#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgrePass.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreUserObjectBindings.h"
Go to the source code of this file.
Classes | |
class | Ogre::Technique |
Class representing an approach to rendering this particular Material. More... | |
struct | Ogre::Technique::GPUVendorRule |
Rule controlling whether technique is deemed supported based on GPU vendor. More... | |
struct | Ogre::Technique::GPUDeviceNameRule |
Rule controlling whether technique is deemed supported based on GPU device name. More... | |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012