Ogre::SceneNode Member List

This is the complete list of members for Ogre::SceneNode, including all inherited members.
_addBoundingBoxToQueue(RenderQueue *queue)Ogre::SceneNode [virtual]
_autoTrack(void)Ogre::SceneNode
_findVisibleObjects(Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false)Ogre::SceneNode [virtual]
_getDerivedOrientation(void) const Ogre::Node [virtual]
_getDerivedPosition(void) const Ogre::Node [virtual]
_getDerivedScale(void) const Ogre::Node [virtual]
_getFullTransform(void) const Ogre::Node [virtual]
_getWorldAABB(void) const Ogre::SceneNode [virtual]
_notifyRootNode(void)Ogre::SceneNode [virtual]
_setDerivedOrientation(const Quaternion &q)Ogre::Node [virtual]
_setDerivedPosition(const Vector3 &pos)Ogre::Node [virtual]
_update(bool updateChildren, bool parentHasChanged)Ogre::SceneNode [virtual]
_updateBounds(void)Ogre::SceneNode [virtual]
_updateFromParent(void) const Ogre::Node [protected, virtual]
addChild(Node *child)Ogre::Node [virtual]
AllocatedObject()Ogre::AllocatedObject< Alloc > [explicit]
attachObject(MovableObject *obj)Ogre::SceneNode [virtual]
cancelUpdate(Node *child)Ogre::Node [virtual]
ChildNodeIterator typedefOgre::Node
ChildNodeMap typedefOgre::Node
ChildUpdateSet typedefOgre::Node [protected]
ConstChildNodeIterator typedefOgre::Node
ConstObjectIterator typedefOgre::SceneNode
convertLocalToWorldOrientation(const Quaternion &localOrientation)Ogre::Node [virtual]
convertLocalToWorldPosition(const Vector3 &localPos)Ogre::Node [virtual]
convertWorldToLocalOrientation(const Quaternion &worldOrientation)Ogre::Node [virtual]
convertWorldToLocalPosition(const Vector3 &worldPos)Ogre::Node [virtual]
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Node [virtual]
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Node [virtual]
createChildImpl(void)Ogre::SceneNode [protected, virtual]
createChildImpl(const String &name)Ogre::SceneNode [protected, virtual]
createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::SceneNode [virtual]
createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::SceneNode [virtual]
detachAllObjects(void)Ogre::SceneNode [virtual]
detachObject(unsigned short index)Ogre::SceneNode [virtual]
detachObject(MovableObject *obj)Ogre::SceneNode [virtual]
detachObject(const String &name)Ogre::SceneNode [virtual]
findLights(LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const Ogre::SceneNode [virtual]
flipVisibility(bool cascade=true)Ogre::SceneNode [virtual]
getAttachedObject(unsigned short index)Ogre::SceneNode [virtual]
getAttachedObject(const String &name)Ogre::SceneNode [virtual]
getAttachedObjectIterator(void)Ogre::SceneNode [virtual]
getAttachedObjectIterator(void) const Ogre::SceneNode [virtual]
getAutoTrackLocalDirection(void)Ogre::SceneNode [virtual]
getAutoTrackOffset(void)Ogre::SceneNode [virtual]
getAutoTrackTarget(void)Ogre::SceneNode [virtual]
getChild(unsigned short index) const Ogre::Node [virtual]
getChild(const String &name) const Ogre::Node [virtual]
getChildIterator(void)Ogre::Node [virtual]
getChildIterator(void) const Ogre::Node [virtual]
getCreator(void) const Ogre::SceneNode
getDebugRenderable()Ogre::SceneNode [virtual]
Ogre::Node::getDebugRenderable(Real scaling)Ogre::Node [virtual]
getInheritOrientation(void) const Ogre::Node [virtual]
getInheritScale(void) const Ogre::Node [virtual]
getInitialOrientation(void) const Ogre::Node [virtual]
getInitialPosition(void) const Ogre::Node [virtual]
getInitialScale(void) const Ogre::Node [virtual]
getListener(void) const Ogre::Node [virtual]
getLocalAxes(void) const Ogre::Node [virtual]
getName(void) const Ogre::Node
getOrientation() const Ogre::Node [virtual]
getParent(void) const Ogre::Node [virtual]
getParentSceneNode(void) const Ogre::SceneNode
getPosition(void) const Ogre::Node [virtual]
getScale(void) const Ogre::Node [virtual]
getShowBoundingBox() const Ogre::SceneNode [virtual]
getSquaredViewDepth(const Camera *cam) const Ogre::Node [virtual]
getUserAny(void) const Ogre::Node [virtual]
getUserObjectBindings()Ogre::Node
getUserObjectBindings() const Ogre::Node
hideBoundingBox(bool bHide)Ogre::SceneNode [virtual]
isInSceneGraph(void) const Ogre::SceneNode [virtual]
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode [virtual]
mAutoTrackLocalDirectionOgre::SceneNode [protected]
mAutoTrackOffsetOgre::SceneNode [protected]
mAutoTrackTargetOgre::SceneNode [protected]
mCachedTransformOgre::Node [mutable, protected]
mCachedTransformOutOfDateOgre::Node [mutable, protected]
mChildrenOgre::Node [protected]
mChildrenToUpdateOgre::Node [mutable, protected]
mCreatorOgre::SceneNode [protected]
