AllocatedObject() | Ogre::AllocatedObject< Alloc > | [explicit] |
createFragmentProgram(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
createVertexProgram(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
defaultFpParams(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
defaultVpParams(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
generateFpDynamicShadows(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected] |
generateFpDynamicShadowsHelpers(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected] |
generateFpDynamicShadowsParams(uint *texCoord, uint *sampler, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected] |
generateFpFooter(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
generateFpHeader(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
generateFpLayer(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
generateFragmentProgram(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [virtual] |
generateFragmentProgramSource(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
generateVertexProgram(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [virtual] |
generateVertexProgramSource(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
generateVpDynamicShadows(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected] |
generateVpDynamicShadowsParams(uint texCoordStart, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected] |
generateVpFooter(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
generateVpHeader(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
generateVpLayer(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | [protected, virtual] |
getChannel(uint idx) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, static] |
getFragmentProgramName(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
getVertexProgramName(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
mShadowSamplerStartHi | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected] |
mShadowSamplerStartLo | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected] |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | |
ShaderHelper() | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | |
updateFpParams(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
updateParams(const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [virtual] |
updateVpParams(const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr ¶ms) | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [protected, virtual] |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | |
~ShaderHelper() | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | [virtual] |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:42:13 2012