OgreShaderRenderState.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderRenderState_
00028 #define _ShaderRenderState_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreShaderSubRenderState.h"
00032 #include "OgreSharedPtr.h"
00033 
00034 namespace Ogre {
00035 namespace RTShader {
00036 
00050 class _OgreRTSSExport RenderState : public RTShaderSystemAlloc
00051 {
00052 
00053     // Interface.
00054 public:
00055 
00057     RenderState();
00058 
00060     virtual ~RenderState();
00061 
00063     void        reset                       ();
00064 
00068     void        addTemplateSubRenderState   (SubRenderState* subRenderState);
00069 
00073     void        removeTemplateSubRenderState (SubRenderState* subRenderState);
00074 
00076     const SubRenderStateList&   getTemplateSubRenderStateList() const { return mSubRenderStateList; }
00077 
00086     void            setLightCount           (const int lightCount[3]);
00087 
00096     void            getLightCount           (int lightCount[3]) const;
00097 
00104     void            setLightCountAutoUpdate (bool autoUpdate) { mLightCountAutoUpdate = autoUpdate; }
00105 
00110     bool            getLightCountAutoUpdate () const { return mLightCountAutoUpdate; }
00111 
00112     
00113 
00114 
00115     // Attributes.
00116 protected:
00117     SubRenderStateList  mSubRenderStateList;            // The sub render states list.  
00118     int                 mLightCount[3];                 // The light count per light type definition.
00119     bool                mLightCountAutoUpdate;          // True if light count was explicitly set.
00120 
00121 private:
00122     friend class ProgramManager;
00123     friend class FFPRenderStateBuilder;
00124 };
00125 
00126 
00127 typedef vector<RenderState*>::type              RenderStateList;
00128 typedef RenderStateList::iterator               RenderStateIterator;
00129 typedef RenderStateList::const_iterator         RenderStateConstIterator;
00130 
00131 
00136 class TargetRenderState : public RenderState
00137 {
00138 
00139 // Interface.
00140 public:
00141     
00143     TargetRenderState();
00144 
00146     virtual ~TargetRenderState();
00147 
00154     void        link                (const RenderState& other, Pass* srcPass, Pass* dstPass);
00155 
00162     void    updateGpuProgramsParams (Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
00163     
00164 // Protected methods
00165 protected:
00166 
00168     void            sortSubRenderStates     ();
00169 
00171     static int      sSubRenderStateCompare  (const void * p0, const void *p1);
00172 
00173     
00176     bool        createCpuPrograms       ();
00177 
00180     ProgramSet* createProgramSet            ();
00181 
00182     /* Destroy the program set of this render state. */
00183     void        destroyProgramSet           ();
00184 
00187     ProgramSet* getProgramSet               () { return mProgramSet; }
00188 
00192     void        addSubRenderStateInstance           (SubRenderState* subRenderState);
00193 
00197     void        removeSubRenderStateInstance        (SubRenderState* subRenderState);
00198 
00199     
00200 // Attributes.
00201 protected:
00202     bool                mSubRenderStateSortValid;       // Tells if the list of the sub render states is sorted.
00203     ProgramSet*         mProgramSet;                    // The program set of this RenderState.
00204     
00205 
00206 private:
00207     friend class ProgramManager;
00208     friend class FFPRenderStateBuilder;
00209 };
00210 
00211 
00215 }
00216 }
00217 
00218 #endif
00219 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012