00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE. 00025 ----------------------------------------------------------------------------- 00026 */ 00027 #ifndef _ShaderScriptTranslator_ 00028 #define _ShaderScriptTranslator_ 00029 00030 #include "OgreShaderPrerequisites.h" 00031 #include "OgreScriptTranslator.h" 00032 #include "OgreScriptCompiler.h" 00033 00034 namespace Ogre { 00035 namespace RTShader { 00036 00047 class _OgreRTSSExport SGScriptTranslator : public ScriptTranslator 00048 { 00049 public: 00050 00051 SGScriptTranslator(); 00052 00056 virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node); 00057 00061 using ScriptTranslator::getBoolean; 00062 00066 using ScriptTranslator::getString; 00067 00071 using ScriptTranslator::getReal; 00072 00076 using ScriptTranslator::getFloat; 00077 00081 using ScriptTranslator::getInt; 00082 00086 using ScriptTranslator::getUInt; 00087 00091 using ScriptTranslator::getColour; 00092 00104 virtual SubRenderState* getGeneratedSubRenderState(const String& typeName); 00105 00106 00107 protected: 00113 void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node); 00114 00120 void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node); 00121 00130 void addSubRenderState(SubRenderState* newSubRenderState, 00131 const String& dstTechniqueSchemeName, const String& materialName, 00132 const String& groupName, unsigned short passIndex); 00133 00134 00135 protected: 00136 00137 RenderState* mGeneratedRenderState; //Render state created as a result of the current node being parsed 00138 00139 }; 00140 00141 } 00142 } 00143 00144 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012