#include "OgrePrerequisites.h"
#include "OgreMaterial.h"
#include "OgreBlendMode.h"
#include "OgreTextureUnitState.h"
#include "OgreGpuProgram.h"
#include "OgreStringVector.h"
Go to the source code of this file.
Classes | |
struct | Ogre::MaterialScriptProgramDefinition |
Struct for holding a program definition which is in progress. More... | |
struct | Ogre::MaterialScriptContext |
Struct for holding the script context while parsing. More... | |
class | Ogre::MaterialSerializer |
Class for serializing Materials to / from a .material script. More... | |
class | Ogre::MaterialSerializer::Listener |
Class that allows listening in on the various stages of material serialization process. More... | |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef bool(* | Ogre::ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {. | |
Enumerations | |
enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
Enum to identify material sections. More... |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012