mDebugOgre::Node [protected]
mDerivedOrientationOgre::Node [mutable, protected]
mDerivedPositionOgre::Node [mutable, protected]
mDerivedScaleOgre::Node [mutable, protected]
mHideBoundingBoxOgre::SceneNode [protected]
mInheritOrientationOgre::Node [protected]
mInheritScaleOgre::Node [protected]
mInitialOrientationOgre::Node [protected]
mInitialPositionOgre::Node [protected]
mInitialScaleOgre::Node [protected]
mIsInSceneGraphOgre::SceneNode [protected]
mListenerOgre::Node [protected]
mNameOgre::Node [protected]
mNeedChildUpdateOgre::Node [mutable, protected]
mNeedParentUpdateOgre::Node [mutable, protected]
mObjectsByNameOgre::SceneNode [protected]
mOrientationOgre::Node [protected]
mParentOgre::Node [protected]
mParentNotifiedOgre::Node [mutable, protected]
mPositionOgre::Node [protected]
mQueuedForUpdateOgre::Node [mutable, protected]
mScaleOgre::Node [protected]
mShowBoundingBoxOgre::SceneNode [protected]
msNameGeneratorOgre::Node [protected, static]
msQueuedUpdatesOgre::Node [protected, static]
mUserObjectBindingsOgre::Node [protected]
mWireBoundingBoxOgre::SceneNode [protected]
mWorldAABBOgre::SceneNode [protected]
mYawFixedOgre::SceneNode [protected]
mYawFixedAxisOgre::SceneNode [protected]
needUpdate(bool forceParentUpdate=false)Ogre::Node [virtual]
Node()Ogre::Node
Node(const String &name)Ogre::Node
numAttachedObjects(void) const Ogre::SceneNode [virtual]
numChildren(void) const Ogre::Node [virtual]
ObjectIterator typedefOgre::SceneNode
ObjectMap typedefOgre::SceneNode
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node [virtual]
processQueuedUpdates(void)Ogre::Node [static]
QueuedUpdates typedefOgre::Node [protected]
queueNeedUpdate(Node *n)Ogre::Node [static]
removeAllChildren(void)Ogre::Node [virtual]
removeAndDestroyAllChildren(void)Ogre::SceneNode [virtual]
removeAndDestroyChild(const String &name)Ogre::SceneNode [virtual]
removeAndDestroyChild(unsigned short index)Ogre::SceneNode [virtual]
removeChild(unsigned short index)Ogre::Node [virtual]
removeChild(Node *child)Ogre::Node [virtual]
removeChild(const String &name)Ogre::Node [virtual]
requestUpdate(Node *child, bool forceParentUpdate=false)Ogre::Node [virtual]
resetOrientation(void)Ogre::Node [virtual]
resetToInitialState(void)Ogre::Node [virtual]
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node [virtual]
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node [virtual]
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)Ogre::Node [virtual]
scale(const Vector3 &scale)Ogre::Node [virtual]
scale(Real x, Real y, Real z)Ogre::Node [virtual]
SceneNode(SceneManager *creator)Ogre::SceneNode
SceneNode(SceneManager *creator, const String &name)Ogre::SceneNode
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO)Ogre::SceneNode [virtual]
setDebugDisplayEnabled(bool enabled, bool cascade=true)Ogre::SceneNode [virtual]
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode [virtual]
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode [virtual]
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)Ogre::SceneNode [virtual]
setInheritOrientation(bool inherit)Ogre::Node [virtual]
setInheritScale(bool inherit)Ogre::Node [virtual]
setInitialState(void)Ogre::Node [virtual]
setInSceneGraph(bool inGraph)Ogre::SceneNode [protected, virtual]
setListener(Listener *listener)Ogre::Node [virtual]
setOrientation(const Quaternion &q)Ogre::Node [virtual]
setOrientation(Real w, Real x, Real y, Real z)Ogre::Node [virtual]
setParent(Node *parent)Ogre::SceneNode [protected, virtual]
setPosition(const Vector3 &pos)Ogre::Node [virtual]
setPosition(Real x, Real y, Real z)Ogre::Node [virtual]
setScale(const Vector3 &scale)Ogre::Node [virtual]
setScale(Real x, Real y, Real z)Ogre::Node [virtual]
setUserAny(const Any &anything)Ogre::Node [virtual]
setVisible(bool visible, bool cascade=true)Ogre::SceneNode [virtual]
showBoundingBox(bool bShow)Ogre::SceneNode [virtual]
TransformSpace enum nameOgre::Node
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT)Ogre::Node [virtual]
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node [virtual]
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)Ogre::Node [virtual]
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node [virtual]
TS_LOCAL enum valueOgre::Node
TS_PARENT enum valueOgre::Node
TS_WORLD enum valueOgre::Node
updateFromParentImpl(void) const Ogre::SceneNode [protected, virtual]
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::SceneNode [virtual]
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~Node()Ogre::Node [virtual]
~SceneNode()Ogre::SceneNode

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:57 2012