OgreShaderFFPColour.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderFFPColur_
00028 #define _ShaderFFPColur_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
00032 #include "OgreShaderSubRenderState.h"
00033 #include "OgreShaderParameter.h"
00034 
00035 namespace Ogre {
00036 namespace RTShader {
00037 
00048 class _OgreRTSSExport FFPColour : public SubRenderState
00049 {
00050 public:
00051 
00052     // Parameter stage flags of the colour component.
00053     enum StageFlags
00054     {
00055         SF_VS_INPUT_DIFFUSE     = 1 << 1,
00056         SF_VS_INPUT_SPECULAR    = 1 << 2,
00057         SF_VS_OUTPUT_DIFFUSE    = 1 << 3,
00058         SF_VS_OUTPUT_SPECULAR   = 1 << 4,
00059         SF_PS_INPUT_DIFFUSE     = 1 << 5,
00060         SF_PS_INPUT_SPECULAR    = 1 << 6,
00061         SF_PS_OUTPUT_DIFFUSE    = 1 << 7,
00062         SF_PS_OUTPUT_SPECULAR   = 1 << 8
00063     };
00064 
00065 // Interface.
00066 public:
00067 
00069     FFPColour();
00070 
00071 
00075     virtual const String&   getType                 () const;
00076 
00080     virtual int             getExecutionOrder       () const;
00081 
00085     virtual void            copyFrom                (const SubRenderState& rhs);
00086 
00090     virtual bool            preAddToRenderState     (const RenderState* renderState, Pass* srcPass, Pass* dstPass);
00091 
00098     void                setResolveStageFlags        (unsigned int flags) { mResolveStageFlags = flags; }
00099 
00103     unsigned int        getResolveStageFlags        () const             { return mResolveStageFlags; }
00104 
00109     void                addResolveStageMask         (unsigned int mask)  { mResolveStageFlags |= mask; }
00110 
00115     void                removeResolveStageMask      (unsigned int mask)  { mResolveStageFlags &= ~mask; }
00116 
00117     static String Type;
00118 
00119 // Protected methods
00120 protected:  
00121     virtual bool            resolveParameters       (ProgramSet* programSet);   
00122     virtual bool            resolveDependencies     (ProgramSet* programSet);
00123     virtual bool            addFunctionInvocations  (ProgramSet* programSet);
00124 
00125 // Attributes.
00126 protected:
00127     ParameterPtr    mVSInputDiffuse;            // Vertex shader input diffuse component.
00128     ParameterPtr    mVSInputSpecular;           // Vertex shader input specular component.
00129     ParameterPtr    mVSOutputDiffuse;           // Vertex shader output diffuse component.
00130     ParameterPtr    mVSOutputSpecular;          // Vertex shader input specular component.
00131     ParameterPtr    mPSInputDiffuse;            // Pixel shader input diffuse component.
00132     ParameterPtr    mPSInputSpecular;           // Pixel shader input specular component.
00133     ParameterPtr    mPSOutputDiffuse;           // Pixel shader output diffuse component.
00134     ParameterPtr    mPSOutputSpecular;          // Pixel shader input specular component.
00135     unsigned int    mResolveStageFlags;         // Stage flags that defines resolve parameters definitions.
00136 };
00137 
00138 
00143 class _OgreRTSSExport FFPColourFactory : public SubRenderStateFactory
00144 {
00145 public:
00146 
00150     virtual const String&   getType             () const;
00151 
00155     virtual SubRenderState* createInstance      (ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
00156 
00160     virtual void            writeInstance       (MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
00161 
00162     
00163 protected:
00164 
00168     virtual SubRenderState* createInstanceImpl  ();
00169 
00170 
00171 };
00172 
00176 }
00177 }
00178 
00179 #endif
00180 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:26 2012