public class MultiTextUI extends TextUI
TextUIs.
 This file was automatically generated by AutoMulti.
| Modifier and Type | Field and Description | 
|---|---|
| protected Vector | uisThe vector containing the real UIs. | 
| Constructor and Description | 
|---|
| MultiTextUI() | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | contains(JComponent a,
        int b,
        int c)Invokes the  containsmethod on each UI handled by this object. | 
| static ComponentUI | createUI(JComponent a)Returns a multiplexing UI instance if any of the auxiliary
  LookAndFeels supports this UI. | 
| void | damageRange(JTextComponent a,
           int b,
           int c)Invokes the  damageRangemethod on each UI handled by this object. | 
| void | damageRange(JTextComponent a,
           int b,
           int c,
           Position.Bias d,
           Position.Bias e)Invokes the  damageRangemethod on each UI handled by this object. | 
| Accessible | getAccessibleChild(JComponent a,
                  int b)Invokes the  getAccessibleChildmethod on each UI handled by this object. | 
| int | getAccessibleChildrenCount(JComponent a)Invokes the  getAccessibleChildrenCountmethod on each UI handled by this object. | 
| EditorKit | getEditorKit(JTextComponent a)Invokes the  getEditorKitmethod on each UI handled by this object. | 
| Dimension | getMaximumSize(JComponent a)Invokes the  getMaximumSizemethod on each UI handled by this object. | 
| Dimension | getMinimumSize(JComponent a)Invokes the  getMinimumSizemethod on each UI handled by this object. | 
| int | getNextVisualPositionFrom(JTextComponent a,
                         int b,
                         Position.Bias c,
                         int d,
                         Position.Bias[] e)Invokes the  getNextVisualPositionFrommethod on each UI handled by this object. | 
| Dimension | getPreferredSize(JComponent a)Invokes the  getPreferredSizemethod on each UI handled by this object. | 
| View | getRootView(JTextComponent a)Invokes the  getRootViewmethod on each UI handled by this object. | 
| String | getToolTipText(JTextComponent a,
              Point b)Invokes the  getToolTipTextmethod on each UI handled by this object. | 
| ComponentUI[] | getUIs()Returns the list of UIs associated with this multiplexing UI. | 
| void | installUI(JComponent a)Invokes the  installUImethod on each UI handled by this object. | 
| Rectangle | modelToView(JTextComponent a,
           int b)Invokes the  modelToViewmethod on each UI handled by this object. | 
| Rectangle | modelToView(JTextComponent a,
           int b,
           Position.Bias c)Invokes the  modelToViewmethod on each UI handled by this object. | 
| void | paint(Graphics a,
     JComponent b)Invokes the  paintmethod on each UI handled by this object. | 
| void | uninstallUI(JComponent a)Invokes the  uninstallUImethod on each UI handled by this object. | 
| void | update(Graphics a,
      JComponent b)Invokes the  updatemethod on each UI handled by this object. | 
| int | viewToModel(JTextComponent a,
           Point b)Invokes the  viewToModelmethod on each UI handled by this object. | 
| int | viewToModel(JTextComponent a,
           Point b,
           Position.Bias[] c)Invokes the  viewToModelmethod on each UI handled by this object. | 
getBaseline, getBaselineResizeBehaviorprotected Vector uis
createUI, and can be obtained by calling
 the getUIs method.  The first element is guaranteed to be the real UI
 obtained from the default look and feel.public ComponentUI[] getUIs()
public String getToolTipText(JTextComponent a, Point b)
getToolTipText method on each UI handled by this object.getToolTipText in class TextUILookAndFeelJTextComponent.getToolTipText(java.awt.event.MouseEvent)public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException
modelToView method on each UI handled by this object.modelToView in class TextUIb - the local location in the model to translate >= 0LookAndFeelBadLocationException - if the given position does not
   represent a valid location in the associated documentpublic Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException
modelToView method on each UI handled by this object.modelToView in class TextUIb - the local location in the model to translate >= 0LookAndFeelBadLocationException - if the given position does not
   represent a valid location in the associated documentpublic int viewToModel(JTextComponent a, Point b)
viewToModel method on each UI handled by this object.viewToModel in class TextUIb - the location in the view to translate.  This
   should be in the same coordinate system as the mouse
   events.LookAndFeelpublic int viewToModel(JTextComponent a, Point b, Position.Bias[] c)
viewToModel method on each UI handled by this object.viewToModel in class TextUIb - the location in the view to translate.
