00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE. 00025 ----------------------------------------------------------------------------- 00026 */ 00027 #ifndef _ShaderRenderState_ 00028 #define _ShaderRenderState_ 00029 00030 #include "OgreShaderPrerequisites.h" 00031 #include "OgreShaderSubRenderState.h" 00032 #include "OgreSharedPtr.h" 00033 00034 namespace Ogre { 00035 namespace RTShader { 00036 00050 class _OgreRTSSExport RenderState : public RTShaderSystemAlloc 00051 { 00052 00053 // Interface. 00054 public: 00055 00057 RenderState(); 00058 00060 virtual ~RenderState(); 00061 00063 void reset (); 00064 00068 void addTemplateSubRenderState (SubRenderState* subRenderState); 00069 00073 void removeTemplateSubRenderState (SubRenderState* subRenderState); 00074 00076 const SubRenderStateList& getTemplateSubRenderStateList() const { return mSubRenderStateList; } 00077 00086 void setLightCount (const int lightCount[3]); 00087 00096 void getLightCount (int lightCount[3]) const; 00097 00104 void setLightCountAutoUpdate (bool autoUpdate) { mLightCountAutoUpdate = autoUpdate; } 00105 00110 bool getLightCountAutoUpdate () const { return mLightCountAutoUpdate; } 00111 00112 00113 00114 00115 // Attributes. 00116 protected: 00117 SubRenderStateList mSubRenderStateList; // The sub render states list. 00118 int mLightCount[3]; // The light count per light type definition. 00119 bool mLightCountAutoUpdate; // True if light count was explicitly set. 00120 00121 private: 00122 friend class ProgramManager; 00123 friend class FFPRenderStateBuilder; 00124 }; 00125 00126 00127 typedef vector<RenderState*>::type RenderStateList; 00128 typedef RenderStateList::iterator RenderStateIterator; 00129 typedef RenderStateList::const_iterator RenderStateConstIterator; 00130 00131 00136 class TargetRenderState : public RenderState 00137 { 00138 00139 // Interface. 00140 public: 00141 00143 TargetRenderState(); 00144 00146 virtual ~TargetRenderState(); 00147 00154 void link (const RenderState& other, Pass* srcPass, Pass* dstPass); 00155 00162 void updateGpuProgramsParams (Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList); 00163 00164 // Protected methods 00165 protected: 00166 00168 void sortSubRenderStates (); 00169 00171 static int sSubRenderStateCompare (const void * p0, const void *p1); 00172 00173 00176 bool createCpuPrograms (); 00177 00180 ProgramSet* createProgramSet (); 00181 00182 /* Destroy the program set of this render state. */ 00183 void destroyProgramSet (); 00184 00187 ProgramSet* getProgramSet () { return mProgramSet; } 00188 00192 void addSubRenderStateInstance (SubRenderState* subRenderState); 00193 00197 void removeSubRenderStateInstance (SubRenderState* subRenderState); 00198 00199 00200 // Attributes. 00201 protected: 00202 bool mSubRenderStateSortValid; // Tells if the list of the sub render states is sorted. 00203 ProgramSet* mProgramSet; // The program set of this RenderState. 00204 00205 00206 private: 00207 friend class ProgramManager; 00208 friend class FFPRenderStateBuilder; 00209 }; 00210 00211 00215 } 00216 } 00217 00218 #endif 00219
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:27 2012