#include "OgrePrerequisites.h"#include "OgreMaterial.h"#include "OgreBlendMode.h"#include "OgreTextureUnitState.h"#include "OgreGpuProgram.h"#include "OgreStringVector.h"Go to the source code of this file.
| Classes | |
| struct | Ogre::MaterialScriptProgramDefinition | 
| Struct for holding a program definition which is in progress.  More... | |
| struct | Ogre::MaterialScriptContext | 
| Struct for holding the script context while parsing.  More... | |
| class | Ogre::MaterialSerializer | 
| Class for serializing Materials to / from a .material script.  More... | |
| class | Ogre::MaterialSerializer::Listener | 
| Class that allows listening in on the various stages of material serialization process.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef bool(* | Ogre::ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) | 
| Function def for material attribute parser; return value determines if the next line should be {. | |
| Enumerations | |
| enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } | 
| Enum to identify material sections.More... | |
Copyright © 2012 Torus Knot Software Ltd

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Last modified Fri May 25 23:36:28 2012