00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __Bone_H__ 00030 #define __Bone_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreNode.h" 00034 00035 00036 namespace Ogre 00037 { 00051 class _OgreExport Bone : public Node 00052 { 00053 public: 00055 Bone(unsigned short handle, Skeleton* creator); 00057 Bone(const String& name, unsigned short handle, Skeleton* creator); 00058 ~Bone(); 00059 00071 Bone* createChild(unsigned short handle, 00072 const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); 00073 00074 00076 unsigned short getHandle(void) const; 00077 00081 void setBindingPose(void); 00082 00089 void reset(void); 00090 00103 void setManuallyControlled(bool manuallyControlled); 00104 00106 bool isManuallyControlled() const; 00107 00108 00113 void _getOffsetTransform(Matrix4& m) const; 00114 00116 const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; } 00118 const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; } 00120 const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; } 00121 00123 void needUpdate(bool forceParentUpdate = false); 00124 00125 00126 protected: 00128 unsigned short mHandle; 00129 00131 bool mManuallyControlled; 00132 00134 Node* createChildImpl(void); 00136 Node* createChildImpl(const String& name); 00137 00139 Skeleton* mCreator; 00140 00142 Vector3 mBindDerivedInverseScale; 00144 Quaternion mBindDerivedInverseOrientation; 00146 Vector3 mBindDerivedInversePosition; 00147 }; 00148 00152 } 00153 00154 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:23 2012