TAO_PortableServer  2.0.8
Public Member Functions | Protected Member Functions | Private Attributes
TAO::Portable_Server::ServantRetentionStrategyRetain Class Reference

#include <ServantRetentionStrategyRetain.h>

Inheritance diagram for TAO::Portable_Server::ServantRetentionStrategyRetain:
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Collaboration diagram for TAO::Portable_Server::ServantRetentionStrategyRetain:
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List of all members.

Public Member Functions

 ServantRetentionStrategyRetain (void)
CORBA::ULong waiting_servant_deactivation (void) const
virtual void strategy_init (TAO_Root_POA *poa)
virtual void strategy_cleanup (void)
virtual int is_servant_in_map (PortableServer::Servant servant, bool &wait_occurred_restart_call)
virtual PortableServer::ObjectIdactivate_object (PortableServer::Servant servant, CORBA::Short priority, bool &wait_occurred_restart_call)
virtual void activate_object_with_id (const PortableServer::ObjectId &id, PortableServer::Servant servant, CORBA::Short priority, bool &wait_occurred_restart_call)
void deactivate_object (const PortableServer::ObjectId &id)
virtual PortableServer::Servant find_servant (const PortableServer::ObjectId &system_id)
virtual PortableServer::ObjectIdsystem_id_to_object_id (const PortableServer::ObjectId &system_id)
virtual PortableServer::Servant user_id_to_servant (const PortableServer::ObjectId &id)
CORBA::Object_ptr id_to_reference (const PortableServer::ObjectId &id, bool indirect)
virtual TAO_SERVANT_LOCATION servant_present (const PortableServer::ObjectId &system_id, PortableServer::Servant &servant)
virtual PortableServer::Servant find_servant (const PortableServer::ObjectId &system_id, TAO::Portable_Server::Servant_Upcall &servant_upcall, TAO::Portable_Server::POA_Current_Impl &poa_current_impl)
virtual int find_servant_priority (const PortableServer::ObjectId &system_id, CORBA::Short &priority)
virtual void deactivate_all_objects (void)
virtual PortableServer::ObjectIdservant_to_user_id (PortableServer::Servant servant)
virtual CORBA::Object_ptr servant_to_reference (PortableServer::Servant servant)
virtual CORBA::Object_ptr create_reference (const char *intf, CORBA::Short priority)
virtual CORBA::Object_ptr create_reference_with_id (const PortableServer::ObjectId &oid, const char *intf, CORBA::Short priority)
virtual
::PortableServer::ServantRetentionPolicyValue 
type () const

Protected Member Functions

int is_user_id_in_map (const PortableServer::ObjectId &id, CORBA::Short priority, bool &priorities_match, bool &wait_occurred_restart_call)
void deactivate_map_entry (TAO_Active_Object_Map_Entry *active_object_map_entry)
PortableServer::ObjectIdservant_to_system_id_i (PortableServer::Servant p_servant, CORBA::Short &priority)
virtual int rebind_using_user_id_and_system_id (PortableServer::Servant servant, const PortableServer::ObjectId &user_id, const PortableServer::ObjectId &system_id, TAO::Portable_Server::Servant_Upcall &servant_upcall)
virtual CORBA::Boolean servant_has_remaining_activations (PortableServer::Servant servant)
virtual int unbind_using_user_id (const PortableServer::ObjectId &user_id)
TAO_Active_Object_Mapget_active_object_map () const

Private Attributes

auto_ptr< TAO_Active_Object_Mapactive_object_map_
CORBA::ULong waiting_servant_deactivation_

Constructor & Destructor Documentation

TAO::Portable_Server::ServantRetentionStrategyRetain::ServantRetentionStrategyRetain ( void  )

