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Processing Bitmaps Off the UI Thread

This lesson teaches you to

  1. Use an AsyncTask
  2. Handle Concurrency

You should also read

Try it out

Download the sample

BitmapFun.zip

The BitmapFactory.decode* methods, discussed in the Load Large Bitmaps Efficiently lesson, should not be executed on the main UI thread if the source data is read from disk or a network location (or really any source other than memory). The time this data takes to load is unpredictable and depends on a variety of factors (speed of reading from disk or network, size of image, power of CPU, etc.). If one of these tasks blocks the UI thread, the system flags your application as non-responsive and the user has the option of closing it (see Designing for Responsiveness for more information).

This lesson walks you through processing bitmaps in a background thread using AsyncTask and shows you how to handle concurrency issues.

Use an AsyncTask

The AsyncTask class provides an easy way to execute some work in a background thread and publish the results back on the UI thread. To use it, create a subclass and override the provided methods. Here’s an example of loading a large image into an ImageView using AsyncTask and decodeSampledBitmapFromResource():

class BitmapWorkerTask extends AsyncTask {
    private final WeakReference imageViewReference;
    private int data = 0;

    public BitmapWorkerTask(ImageView imageView) {
        // Use a WeakReference to ensure the ImageView can be garbage collected
        imageViewReference = new WeakReference(imageView);
    }

    // Decode image in background.
    @Override
    protected Bitmap doInBackground(Integer... params) {
        data = params[0];
        return decodeSampledBitmapFromResource(getResources(), data, 100, 100));
    }

    // Once complete, see if ImageView is still around and set bitmap.
    @Override
    protected void onPostExecute(Bitmap bitmap) {
        if (imageViewReference != null && bitmap != null) {
            final ImageView imageView = imageViewReference.get();
            if (imageView != null) {
                imageView.setImageBitmap(bitmap);
            }
        }
    }
}

The WeakReference to the ImageView ensures that the AsyncTask does not prevent the ImageView and anything it references from being garbage collected. There’s no guarantee the ImageView is still around when the task finishes, so you must also check the reference in onPostExecute(). The ImageView may no longer exist, if for example, the user navigates away from the activity or if a configuration change happens before the task finishes.

To start loading the bitmap asynchronously, simply create a new task and execute it:

public void loadBitmap(int resId, ImageView imageView) {
    BitmapWorkerTask task = new BitmapWorkerTask(imageView);
    task.execute(resId);
}

Handle Concurrency

Common view components such as ListView and GridView introduce another issue when used in conjunction with the AsyncTask as demonstrated in the previous section. In order to be efficient with memory, these components recycle child views as the user scrolls. If each child view triggers an AsyncTask, there is no guarantee that when it completes, the associated view has not already been recycled for use in another child view. Furthermore, there is no guarantee that the order in which asynchronous tasks are started is the order that they complete.

The blog post Multithreading for Performance further discusses dealing with concurrency, and offers a solution where the ImageView stores a reference to the most recent AsyncTask which can later be checked when the task completes. Using a similar method, the AsyncTask from the previous section can be extended to follow a similar pattern.

Create a dedicated Drawable subclass to store a reference back to the worker task. In this case, a BitmapDrawable is used so that a placeholder image can be displayed in the ImageView while the task completes:

static class AsyncDrawable extends BitmapDrawable {
    private final WeakReference bitmapWorkerTaskReference;

    public AsyncDrawable(Resources res, Bitmap bitmap,
            BitmapWorkerTask bitmapWorkerTask) {
        super(res, bitmap);
        bitmapWorkerTaskReference =
            new WeakReference(bitmapWorkerTask);
    }

    public BitmapWorkerTask getBitmapWorkerTask() {
        return bitmapWorkerTaskReference.get();
    }
}

Before executing the BitmapWorkerTask, you create an AsyncDrawable and bind it to the target ImageView:

public void loadBitmap(int resId, ImageView imageView) {
    if (cancelPotentialWork(resId, imageView)) {
        final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
        final AsyncDrawable asyncDrawable =
                new AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
        imageView.setImageDrawable(asyncDrawable);
        task.execute(resId);
    }
}

The cancelPotentialWork method referenced in the code sample above checks if another running task is already associated with the ImageView. If so, it attempts to cancel the previous task by calling cancel(). In a small number of cases, the new task data matches the existing task and nothing further needs to happen. Here is the implementation of cancelPotentialWork:

public static boolean cancelPotentialWork(int data, ImageView imageView) {
    final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);

    if (bitmapWorkerTask != null) {
        final int bitmapData = bitmapWorkerTask.data;
        if (bitmapData != data) {
            // Cancel previous task
            bitmapWorkerTask.cancel(true);
        } else {
            // The same work is already in progress
            return false;
        }
    }
    // No task associated with the ImageView, or an existing task was cancelled
    return true;
}

A helper method, getBitmapWorkerTask(), is used above to retrieve the task associated with a particular ImageView:

private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
   if (imageView != null) {
       final Drawable drawable = imageView.getDrawable();
       if (drawable instanceof AsyncDrawable) {
           final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
           return asyncDrawable.getBitmapWorkerTask();
       }
    }
    return null;
}

The last step is updating onPostExecute() in BitmapWorkerTask so that it checks if the task is cancelled and if the current task matches the one associated with the ImageView:

class BitmapWorkerTask extends AsyncTask {
    ...

    @Override
    protected void onPostExecute(Bitmap bitmap) {
        if (isCancelled()) {
            bitmap = null;
        }

        if (imageViewReference != null && bitmap != null) {
            final ImageView imageView = imageViewReference.get();
            final BitmapWorkerTask bitmapWorkerTask =
                    getBitmapWorkerTask(imageView);
            if (this == bitmapWorkerTask && imageView != null) {
                imageView.setImageBitmap(bitmap);
            }
        }
    }
}

This implementation is now suitable for use in ListView and GridView components as well as any other components that recycle their child views. Simply call loadBitmap where you normally set an image to your ImageView. For example, in a GridView implementation this would be in the getView() method of the backing adapter.