The following class members are part of the Qt 3 support layer. They are provided to help you port old code to Qt 4. We advise against using them in new code.
QObject ( QObject * parent, const char * name ) | |
QObject * | child ( const char * objName, const char * inheritsClass = 0, bool recursiveSearch = true ) const |
const char * | className () const |
void | insertChild ( QObject * object ) |
bool | isA ( const char * className ) const |
const char * | name () const |
const char * | name ( const char * defaultName ) const |
void | removeChild ( QObject * object ) |
void | setName ( const char * name ) |
bool | checkConnectArgs ( const char * signal, const QObject * object, const char * method ) |
QByteArray | normalizeSignalSlot ( const char * signalSlot ) |
This function overloads QObject().
Creates a new QObject with the given parent and object name.
Use QMetaObject::checkConnectArgs() instead.
Searches the children and optionally grandchildren of this object, and returns a child that is called objName that inherits inheritsClass. If inheritsClass is 0 (the default), any class matches.
If recursiveSearch is true (the default), child() performs a depth-first search of the object's children.
If there is no such object, this function returns 0. If there are more than one, the first one found is returned.
Use metaObject()->className() instead.
Use setParent() instead, i.e., call object->setParent(this).
Compare className with the object's metaObject()->className() instead.
Use objectName() instead.
See also setName().
Use objectName() instead.
Use QMetaObject::normalizedSignature() instead.
Use setParent() instead, i.e., call object->setParent(0).
Use setObjectName() instead.
See also name().