Member Function Documentation

PortableServer::ObjectId * TAO::Portable_Server::ServantRetentionStrategyRetain::activate_object ( PortableServer::Servant  servant,
CORBA::Short  priority,
bool &  wait_occurred_restart_call 
) [virtual]
void TAO::Portable_Server::ServantRetentionStrategyRetain::activate_object_with_id ( const PortableServer::ObjectId id,
PortableServer::Servant  servant,
CORBA::Short  priority,
bool &  wait_occurred_restart_call 
) [virtual]
CORBA::Object_ptr TAO::Portable_Server::ServantRetentionStrategyRetain::create_reference ( const char *  intf,
CORBA::Short  priority 
) [virtual]
CORBA::Object_ptr TAO::Portable_Server::ServantRetentionStrategyRetain::create_reference_with_id ( const PortableServer::ObjectId oid,
const char *  intf,
CORBA::Short  priority 
) [virtual]
void TAO::Portable_Server::ServantRetentionStrategyRetain::deactivate_all_objects ( void  ) [virtual]
void TAO::Portable_Server::ServantRetentionStrategyRetain::deactivate_map_entry ( TAO_Active_Object_Map_Entry active_object_map_entry) [protected]
void TAO::Portable_Server::ServantRetentionStrategyRetain::deactivate_object ( const PortableServer::ObjectId id) [virtual]
PortableServer::Servant TAO::Portable_Server::ServantRetentionStrategyRetain::find_servant ( const PortableServer::ObjectId system_id) [virtual]
PortableServer::Servant TAO::Portable_Server::ServantRetentionStrategyRetain::find_servant ( const PortableServer::ObjectId system_id,
TAO::Portable_Server::Servant_Upcall servant_upcall,
TAO::Portable_Server::POA_Current_Impl poa_current_impl 
) [virtual]
int TAO::Portable_Server::ServantRetentionStrategyRetain::find_servant_priority ( const PortableServer::ObjectId system_id,
CORBA::Short priority 
) [virtual]
TAO_Active_Object_Map * TAO::Portable_Server::ServantRetentionStrategyRetain::get_active_object_map ( ) const [protected, virtual]
CORBA::Object_ptr TAO::Portable_Server::ServantRetentionStrategyRetain::id_to_reference ( const PortableServer::ObjectId id,
bool  indirect 
) [virtual]
int TAO::Portable_Server::ServantRetentionStrategyRetain::is_servant_in_map ( PortableServer::Servant  servant,
bool &  wait_occurred_restart_call 
) [virtual]
int TAO::Portable_Server::ServantRetentionStrategyRetain::is_user_id_in_map ( const PortableServer::ObjectId id,
CORBA::Short  priority,
bool &  priorities_match,
bool &  wait_occurred_restart_call 
) [protected]
int TAO::Portable_Server::ServantRetentionStrategyRetain::rebind_using_user_id_and_system_id ( PortableServer::Servant  servant,
const PortableServer::ObjectId user_id,
const PortableServer::ObjectId system_id,
TAO::Portable_Server::Servant_Upcall servant_upcall 
) [protected, virtual]
CORBA::Boolean TAO::Portable_Server::ServantRetentionStrategyRetain::servant_has_remaining_activations ( PortableServer::Servant  servant) [protected, virtual]
TAO_SERVANT_LOCATION TAO::Portable_Server::ServantRetentionStrategyRetain::servant_present ( const PortableServer::ObjectId system_id,
PortableServer::Servant servant 
) [virtual]
CORBA::Object_ptr TAO::Portable_Server::ServantRetentionStrategyRetain::servant_to_reference ( PortableServer::Servant  servant) [virtual]
PortableServer::ObjectId * TAO::Portable_Server::ServantRetentionStrategyRetain::servant_to_system_id_i ( PortableServer::Servant  p_servant,
CORBA::Short priority 
) [protected]
PortableServer::ObjectId * TAO::Portable_Server::ServantRetentionStrategyRetain::servant_to_user_id ( PortableServer::Servant  servant) [virtual]

If the POA has both the RETAIN and the UNIQUE_ID policy and the specified servant is active, the Object Id associated with that servant is returned.

If the POA has both the RETAIN and the IMPLICIT_ACTIVATION policy and either the POA has the MULTIPLE_ID policy or the specified servant is not active, the servant is activated using a POA-generated Object Id and the Interface Id associated with the servant, and that Object Id is returned.

Reimplemented from TAO::Portable_Server::ServantRetentionStrategyNonRetain.

void TAO::Portable_Server::ServantRetentionStrategyRetain::strategy_cleanup ( void  ) [virtual]
void TAO::Portable_Server::ServantRetentionStrategyRetain::strategy_init ( TAO_Root_POA poa) [virtual]
PortableServer::ObjectId * TAO::Portable_Server::ServantRetentionStrategyRetain::system_id_to_object_id ( const PortableServer::ObjectId system_id) [virtual]
PortableServer::ServantRetentionPolicyValue TAO::Portable_Server::ServantRetentionStrategyRetain::type ( void  ) const [virtual]
int TAO::Portable_Server::ServantRetentionStrategyRetain::unbind_using_user_id ( const PortableServer::ObjectId user_id) [protected, virtual]
PortableServer::Servant TAO::Portable_Server::ServantRetentionStrategyRetain::user_id_to_servant ( const PortableServer::ObjectId id) [virtual]
CORBA::ULong TAO::Portable_Server::ServantRetentionStrategyRetain::waiting_servant_deactivation ( void  ) const [virtual]

Member Data Documentation


The documentation for this class was generated from the following files:
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