           This should be in the same coordinate system
           as the mouse events.c - filled in by this method to indicate whether
           the point given is closer to the previous or the next
           character in the modelLookAndFeelpublic int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException
getNextVisualPositionFrom method on each UI handled by this object.getNextVisualPositionFrom in class TextUIa - the text component for which this UI is installedb - the position to convert >= 0c - the bias for the positiond - the direction from the current position that can
  be thought of as the arrow keys typically found on a keyboard.
  This may be SwingConstants.WEST, SwingConstants.EAST,
  SwingConstants.NORTH, or SwingConstants.SOUTHe - an array to contain the bias for the returned positionLookAndFeelBadLocationExceptionpublic void damageRange(JTextComponent a, int b, int c)
damageRange method on each UI handled by this object.damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e)
damageRange method on each UI handled by this object.damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0public EditorKit getEditorKit(JTextComponent a)
getEditorKit method on each UI handled by this object.getEditorKit in class TextUILookAndFeelpublic View getRootView(JTextComponent a)
getRootView method on each UI handled by this object.getRootView in class TextUILookAndFeelpublic boolean contains(JComponent a, int b, int c)
contains method on each UI handled by this object.contains in class ComponentUIa - the component where the x,y location is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsb - the x coordinate of the pointc - the y coordinate of the pointLookAndFeelJComponent.contains(int, int), 
Component.contains(int, int)public void update(Graphics a, JComponent b)
update method on each UI handled by this object.update in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.paint(java.awt.Graphics, javax.swing.JComponent), 
JComponent.paintComponent(java.awt.Graphics)public static ComponentUI createUI(JComponent a)
LookAndFeels supports this UI.  Otherwise, just returns the
 UI object obtained from the default LookAndFeel.public void installUI(JComponent a)
installUI method on each UI handled by this object.installUI in class ComponentUIa - the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent), 
JComponent.setUI(javax.swing.plaf.ComponentUI), 
JComponent.updateUI()public void uninstallUI(JComponent a)
uninstallUI method on each UI handled by this object.uninstallUI in class ComponentUIa - the component from which this UI delegate is being removed;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent), 
JComponent.updateUI()public void paint(Graphics a, JComponent b)
paint method on each UI handled by this object.paint in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)public Dimension getPreferredSize(JComponent a)
getPreferredSize method on each UI handled by this object.getPreferredSize in class ComponentUIa - the component whose preferred size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsLookAndFeelJComponent.getPreferredSize(), 
LayoutManager.preferredLayoutSize(java.awt.Container)public Dimension getMinimumSize(JComponent a)
getMinimumSize method on each UI handled by this object.getMinimumSize in class ComponentUIa - the component whose minimum size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsLookAndFeelJComponent.getMinimumSize(), 
LayoutManager.minimumLayoutSize(java.awt.Container), 
ComponentUI.getPreferredSize(javax.swing.JComponent)public Dimension getMaximumSize(JComponent a)
getMaximumSize method on each UI handled by this object.getMaximumSize in class ComponentUIa - the component whose maximum size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsLookAndFeelJComponent.getMaximumSize(), 
LayoutManager2.maximumLayoutSize(java.awt.Container)public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount method on each UI handled by this object.getAccessibleChildrenCount in class ComponentUILookAndFeelComponentUI.getAccessibleChild(javax.swing.JComponent, int)public Accessible getAccessibleChild(JComponent a, int b)
getAccessibleChild method on each UI handled by this object.getAccessibleChild in class ComponentUIb - zero-based index of childLookAndFeelComponentUI.getAccessibleChildrenCount(javax.swing.JComponent) Submit a bug or feature 
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