 return getPoint(t); 00074 } 00075 00082 std::pair<bool, Real> intersects(const Plane& p) const 00083 { 00084 return Math::intersects(*this, p); 00085 } 00092 std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const 00093 { 00094 return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE); 00095 } 00102 std::pair<bool, Real> intersects(const Sphere& s) const 00103 { 00104 return Math::intersects(*this, s); 00105 } 00112 std::pair<bool, Real> intersects(const AxisAlignedBox& box) const 00113 { 00114 return Math::intersects(*this, box); 00115 } 00116 00117 }; 00121 } 00122 #endif
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Last modified Fri May 25 23:36:25 2012