OgreShaderScriptTranslator.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderScriptTranslator_
00028 #define _ShaderScriptTranslator_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreScriptTranslator.h"
00032 #include "OgreScriptCompiler.h"
00033 
00034 namespace Ogre {
00035 namespace RTShader {
00036 
00047 class _OgreRTSSExport SGScriptTranslator : public ScriptTranslator
00048 {
00049 public:
00050     
00051     SGScriptTranslator();
00052 
00056     virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node);
00057 
00061     using ScriptTranslator::getBoolean;
00062     
00066     using ScriptTranslator::getString;
00067     
00071     using ScriptTranslator::getReal;
00072     
00076     using ScriptTranslator::getFloat;
00077 
00081     using ScriptTranslator::getInt; 
00082 
00086     using ScriptTranslator::getUInt; 
00087 
00091     using ScriptTranslator::getColour;
00092     
00104     virtual SubRenderState* getGeneratedSubRenderState(const String& typeName);
00105 
00106 
00107 protected:
00113     void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node);
00114 
00120     void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node);
00121 
00130     void addSubRenderState(SubRenderState* newSubRenderState, 
00131         const String& dstTechniqueSchemeName, const String& materialName, 
00132         const String& groupName, unsigned short passIndex);
00133 
00134             
00135 protected:
00136 
00137     RenderState* mGeneratedRenderState; //Render state created as a result of the current node being parsed
00138 
00139 };
00140 
00141 }
00142 }
00143 
00144 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012