OgreDualQuaternion.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __DualQuaternion_H__
00030 #define __DualQuaternion_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreMath.h"
00034 
00035 namespace Ogre {
00036 
00047     class _OgreExport DualQuaternion
00048     {
00049     public:
00051         inline DualQuaternion ()
00052             : w(1), x(0), y(0), z(0), dw(1), dx(0), dy(0), dz(0)
00053         {
00054         }
00055         
00057         inline DualQuaternion (Real fW, Real fX, Real fY, Real fZ, 
00058                 Real fdW, Real fdX, Real fdY, Real fdZ)
00059             : w(fW), x(fX), y(fY), z(fZ), dw(fdW), dx(fdX), dy(fdY), dz(fdZ)
00060         {
00061         }
00062         
00064         inline DualQuaternion(const Matrix4& rot)
00065         {
00066             this->fromTransformationMatrix(rot);
00067         }
00068         
00070         inline DualQuaternion(const Quaternion& q, const Vector3& trans)
00071         {
00072             this->fromRotationTranslation(q, trans);
00073         }
00074         
00076         inline DualQuaternion(Real* valptr)
00077         {
00078             memcpy(&w, valptr, sizeof(Real)*8);
00079         }
00080 
00082         inline Real operator [] ( const size_t i ) const
00083         {
00084             assert( i < 8 );
00085 
00086             return *(&w+i);
00087         }
00088 
00090         inline Real& operator [] ( const size_t i )
00091         {
00092             assert( i < 8 );
00093 
00094             return *(&w+i);
00095         }
00096         
00097         inline DualQuaternion& operator= (const DualQuaternion& rkQ)
00098         {
00099             w = rkQ.w;
00100             x = rkQ.x;
00101             y = rkQ.y;
00102             z = rkQ.z;
00103             dw = rkQ.dw;
00104             dx = rkQ.dx;
00105             dy = rkQ.dy;
00106             dz = rkQ.dz;
00107             
00108             return *this;
00109         }
00110 
00111         inline bool operator== (const DualQuaternion& rhs) const
00112         {
00113             return (rhs.w == w) && (rhs.x == x) && (rhs.y == y) && (rhs.z == z) && 
00114                 (rhs.dw == dw) && (rhs.dx == dx) && (rhs.dy == dy) && (rhs.dz == dz);
00115         }
00116 
00117         inline bool operator!= (const DualQuaternion& rhs) const
00118         {
00119             return !operator==(rhs);
00120         }
00121 
00123         inline Real* ptr()
00124         {
00125             return &w;
00126         }
00127 
00129         inline const Real* ptr() const
00130         {
00131             return &w;
00132         }
00133         
00135         inline void swap(DualQuaternion& other)
00136         {
00137             std::swap(w, other.w);
00138             std::swap(x, other.x);
00139             std::swap(y, other.y);
00140             std::swap(z, other.z);
00141             std::swap(dw, other.dw);
00142             std::swap(dx, other.dx);
00143             std::swap(dy, other.dy);
00144             std::swap(dz, other.dz);
00145         }
00146         
00148         inline bool isNaN() const
00149         {
00150             return Math::isNaN(w) || Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) ||  
00151                 Math::isNaN(dw) || Math::isNaN(dx) || Math::isNaN(dy) || Math::isNaN(dz);
00152         }
00153 
00155         void fromRotationTranslation (const Quaternion& q, const Vector3& trans);
00156         
00158         void toRotationTranslation (Quaternion& q, Vector3& translation) const;
00159 
00161         void fromTransformationMatrix (const Matrix4& kTrans);
00162         
00164         void toTransformationMatrix (Matrix4& kTrans) const;
00165 
00166         Real w, x, y, z, dw, dx, dy, dz;
00167 
00172         inline _OgreExport friend std::ostream& operator <<
00173         ( std::ostream& o, const DualQuaternion& q )
00174         {
00175             o << "DualQuaternion(" << q.w << ", " << q.x << ", " << q.y << ", " << q.z << ", " << q.dw << ", " << q.dx << ", " << q.dy << ", " << q.dz << ")";
00176             return o;
00177         }
00178     };
00182 }
00183 
00184 #endif 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:23 2012