OgreRay.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __Ray_H_
00029 #define __Ray_H_
00030 
00031 // Precompiler options
00032 #include "OgrePrerequisites.h"
00033 
00034 #include "OgreVector3.h"
00035 #include "OgrePlaneBoundedVolume.h"
00036 
00037 namespace Ogre {
00038 
00046     class _OgreExport Ray
00047     {
00048     protected:
00049         Vector3 mOrigin;
00050         Vector3 mDirection;
00051     public:
00052         Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {}
00053         Ray(const Vector3& origin, const Vector3& direction)
00054             :mOrigin(origin), mDirection(direction) {}
00055 
00057         void setOrigin(const Vector3& origin) {mOrigin = origin;} 
00059         const Vector3& getOrigin(void) const {return mOrigin;} 
00060 
00062         void setDirection(const Vector3& dir) {mDirection = dir;} 
00064         const Vector3& getDirection(void) const {return mDirection;} 
00065 
00067         Vector3 getPoint(Real t) const { 
00068             return Vector3(mOrigin + (mDirection * t));
00069         }
00070         
00072         Vector3 operator*(Real t) const { 
00073             return getPoint(t);
00074         }
00075 
00082         std::pair<bool, Real> intersects(const Plane& p) const
00083         {
00084             return Math::intersects(*this, p);
00085         }
00092         std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const
00093         {
00094             return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE);
00095         }
00102         std::pair<bool, Real> intersects(const Sphere& s) const
00103         {
00104             return Math::intersects(*this, s);
00105         }
00112         std::pair<bool, Real> intersects(const AxisAlignedBox& box) const
00113         {
00114             return Math::intersects(*this, box);
00115         }
00116 
00117     };
00121 }
00122 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:25 2012